From 45334064b64cb76993316e302216b6faa471de04 Mon Sep 17 00:00:00 2001 From: Alibek Omarov Date: Mon, 1 Mar 2021 21:53:43 +0300 Subject: [PATCH] ref_gl: remove detail textures list generation leftovers --- ref_gl/gl_local.h | 1 - ref_gl/gl_opengl.c | 4 +--- ref_soft/r_local.h | 1 - 3 files changed, 1 insertion(+), 5 deletions(-) diff --git a/ref_gl/gl_local.h b/ref_gl/gl_local.h index 38145dd7..aba1724f 100644 --- a/ref_gl/gl_local.h +++ b/ref_gl/gl_local.h @@ -718,7 +718,6 @@ extern cvar_t *gl_lightmap_nearest; extern cvar_t *gl_keeptjunctions; extern cvar_t *gl_emboss_scale; extern cvar_t *gl_round_down; -extern cvar_t *gl_detailscale; extern cvar_t *gl_wireframe; extern cvar_t *gl_polyoffset; extern cvar_t *gl_finish; diff --git a/ref_gl/gl_opengl.c b/ref_gl/gl_opengl.c index 547ead4a..0a160a1c 100644 --- a/ref_gl/gl_opengl.c +++ b/ref_gl/gl_opengl.c @@ -8,7 +8,6 @@ cvar_t *gl_texture_nearest; cvar_t *gl_lightmap_nearest; cvar_t *gl_keeptjunctions; cvar_t *gl_emboss_scale; -cvar_t *gl_detailscale; cvar_t *gl_check_errors; cvar_t *gl_polyoffset; cvar_t *gl_wireframe; @@ -836,7 +835,7 @@ void GL_InitCommands( void ) r_lighting_ambient = gEngfuncs.Cvar_Get( "r_lighting_ambient", "0.3", FCVAR_ARCHIVE, "map ambient lighting scale" ); r_novis = gEngfuncs.Cvar_Get( "r_novis", "0", 0, "ignore vis information (perfomance test)" ); r_nocull = gEngfuncs.Cvar_Get( "r_nocull", "0", 0, "ignore frustrum culling (perfomance test)" ); - r_detailtextures = gEngfuncs.Cvar_Get( "r_detailtextures", "1", FCVAR_ARCHIVE, "enable detail textures support, use '2' for autogenerate detail.txt" ); + r_detailtextures = gEngfuncs.Cvar_Get( "r_detailtextures", "1", FCVAR_ARCHIVE, "enable detail textures support" ); r_lockpvs = gEngfuncs.Cvar_Get( "r_lockpvs", "0", FCVAR_CHEAT, "lockpvs area at current point (pvs test)" ); r_lockfrustum = gEngfuncs.Cvar_Get( "r_lockfrustum", "0", FCVAR_CHEAT, "lock frustrum area at current point (cull test)" ); r_dynamic = gEngfuncs.Cvar_Get( "r_dynamic", "1", FCVAR_ARCHIVE, "allow dynamic lighting (dlights, lightstyles)" ); @@ -851,7 +850,6 @@ void GL_InitCommands( void ) gl_lightmap_nearest = gEngfuncs.Cvar_Get( "gl_lightmap_nearest", "0", FCVAR_ARCHIVE, "disable lightmap filter" ); gl_check_errors = gEngfuncs.Cvar_Get( "gl_check_errors", "1", FCVAR_ARCHIVE, "ignore video engine errors" ); gl_vsync = gEngfuncs.pfnGetCvarPointer( "gl_vsync", 0 ); - gl_detailscale = gEngfuncs.Cvar_Get( "gl_detailscale", "4.0", FCVAR_ARCHIVE, "default scale applies while auto-generate list of detail textures" ); gl_texture_anisotropy = gEngfuncs.Cvar_Get( "gl_anisotropy", "8", FCVAR_ARCHIVE, "textures anisotropic filter" ); gl_texture_lodbias = gEngfuncs.Cvar_Get( "gl_texture_lodbias", "0.0", FCVAR_ARCHIVE, "LOD bias for mipmapped textures (perfomance|quality)" ); gl_keeptjunctions = gEngfuncs.Cvar_Get( "gl_keeptjunctions", "1", FCVAR_ARCHIVE, "removing tjuncs causes blinking pixels" ); diff --git a/ref_soft/r_local.h b/ref_soft/r_local.h index b5d5f250..a2d6a87f 100644 --- a/ref_soft/r_local.h +++ b/ref_soft/r_local.h @@ -714,7 +714,6 @@ extern cvar_t *gl_lightmap_nearest; extern cvar_t *gl_keeptjunctions; extern cvar_t *gl_round_down; -extern cvar_t *gl_detailscale; extern cvar_t *gl_wireframe; extern cvar_t *gl_polyoffset; extern cvar_t *gl_finish;