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ref_gl: remove detail textures list generation leftovers

pull/2/head
Alibek Omarov 3 years ago
parent
commit
45334064b6
  1. 1
      ref_gl/gl_local.h
  2. 4
      ref_gl/gl_opengl.c
  3. 1
      ref_soft/r_local.h

1
ref_gl/gl_local.h

@ -718,7 +718,6 @@ extern cvar_t *gl_lightmap_nearest; @@ -718,7 +718,6 @@ extern cvar_t *gl_lightmap_nearest;
extern cvar_t *gl_keeptjunctions;
extern cvar_t *gl_emboss_scale;
extern cvar_t *gl_round_down;
extern cvar_t *gl_detailscale;
extern cvar_t *gl_wireframe;
extern cvar_t *gl_polyoffset;
extern cvar_t *gl_finish;

4
ref_gl/gl_opengl.c

@ -8,7 +8,6 @@ cvar_t *gl_texture_nearest; @@ -8,7 +8,6 @@ cvar_t *gl_texture_nearest;
cvar_t *gl_lightmap_nearest;
cvar_t *gl_keeptjunctions;
cvar_t *gl_emboss_scale;
cvar_t *gl_detailscale;
cvar_t *gl_check_errors;
cvar_t *gl_polyoffset;
cvar_t *gl_wireframe;
@ -836,7 +835,7 @@ void GL_InitCommands( void ) @@ -836,7 +835,7 @@ void GL_InitCommands( void )
r_lighting_ambient = gEngfuncs.Cvar_Get( "r_lighting_ambient", "0.3", FCVAR_ARCHIVE, "map ambient lighting scale" );
r_novis = gEngfuncs.Cvar_Get( "r_novis", "0", 0, "ignore vis information (perfomance test)" );
r_nocull = gEngfuncs.Cvar_Get( "r_nocull", "0", 0, "ignore frustrum culling (perfomance test)" );
r_detailtextures = gEngfuncs.Cvar_Get( "r_detailtextures", "1", FCVAR_ARCHIVE, "enable detail textures support, use '2' for autogenerate detail.txt" );
r_detailtextures = gEngfuncs.Cvar_Get( "r_detailtextures", "1", FCVAR_ARCHIVE, "enable detail textures support" );
r_lockpvs = gEngfuncs.Cvar_Get( "r_lockpvs", "0", FCVAR_CHEAT, "lockpvs area at current point (pvs test)" );
r_lockfrustum = gEngfuncs.Cvar_Get( "r_lockfrustum", "0", FCVAR_CHEAT, "lock frustrum area at current point (cull test)" );
r_dynamic = gEngfuncs.Cvar_Get( "r_dynamic", "1", FCVAR_ARCHIVE, "allow dynamic lighting (dlights, lightstyles)" );
@ -851,7 +850,6 @@ void GL_InitCommands( void ) @@ -851,7 +850,6 @@ void GL_InitCommands( void )
gl_lightmap_nearest = gEngfuncs.Cvar_Get( "gl_lightmap_nearest", "0", FCVAR_ARCHIVE, "disable lightmap filter" );
gl_check_errors = gEngfuncs.Cvar_Get( "gl_check_errors", "1", FCVAR_ARCHIVE, "ignore video engine errors" );
gl_vsync = gEngfuncs.pfnGetCvarPointer( "gl_vsync", 0 );
gl_detailscale = gEngfuncs.Cvar_Get( "gl_detailscale", "4.0", FCVAR_ARCHIVE, "default scale applies while auto-generate list of detail textures" );
gl_texture_anisotropy = gEngfuncs.Cvar_Get( "gl_anisotropy", "8", FCVAR_ARCHIVE, "textures anisotropic filter" );
gl_texture_lodbias = gEngfuncs.Cvar_Get( "gl_texture_lodbias", "0.0", FCVAR_ARCHIVE, "LOD bias for mipmapped textures (perfomance|quality)" );
gl_keeptjunctions = gEngfuncs.Cvar_Get( "gl_keeptjunctions", "1", FCVAR_ARCHIVE, "removing tjuncs causes blinking pixels" );

1
ref_soft/r_local.h

@ -714,7 +714,6 @@ extern cvar_t *gl_lightmap_nearest; @@ -714,7 +714,6 @@ extern cvar_t *gl_lightmap_nearest;
extern cvar_t *gl_keeptjunctions;
extern cvar_t *gl_round_down;
extern cvar_t *gl_detailscale;
extern cvar_t *gl_wireframe;
extern cvar_t *gl_polyoffset;
extern cvar_t *gl_finish;

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