549 Commits

Author SHA1 Message Date
Roman Chistokhodov
54181adc8e Fix bigmomma node wait 2020-07-24 10:42:02 +05:00
Roman Chistokhodov
5cbcc4db42 Merge branch 'master' into opfor-update 2020-04-29 09:42:17 +03:00
Andrey Akhmichin
895e7b7503 Move "build" cvar pointer check to GameDLLInit function. 2020-04-22 14:11:03 +05:00
Andrey Akhmichin
6cc78b593d Fix compilation. 2020-04-22 14:07:48 +05:00
Andrey Akhmichin
a758e80f71 Remove physics interface. 2020-04-22 13:51:43 +05:00
Roman Chistokhodov
3e1e8961bf Stop gauss pulse sound on overcharge 2020-03-31 20:46:37 +03:00
Andrey Akhmichin
fa50aeeb0c Fix wrong quotes. 2020-03-21 18:51:14 +05:00
Andrey Akhmichin
9f93606b50 Fix possible null pointer dereference. 2020-03-21 18:45:13 +05:00
Roman Chistokhodov
9f932e33f9 Init ropes in Activated instead of delayed think 2020-02-17 14:13:46 +03:00
Roman Chistokhodov
18127ef848 Fix VectorCopy to work correctly with pointers again 2020-02-16 11:19:30 +03:00
mittorn
c6d793231c wscript: do not set install_path on dos target, set build task names to "server" and "client" 2020-02-12 15:40:06 +07:00
mittorn
9a08968453 fix undefined symbols and conflicts on OpenWatcom 2020-02-12 15:37:46 +07:00
mittorn
3ebf7f097b server: fix include hell in animation.cpp 2020-02-12 15:35:25 +07:00
mittorn
2ba9071798 check if cmath useful, remove posix defines when using owcc 2020-02-12 15:34:05 +07:00
Roman Chistokhodov
6445266adb Fix shockroach 2020-02-10 11:54:45 +03:00
Roman Chistokhodov
9a4d33dd3e Add monster_massassin_dead (Not used in game, but exists in code 2019-12-01 15:51:33 +03:00
Roman Chistokhodov
685b404ed5 Add dead_canyon animation for dead opfor grunt 2019-12-01 15:34:09 +03:00
Andrey Akhmichin
52b067fd4f Fix possible null pointer dereference. 2019-11-16 14:29:09 +05:00
Andrey Akhmichin
b8825c2039 Fix some potential troubles.
Comment some useless code.
2019-11-16 13:54:47 +05:00
Roman Chistokhodov
63205cd3f0 Make soldiers properly use shot sentences when hit by player 2019-11-12 09:02:47 +03:00
Roman Chistokhodov
3c6ad215d1 Properly exit medic healing when schedule is changed forcibly 2019-11-12 08:55:17 +03:00
Roman Chistokhodov
5ba209e66f Fix ally grunts not forming squads. Fix references to base class methods in TalkMonster code 2019-11-12 08:42:24 +03:00
Alibek Omarov
b4d3b5d8be wscript: enable library naming 2019-11-11 04:07:51 +03:00
Alibek Omarov
8622cc945d CMakeLists: remove legacy 64 postfix 2019-11-11 01:07:20 +03:00
tyabus
446f608cf3 Remove outdated Makefiles (#110)
* Remove outdated Makefiles

* Update README.md
2019-11-07 23:11:20 +03:00
Andrey Akhmichin
4a02cfc012 Merge branch 'double_promotion' 2019-11-05 02:48:47 +05:00
Andrey Akhmichin
46f5f21392 Fix mp5's bullet spread. 2019-11-04 00:31:52 +05:00
Andrey Akhmichin
88161eac14 Add "cl_autowepswitch" cvar implementation. 2019-11-03 22:59:33 +05:00
Aimless-Wanderer
b604d86f04
Update wscript 2019-11-01 11:17:12 +02:00
Aimless-Wanderer
682c1c6da9
build: fix travis ci
I think travis is still using Python 3.4.*, so f-strings are not supported yet and android engine doesn't build.
2019-10-31 18:13:22 +02:00
Jonathan Poncelet
a8669459b9 Build: Swapped Win32 check for MSVC check
The linker flag is only relevant to MSVC.
2019-10-31 13:15:44 +00:00
Jonathan Poncelet
1bc65c15f5 Build: Fixed GiveFnptrsToDll not being found on Windows
Also fixed server DLL being named server.dll instead of hl.dll.
2019-10-31 08:14:36 +00:00
Jonathan Poncelet
71afe6e204 Build: Added user32.lib dependency to CMake
Also had to add ResetThink to cbase.h, as it was missing in deug.
2019-10-30 17:43:30 +03:00
Roman Chistokhodov
7ad7133267 Update compile.bat files for old msvc. Patch for #101 2019-10-29 04:37:35 +03:00
Roman Chistokhodov
810719f61f Don't require alive target for env_blowercannon 2019-10-29 04:24:52 +03:00
Alibek Omarov
b00170a0a2 Support compiling with GCC 3.4.3 2019-10-26 15:49:05 +03:00
Andrey Akhmichin
6dff6e3c61
Merge pull request #88 from FreeSlave/fix_crowbar_delay
Fix crowbar delay after the first hit
2019-10-17 04:59:32 +05:00
Andrey Akhmichin
77891cdfa7
Merge pull request #87 from FreeSlave/fix_rapid_crowbar
Fix rapid crowbar bug
2019-10-17 04:59:15 +05:00
Roman Chistokhodov
c96794aa2d Place crowbar delay fix under a macro 2019-10-16 01:51:48 +03:00
Roman Chistokhodov
3fcc119275 Place rapid crowbar fix under a macro 2019-10-16 01:49:02 +03:00
Alibek Omarov
ae6299f636 wscript: use taskgen counter to solve problem with compiling shared code instead of hardcoding indexes 2019-10-16 01:36:41 +03:00
Roman Chistokhodov
b825d57c87 Ropes use less entities and delayed initialization so other entities have a better chance getting correctly attached. Barnacle tongue has a higher priority over rope to avoid undesired player teleporting between two if player touched by both 2019-10-16 01:13:59 +03:00
Roman Chistokhodov
cd2eaae54d Fix item_generic 2019-10-16 01:10:12 +03:00
Roman Chistokhodov
987f0890a5 Hide desert eagle laser spot on tank usage 2019-10-16 01:09:57 +03:00
Roman Chistokhodov
e59451a94d Don't interrupt grapple pull sound by impact sound 2019-10-16 01:09:25 +03:00
Roman Chistokhodov
37ef63e6d1 Another try to make shockroach dropping closer to original behavior 2019-10-16 01:08:19 +03:00
Roman Chistokhodov
4a8d1c8d51 Make voltigore prioritize enemy chasing when enemy is occluded 2019-10-16 01:07:04 +03:00
Roman Chistokhodov
ec5b716407 Fix gonome double sounds, fix gut attachment 2019-10-16 01:06:28 +03:00
Roman Chistokhodov
97264225cf Merge branch 'master' into opfor-update 2019-10-15 22:25:38 +03:00
Roman Chistokhodov
5869d67d99 Don't show rpg laser spot when player using func_tank 2019-10-15 07:58:33 +03:00