421 Commits (31f428b299b89c8d7c27a799130924c3b755aea8)

Author SHA1 Message Date
Roman Chistokhodov 56fb670dfc
Update pitdronespike (#144) 4 years ago
Roman Chistokhodov 9fc712da01
Fix checking for gag spawnflag (#143) 4 years ago
Roman Chistokhodov 4b9fe0588b
EXPORT CShockrifle::ClearBeams as it's used as a Think function (#140) 4 years ago
Andrey Akhmichin 2a264d2c9a Add the latest steam changes for cl_autowepswitch cvar. 4 years ago
Andrey Akhmichin 2de2509094 server: remove "mp_" prefix for non-multiplayer cvars. 4 years ago
Andrey Akhmichin 47c13ef873 server: Use separate cvar instead of macro for monster yaw speed fix. 4 years ago
Logan 4be53d8527
server: fix monster yaw speed (#137) 4 years ago
Andrey Akhmichin 8e4ded4017 wscript: update yet again. 4 years ago
Andrey Akhmichin f20b7259f3 wscript: reorder sources list. 4 years ago
Andrey Akhmichin e239f3e1a5 Set EF_BRIGHTFIELD flag for monsters which stuck in the wall only in developer mode. 4 years ago
Andrey Akhmichin 1d1c99af9f Merge e98a18a980 4 years ago
Roman Chistokhodov c2064d88ed Remove redundant casts to float when retrieving model frames 4 years ago
Roman Chistokhodov 54181adc8e Fix bigmomma node wait 4 years ago
Andrey Akhmichin 895e7b7503 Move "build" cvar pointer check to GameDLLInit function. 5 years ago
Andrey Akhmichin 6cc78b593d Fix compilation. 5 years ago
Andrey Akhmichin a758e80f71 Remove physics interface. 5 years ago
Roman Chistokhodov 3e1e8961bf Stop gauss pulse sound on overcharge 5 years ago
Andrey Akhmichin fa50aeeb0c Fix wrong quotes. 5 years ago
Andrey Akhmichin 9f93606b50 Fix possible null pointer dereference. 5 years ago
Roman Chistokhodov 9f932e33f9 Init ropes in Activated instead of delayed think 5 years ago
Roman Chistokhodov 18127ef848 Fix VectorCopy to work correctly with pointers again 5 years ago
mittorn c6d793231c wscript: do not set install_path on dos target, set build task names to "server" and "client" 5 years ago
mittorn 9a08968453 fix undefined symbols and conflicts on OpenWatcom 5 years ago
mittorn 3ebf7f097b server: fix include hell in animation.cpp 5 years ago
mittorn 2ba9071798 check if cmath useful, remove posix defines when using owcc 5 years ago
Roman Chistokhodov 6445266adb Fix shockroach 5 years ago
Roman Chistokhodov 9a4d33dd3e Add monster_massassin_dead (Not used in game, but exists in code 5 years ago
Roman Chistokhodov 685b404ed5 Add dead_canyon animation for dead opfor grunt 5 years ago
Andrey Akhmichin 52b067fd4f Fix possible null pointer dereference. 5 years ago
Andrey Akhmichin b8825c2039 Fix some potential troubles. 5 years ago
Roman Chistokhodov 63205cd3f0 Make soldiers properly use shot sentences when hit by player 5 years ago
Roman Chistokhodov 3c6ad215d1 Properly exit medic healing when schedule is changed forcibly 5 years ago
Roman Chistokhodov 5ba209e66f Fix ally grunts not forming squads. Fix references to base class methods in TalkMonster code 5 years ago
Alibek Omarov b4d3b5d8be wscript: enable library naming 5 years ago
Alibek Omarov 8622cc945d CMakeLists: remove legacy 64 postfix 5 years ago
tyabus 446f608cf3 Remove outdated Makefiles (#110) 5 years ago
Andrey Akhmichin 46f5f21392 Fix mp5's bullet spread. 5 years ago
Andrey Akhmichin 88161eac14 Add "cl_autowepswitch" cvar implementation. 5 years ago
Aimless-Wanderer b604d86f04
Update wscript 5 years ago
Aimless-Wanderer 682c1c6da9
build: fix travis ci 5 years ago
Jonathan Poncelet a8669459b9 Build: Swapped Win32 check for MSVC check 5 years ago
Jonathan Poncelet 1bc65c15f5 Build: Fixed GiveFnptrsToDll not being found on Windows 5 years ago
Jonathan Poncelet 71afe6e204 Build: Added user32.lib dependency to CMake 5 years ago
Roman Chistokhodov 7ad7133267 Update compile.bat files for old msvc. Patch for #101 5 years ago
Roman Chistokhodov 810719f61f Don't require alive target for env_blowercannon 5 years ago
Alibek Omarov b00170a0a2 Support compiling with GCC 3.4.3 5 years ago
Roman Chistokhodov c96794aa2d Place crowbar delay fix under a macro 5 years ago
Roman Chistokhodov 3fcc119275 Place rapid crowbar fix under a macro 5 years ago
Alibek Omarov ae6299f636 wscript: use taskgen counter to solve problem with compiling shared code instead of hardcoding indexes 5 years ago
Roman Chistokhodov b825d57c87 Ropes use less entities and delayed initialization so other entities have a better chance getting correctly attached. Barnacle tongue has a higher priority over rope to avoid undesired player teleporting between two if player touched by both 5 years ago