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ref_soft: uncomment texture API functions implementations, they must be working now

Fixes #326 and probably some ref_soft crashes
pull/2/head
Alibek Omarov 4 years ago
parent
commit
586d613a27
  1. 14
      ref_soft/r_context.c

14
ref_soft/r_context.c

@ -48,12 +48,12 @@ static void GAME_EXPORT R_IncrementSpeedsCounter( int type ) @@ -48,12 +48,12 @@ static void GAME_EXPORT R_IncrementSpeedsCounter( int type )
static const byte * GAME_EXPORT R_GetTextureOriginalBuffer( unsigned int idx )
{
/*gl_texture_t *glt = R_GetTexture( idx );
image_t *glt = R_GetTexture( idx );
if( !glt || !glt->original || !glt->original->buffer )
return NULL;*/
return NULL;
return NULL;
return glt->original->buffer;
}
/*
@ -244,15 +244,15 @@ static float GAME_EXPORT R_GetFrameTime( void ) @@ -244,15 +244,15 @@ static float GAME_EXPORT R_GetFrameTime( void )
static const char * GAME_EXPORT GL_TextureName( unsigned int texnum )
{
return "";//return R_GetTexture( texnum )->name;
return R_GetTexture( texnum )->name;
}
const byte * GAME_EXPORT GL_TextureData( unsigned int texnum )
{
// rgbdata_t *pic = R_GetTexture( texnum )->original;
rgbdata_t *pic = R_GetTexture( texnum )->original;
//if( pic != NULL )
//return pic->buffer;
if( pic != NULL )
return pic->buffer;
return NULL;
}

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