Fix crowbar delay after the first hit
@ -335,7 +335,11 @@ int CCrowbar::Swing( int fFirst )
SetThink( &CCrowbar::Smack );
pev->nextthink = UTIL_WeaponTimeBase() + 0.2;
#endif
#if CROWBAR_DELAY_FIX
m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.25;
#else
m_flNextPrimaryAttack = GetNextAttackDelay( 0.25 );
}
#ifdef CROWBAR_IDLE_ANIM
m_flTimeWeaponIdle = UTIL_WeaponTimeBase() + UTIL_SharedRandomFloat( m_pPlayer->random_seed, 10, 15 );