Alibek Omarov
e5a40fd745
server: fix password presence wasn't advertised to clients on info message #359
4 years ago
Alibek Omarov
f2ab4c0d0e
engine: cfgscript: don't let scr vars overwrite existing variables
...
we don't use them for storing settings anyway
only for reference in UI
4 years ago
Alibek Omarov
0ba1a8e7bc
engine: cfgscript: reduce copypasted code
4 years ago
Alibek Omarov
ed0ca2b2d2
engine: fix predicting oldbuttons
4 years ago
Alibek Omarov
26404315cb
engine: filesystem: avoid unnecessary padding in private structs
4 years ago
Alibek Omarov
be1958473b
engine: filesystem: fix liblistgam converting to gameinfo when rodir was enabled
4 years ago
Alibek Omarov
8b59875e93
mainui: update
4 years ago
Alibek Omarov
accacd54f5
waifulib: set debug builds to be built with -O0, gcc -Od is broken
4 years ago
Alibek Omarov
331a2046c8
engine: net: fix delta incorrect casts when field is signed
4 years ago
Alibek Omarov
c9f176f802
common: remove double defines
4 years ago
Alibek Omarov
523798857b
engine: platform: fix opensles audio
4 years ago
Alibek Omarov
2edc8b16ae
engine: platform: fix sdl audio
4 years ago
Alibek Omarov
29902f48d5
public: oops, fix broken crtlib
4 years ago
Alibek Omarov
d25a661701
public: moar int to size_t for string length
4 years ago
Alibek Omarov
a93d9ac71c
engine: platform: simplify sound code
...
Remove SNDDMA_GetSoundtime, because it was mostly copypasted from one
platform code to another.
SNDDMA_GetDMAPos gets removed too, as we have dma.samplepos for that.
4 years ago
Alibek Omarov
c68af64fe5
engine: platform: fix access to uninitialized audio subsystem when -nosound was passed
4 years ago
Alibek Omarov
3d9a4560d5
client: make sound cvars statically allocated, to avoid access to invalid pointers in the future
4 years ago
Alibek Omarov
9120d40ce5
engine: redefine CVAR_DEFINE_AUTO through CVAR_DEFINE macro
4 years ago
Alibek Omarov
4db2aaffc4
client: port fix of spk/speak commands from old engine
4 years ago
Alibek Omarov
155eb1ba58
engine: fix various warnings
4 years ago
Alibek Omarov
efaf7ac622
engine: fix UB on MSG_BigShort
4 years ago
Alibek Omarov
6cc2205321
public: strlen must return size_t, not int
4 years ago
Alibek Omarov
0a818f3f3f
client: add waveplaylen console command like in GoldSrc
4 years ago
Alibek Omarov
fe2c4af8c2
engine: soundlib: make Sound_GetApproxWavePlayLen behave like in GoldSrc
4 years ago
Alibek Omarov
3e7dd30fd7
engine: soundlib: use stdint definitions for WAV headers
4 years ago
Alibek Omarov
42f47f51b5
server: implement GetFileSize and GetApproxWavePlayLen from HLSDK 2.4
4 years ago
Alibek Omarov
aea9e8efa2
server: sv_validate_changelevel is deprecated now and disabled by default
...
If anyone wants this feature back, use +sv_validate_changelevel 1 in command line.
4 years ago
Alibek Omarov
a6cd67cc65
mainui: update submodule, fix #332
4 years ago
Alibek Omarov
585ae28dd2
server: fix some int <> unsigned int conversions
4 years ago
Alibek Omarov
4abac92891
wscript: try to fix tgmath detection on freebsd
4 years ago
Alibek Omarov
a813be7d54
client: add cl_showpos
4 years ago
Alibek Omarov
e77957bc81
client: decrease visibility of some cvars
4 years ago
Alibek Omarov
9b6f26c191
mdldec: build with CONSOLE subsystem on Win32
4 years ago
Alibek Omarov
385cc3f497
public: remote obsolete header
4 years ago
Alibek Omarov
c0db39594b
scripts: enable building utils for PC platforms
4 years ago
Alibek Omarov
add4cf4232
mdldec: add wscript, disabled by default
4 years ago
Alibek Omarov
586d613a27
ref_soft: uncomment texture API functions implementations, they must be working now
...
Fixes #326 and probably some ref_soft crashes
4 years ago
Alibek Omarov
45334064b6
ref_gl: remove detail textures list generation leftovers
4 years ago
Alibek Omarov
ca84a1a10e
engine: fix building with SDL older than 2.0.4
4 years ago
Alibek Omarov
14008703f6
wscript: fix tgmath check for old toolchails like GCW0
4 years ago
Alibek Omarov
58edfbc485
engine: move cvars that expected to exist by client.dll from render dll to engine
...
Fixes #316
4 years ago
Alibek Omarov
fa555c1f09
server: add hardcoded list of chapters for HL, BS and OF, same as GoldSrc
...
Fix incomplete comment in save file when server DLL provides SV_SaveGameComment.
Fix possible buffer overflow when reading comment from save file.
4 years ago
Andrey Akhmichin
75210b1ff6
engine: common: filesystem.c: add binary search for files from zip-archives.
4 years ago
Alibek Omarov
b278751834
waf: upgrade to waifu 1.1.0
4 years ago
a1batross
3b192ca490
engine: sdl: don't free NULL vidmodes
4 years ago
Alibek Omarov
12dd225db2
cirrus: fix freebsd 12 image
4 years ago
SNMetamorph
56d5f08128
platform: win32: fixed crashes in COM_CheckLibraryDirectDependency
4 years ago
Alibek Omarov
256284d76f
wscript: refactor loading MSVC tools, apply @w23 hack for renaming DEST_CPU
4 years ago
Alibek Omarov
cf5ebd128c
client: fix XASH_64BIT check
4 years ago
Ivan 'provod' Avdeev
5b597028fe
make it reliably compile for amd64 on windows
...
This makes it possible to just pass `-8` to ./waf configure on Windows
and it will build 64-bit binaries. Yay I guess.
However, it's completely broken conceptually -- it ends up just brute
rewriting `conf.env.DEST_CPU` from `amd64` to `x86_64` at one particular
point in wscript. Why? Because many places in build system expect
`x86_64` as 64-bit DEST_CPU, especially breaking SDL2 lib detection.
Some of these are in waifu and patching that is beyond what I can hold
in my head right now.
Why that particular point? Because it DEST_CPU gets rewritten a few
times before that and no times after it seems.
This does not address `./waf msvs` VS project generation yet -- it will
still produce only Win32 platform that needs to be manually rewritten.
There's a mechanism for msvs extras to be passed a set of platforms, but
I've yet to make it work.
4 years ago