790 Commits (c8e1ffe0ddf9e634f769ef34ddd1e815e49e1385)

Author SHA1 Message Date
iZarif bf8b87c29d engine: client/common: fix a few more format warnings 5 years ago
mittorn 803c396fa2 platform: new fbdev bakend, move in_evdev to bakends 5 years ago
Alibek Omarov 78baf568ae engine: more double promotion fixes 5 years ago
Alibek Omarov c67f065d90 engine: client: explicitly cast literals to floats 5 years ago
Alibek Omarov 880dd2546f engine: client: fix wrong type in DSP 5 years ago
Alibek Omarov c2063c869d engine: client: fix demoplayback type from qboolean to int(can exceed false and true) 5 years ago
Alibek Omarov e0b8c338a8 engine: ref: more verbose refdll loading 5 years ago
Alibek Omarov fa622168a0 engine: fix style, disable XASH_USE_SELECT 5 years ago
Alibek Omarov eff814b148 engine: ref: remove redutant continue, return false in case of failed renderer initialization 5 years ago
Alibek Omarov 898b697b70 engine: ref: allow to set r_refdll or -ref with ref_ prefix 5 years ago
Alibek Omarov 6d8026cd81 engine: ref: fix spamming in console when getting human readable renderer names 5 years ago
Alibek Omarov ff1b28244b engine: client: port ui_renderworld from old engine 5 years ago
Wei Mingzhi 88772a1c34 engine: GetGameDir should return gamedir only. Add proper stub functions for some engine APIs. 5 years ago
Alibek Omarov d2a8cfe614 Revert "engine: client: implement connectionprogress partially" 5 years ago
Alibek Omarov dc207a449c engine: fix -Werror=strict-prototypes 5 years ago
mittorn c0043a5467 touch: implement wheel 5 years ago
mittorn 7770b1a82b input: improve touch emulation 5 years ago
mittorn dba757f0c2 touch: fix wrong dx/dy sign 5 years ago
mittorn 7f3ee9ca71 input: merge touch support again. Fix m_ignore, fix EngineAppendMove 5 years ago
Alibek Omarov 13c1e807ad engine: s_mouth: fix another signed char 5 years ago
Alibek Omarov e8006c3253 engine: move ShellExecute to client, as it cannot be used in dedicated 5 years ago
Alibek Omarov 8323df240b engine: implement menu extensions to allow choosing renderers from GUI 5 years ago
Alibek Omarov a1ae770f70 engine: ref: add optional export to determine actual human readable renderer name 5 years ago
Alibek Omarov 8bb6aa2c51 engine: don't include windows headers, as they globally included by port.h already 5 years ago
Alibek Omarov cb417a3d51 engine: client: implement connectionprogress partially 5 years ago
Alibek Omarov 01dcb52b4c mainui: update submodule, add connectionprogress calls to engine 5 years ago
Alibek Omarov f9269dcc1c engine: ref: implement executing renderer config before creating context from engine and video config before loading refdll, update api, add r_refdll cvar to video.cfg 5 years ago
Alibek Omarov 8f9800eb3c ref: move R_DrawTree from refdll to engine, implement using ref's triapi 6 years ago
Alibek Omarov 938a9f372f engine: add stub function for new undocumented function in clientdll api 6 years ago
Alibek Omarov d9545e5e78 cl_game: fix missing } 6 years ago
Alibek Omarov 2f8fec6b70 Remove trailing spaces, convert mistakenly put spaces to tabs. The most useful commit ever. 6 years ago
Alibek Omarov 4beba75159 engine: fix various compiler warnings 6 years ago
Alibek Omarov 9662ab106f engine: client: implement errormsg, secure client by checking server IP address we're connected to 6 years ago
Alibek Omarov 04ee7c3a55 engine: fix build 6 years ago
Alibek Omarov a85a856215 engine: implement connection warning dialog showing up, update menu 6 years ago
Alibek Omarov 9e30fc253f engine: gameui: add new extended API and declare old engine menu extensions deprecated 6 years ago
Alibek Omarov b2895770b8 platform: remove unneeded argument from SNDDMA_Init 6 years ago
Alibek Omarov 3bf5f19446 keys: fix default binding of ESC button after unbindall command 6 years ago
Alibek Omarov 62fb743a20 engine: sound: clear leftovers from previous commit 6 years ago
Alibek Omarov 40211efa9a engine: sound: remove s_cull and s_phs, because they never worked. It's better to write our own occluder in future or use any opensource library 6 years ago
Alibek Omarov 3e4bd20919 engine: client: implement sending input devices list to server, using protinfo 6 years ago
Alibek Omarov 7d10660b87 engine: keys: give gamepad keys names 6 years ago
Alibek Omarov 6aa4765c3e engine: input: implement input devices collecting 6 years ago
Alibek Omarov fa68108907 engine: input: adapt gamepad code for new engine, remove gamepad ids, as it was never used and probably will never be, small optimizations 6 years ago
Alibek Omarov d347096396 engine: sound: allow cubic sound interpolation 6 years ago
Alibek Omarov 54920f13df engine: rename library naming function, as it returns a full path and not just library name 6 years ago
Alibek Omarov 2e2949b180 Apply 4529 update 6 years ago
Alibek Omarov 6197ba8af6 engine: ref: remove redutant LoadLibrary call 6 years ago
Alibek Omarov 89a3fd6323 engine: make use of platform-unique library naming scheme 6 years ago
Alibek Omarov 0579ecd30f engine: check if client.dll linked to SDL2.dll (#37) 6 years ago