Alibek Omarov
|
a4865fd2fc
|
engine: client: fix ScreenFade FFADE_MODULATE rendering, more accurate alpha blending
|
2 years ago |
Alibek Omarov
|
c1287b3950
|
engine: client: speed up reconnect for legacy servers
|
2 years ago |
Alibek Omarov
|
eb7eb4acbc
|
engine: client: cl_scrn: minor refactoring
|
2 years ago |
Alibek Omarov
|
e5b32fe8ac
|
engine: client: force nearest filter for HUD textures and sprites to avoid artifacts with hud_scale
|
2 years ago |
Alibek Omarov
|
52061621ac
|
engine: client: do not let client.dll overwrite usercmd that's was read from demo
|
2 years ago |
Andrey Akhmichin
|
f4fb8b4ac2
|
engine: client: simplify strings operation.
|
2 years ago |
Andrey Akhmichin
|
0d5cd89144
|
engine: client: Fix access to uninitialized variable.
|
2 years ago |
Alibek Omarov
|
a3ef6c955c
|
engine: don't double register rcon_password cvar
|
2 years ago |
Alibek Omarov
|
9e54ddfd55
|
engine: client: treat dem_unknown as no-op, until we find real cause of empty holes in demoheader
|
2 years ago |
Alibek Omarov
|
fe9ed0ac9b
|
engine: client: gameui: add new NET_CompareAdrSort function to menu API
|
2 years ago |
SNMetamorph
|
b1d910a3a5
|
engine: client: fixed connection hang when all resources downloaded (fix #829)
|
2 years ago |
Alibek Omarov
|
436a788ac8
|
engine: client: disable FPS counter by default
|
2 years ago |
Velaron
|
5098e24806
|
engine: client: touch: fix empty list when opening touch buttons menu for the first time
|
2 years ago |
SNMetamorph
|
a19270a0dc
|
engine: client: max fragment size test retries increased to 3
|
2 years ago |
SNMetamorph
|
c34ce2d9e1
|
engine: client: fixed max fragment size wrong calculation
|
2 years ago |
Andrey Akhmichin
|
3287501f97
|
engine: client: simplify strings operations.
|
2 years ago |
Alibek Omarov
|
cbe3e608b6
|
engine: client: add cl_logoext cvar that's used by mainui to tell the engine which logo must be packed
|
2 years ago |
Alibek Omarov
|
1ba117a8e9
|
engine: client: netgraph: fix few global-buffer-overflow errors
|
2 years ago |
Alibek Omarov
|
d9a245dcb5
|
engine: reset cheat cvars on remote games
|
2 years ago |
Alibek Omarov
|
9cbf5ab6a6
|
engine: client: streamline constructing master server scan request through common function
|
2 years ago |
Alibek Omarov
|
c9e4e62474
|
engine: client: allow IPv6 in NetAPI
|
2 years ago |
Alibek Omarov
|
aa6a1db0a9
|
engine: remove duplicate svc_strings definition
|
2 years ago |
Alibek Omarov
|
7013d447ca
|
engine: client: get rid of s_registration_sequence, it was incorrect way to look for unused sounds. We're trying to rely on cl.servercount here
|
2 years ago |
Alibek Omarov
|
93b2f535e2
|
engine: client: tune max commands/max backup commands values for legacy protocol
|
2 years ago |
SNMetamorph
|
3ab749cc2e
|
engine: client: cl_tent: fixed incorrect players spray textures update
|
2 years ago |
Andrey Akhmichin
|
809d5f1aa8
|
engine: client: in_touch.c: add spray button.
|
2 years ago |
SNMetamorph
|
e204f05726
|
engine: client: fixed players spray textures not being updated
|
2 years ago |
Alibek Omarov
|
a894ca60c6
|
engine: client: vgui: fix vgui viewport height being limited at 480 pixels
|
2 years ago |
Alibek Omarov
|
023f6712f9
|
engine: client: always toggle mouse on when in console, menu or typing chat message
|
2 years ago |
Alibek Omarov
|
42740149ac
|
engine: client: fix mouse cursor being hidden in background map
|
2 years ago |
Alibek Omarov
|
c2a24fbbce
|
engine: client: put internal vgui shutdown AFTER HUD_Shutdown, to simulate default, external behavior
|
2 years ago |
SNMetamorph
|
ae94a6aeba
|
engine: client: fixed client VGUI API shutdown
|
2 years ago |
Alibek Omarov
|
e9da43666c
|
engine: client: fix loading internal vgui (thx @SNMetamorph)
|
2 years ago |
Alibek Omarov
|
d27dd68072
|
engine: client: vgui: rework loading VGUI and probing client for internal vgui support API
|
2 years ago |
Alibek Omarov
|
17d0b19f9e
|
engine: use generic S_USAGE macro everywhere
|
2 years ago |
Alibek Omarov
|
d13f7f06e4
|
engine: fix framerate being capped to 60FPS with vsync, remove vid_displayfrequency cvar. Never sleep with vsync or timedemo, for accuracy
|
2 years ago |
Alibek Omarov
|
616cbdb1eb
|
engine: client: change cl_cmdrate and cl_smoothtime default values to match GoldSrc
|
2 years ago |
SNMetamorph
|
afa1d429fe
|
engine: client: backported enttool from old engine
|
2 years ago |
SNMetamorph
|
8cbe0e5b30
|
engine: client: vgui: added VGui_UpdateInternalCursorState function
|
2 years ago |
SNMetamorph
|
44a43c2c09
|
engine: client: cl_parse: minor code fix in CL_ParseLegacyServerData
|
2 years ago |
Alibek Omarov
|
305b2579eb
|
engine: client: voice: fix crackling voice file input on low FPS
|
2 years ago |
Alibek Omarov
|
1a09d297ee
|
engine: minimize SetCursorType calls count
|
2 years ago |
Alibek Omarov
|
2d2523df4a
|
engine: client: touch: generalise touch emulation code
* fix doubleclicks and wheels in VGUI
|
2 years ago |
Alibek Omarov
|
4a009c1c2c
|
engine: client: touch: move copypasted code from export & writeconfig into separate function
|
2 years ago |
Alibek Omarov
|
69b0954007
|
engine: change RenderAPI's RenderGetParm return type to intptr_t to insure compatibility with 64-bit
|
2 years ago |
Alibek Omarov
|
0c50e43663
|
engine: client: enable sound for TE_TAREXPLOSION, use same sound parameters as GoldSrc
|
2 years ago |
Alibek Omarov
|
7a2ac4a9c0
|
engine: client: use generic particles code for blob particles (from tempentity code) only if Quake compatibility was enabled
|
2 years ago |
Andrey Akhmichin
|
e6bb9d980d
|
engine: client: in_touch.c: make touch buttons extention-independent.
|
2 years ago |
Alibek Omarov
|
4be4870982
|
engine: client: remove voice_codecinfo command, as Opus Custom don't give any encoder info, possibly an Opus bug
|
2 years ago |
Alibek Omarov
|
19c2061831
|
wscript: define CUSTOM_MODES and try to link with export that only exists when CUSTOM_MODES was defined in build-time
|
2 years ago |