796 Commits (2c0d6e06bed8f11ace8b2b3569a55c7ced87610f)

Author SHA1 Message Date
Alibek Omarov 6ac3156a82 engine: fix discarded const pointer qualifier in PM_HullPointContents 2 years ago
Alibek Omarov acd86ce490 engine: sound: select which to buffer raw channels will be painted to, choose stream buffer for voice 2 years ago
Alibek Omarov 9152bbf106 engine: client: more accurate decompilation of CL_LerpPoint and ComputeInterpolationAmount 2 years ago
Alibek Omarov 40ba0238f8 engine: client: cosmetic changes in pmove code 2 years ago
Alibek Omarov 4a3efa511c engine: client: correctly decompiled version of CL_AdjustClock (with removed useless float-to-int operation) 2 years ago
Alibek Omarov 2479d28cd5 engine: remove useless pfnHullPointContents wrapper 2 years ago
Alibek Omarov 787d3bc5dd engine: share playermove ClearPhysEnts function 2 years ago
Alibek Omarov 0bec78a958 engine: client: make few function between pmove and client interface shared, remove unused CL_PointContents wrapper 2 years ago
Alibek Omarov e305b81df0 engine: merge PM_TraceTexture into PM_TraceTexturePmove 2 years ago
Alibek Omarov 4cb109abe0 engine: make playermove funcs truly shared between client and server 2 years ago
Alibek Omarov a4865fd2fc engine: client: fix ScreenFade FFADE_MODULATE rendering, more accurate alpha blending 2 years ago
Alibek Omarov c1287b3950 engine: client: speed up reconnect for legacy servers 2 years ago
Alibek Omarov eb7eb4acbc engine: client: cl_scrn: minor refactoring 2 years ago
Alibek Omarov e5b32fe8ac engine: client: force nearest filter for HUD textures and sprites to avoid artifacts with hud_scale 2 years ago
Alibek Omarov 52061621ac engine: client: do not let client.dll overwrite usercmd that's was read from demo 2 years ago
Andrey Akhmichin f4fb8b4ac2 engine: client: simplify strings operation. 2 years ago
Andrey Akhmichin 0d5cd89144 engine: client: Fix access to uninitialized variable. 2 years ago
Alibek Omarov a3ef6c955c engine: don't double register rcon_password cvar 2 years ago
Alibek Omarov 9e54ddfd55 engine: client: treat dem_unknown as no-op, until we find real cause of empty holes in demoheader 2 years ago
Alibek Omarov fe9ed0ac9b engine: client: gameui: add new NET_CompareAdrSort function to menu API 2 years ago
SNMetamorph b1d910a3a5 engine: client: fixed connection hang when all resources downloaded (fix #829) 2 years ago
Alibek Omarov 436a788ac8 engine: client: disable FPS counter by default 2 years ago
Velaron 5098e24806 engine: client: touch: fix empty list when opening touch buttons menu for the first time 2 years ago
SNMetamorph a19270a0dc engine: client: max fragment size test retries increased to 3 2 years ago
SNMetamorph c34ce2d9e1 engine: client: fixed max fragment size wrong calculation 2 years ago
Andrey Akhmichin 3287501f97 engine: client: simplify strings operations. 2 years ago
Alibek Omarov cbe3e608b6 engine: client: add cl_logoext cvar that's used by mainui to tell the engine which logo must be packed 2 years ago
Alibek Omarov 1ba117a8e9 engine: client: netgraph: fix few global-buffer-overflow errors 2 years ago
Alibek Omarov d9a245dcb5 engine: reset cheat cvars on remote games 2 years ago
Alibek Omarov 9cbf5ab6a6 engine: client: streamline constructing master server scan request through common function 2 years ago
Alibek Omarov c9e4e62474 engine: client: allow IPv6 in NetAPI 2 years ago
Alibek Omarov aa6a1db0a9 engine: remove duplicate svc_strings definition 2 years ago
Alibek Omarov 7013d447ca engine: client: get rid of s_registration_sequence, it was incorrect way to look for unused sounds. We're trying to rely on cl.servercount here 2 years ago
Alibek Omarov 93b2f535e2 engine: client: tune max commands/max backup commands values for legacy protocol 2 years ago
SNMetamorph 3ab749cc2e engine: client: cl_tent: fixed incorrect players spray textures update 2 years ago
Andrey Akhmichin 809d5f1aa8 engine: client: in_touch.c: add spray button. 2 years ago
SNMetamorph e204f05726 engine: client: fixed players spray textures not being updated 2 years ago
Alibek Omarov a894ca60c6 engine: client: vgui: fix vgui viewport height being limited at 480 pixels 2 years ago
Alibek Omarov 023f6712f9 engine: client: always toggle mouse on when in console, menu or typing chat message 2 years ago
Alibek Omarov 42740149ac engine: client: fix mouse cursor being hidden in background map 2 years ago
Alibek Omarov c2a24fbbce engine: client: put internal vgui shutdown AFTER HUD_Shutdown, to simulate default, external behavior 2 years ago
SNMetamorph ae94a6aeba engine: client: fixed client VGUI API shutdown 2 years ago
Alibek Omarov e9da43666c engine: client: fix loading internal vgui (thx @SNMetamorph) 2 years ago
Alibek Omarov d27dd68072 engine: client: vgui: rework loading VGUI and probing client for internal vgui support API 2 years ago
Alibek Omarov 17d0b19f9e engine: use generic S_USAGE macro everywhere 2 years ago
Alibek Omarov d13f7f06e4 engine: fix framerate being capped to 60FPS with vsync, remove vid_displayfrequency cvar. Never sleep with vsync or timedemo, for accuracy 2 years ago
Alibek Omarov 616cbdb1eb engine: client: change cl_cmdrate and cl_smoothtime default values to match GoldSrc 2 years ago
SNMetamorph afa1d429fe engine: client: backported enttool from old engine 2 years ago
SNMetamorph 8cbe0e5b30 engine: client: vgui: added VGui_UpdateInternalCursorState function 2 years ago
SNMetamorph 44a43c2c09 engine: client: cl_parse: minor code fix in CL_ParseLegacyServerData 2 years ago