1600 Commits (c7d748e8dff412d35532dad07bd4963bb637aca3)

Author SHA1 Message Date
Alibek Omarov 8b6f12418e engine: common: make few network cvars privileged 2 years ago
Alibek Omarov 7013d447ca engine: client: get rid of s_registration_sequence, it was incorrect way to look for unused sounds. We're trying to rely on cl.servercount here 2 years ago
Alibek Omarov 93b2f535e2 engine: client: tune max commands/max backup commands values for legacy protocol 2 years ago
SNMetamorph 3ab749cc2e engine: client: cl_tent: fixed incorrect players spray textures update 2 years ago
SNMetamorph 084fac3606 engine: common: hpak: fixed rest of bugs in HPAK_AddLump 2 years ago
Alibek Omarov f377461fdf engine: common: made a filter for a filter (lol), so it's possible to play selected games with cl_filterstuffcmd enabled 2 years ago
SNMetamorph 65671d8788 engine: common: minor code fixes in hpak.c 2 years ago
Andrey Akhmichin 809d5f1aa8 engine: client: in_touch.c: add spray button. 2 years ago
SNMetamorph 49fc6143ab engine: common: imagelib: fixed loading 32 bits per pixel BMP files 2 years ago
SNMetamorph 8717843333 engine: common: imagelib: fixed BMP files estimate size calculation with NPOT textures 2 years ago
SNMetamorph f6d8996968 engine: common: imagelib: added missed BMP compression type macros 2 years ago
Alibek Omarov 9389305072 engine: common: set cl_filterstuffcmd to 1 by default 2 years ago
Alibek Omarov b6bd4bc6f8 engine: server: precisely set client connected time after they were spawned 2 years ago
SNMetamorph 49d93c0e76 engine: common: custom: increased custom decal size limit to 128Kb, added wrong size warning 2 years ago
SNMetamorph 707c93c32c engine: common: hpak: all file operations made to use gamedir only 2 years ago
SNMetamorph e204f05726 engine: client: fixed players spray textures not being updated 2 years ago
Alibek Omarov 3da736a1eb engine: server: try to solve issue when server dll has no voice mgr 2 years ago
Alibek Omarov 46979419ae wscript: check Android's log library globally 2 years ago
Alibek Omarov 30d9b6d844 engine: platform: win32: fix compile 2 years ago
Alibek Omarov dd881d3da9 engine: server: remove duplicate function 2 years ago
Alibek Omarov a894ca60c6 engine: client: vgui: fix vgui viewport height being limited at 480 pixels 2 years ago
Alibek Omarov 023f6712f9 engine: client: always toggle mouse on when in console, menu or typing chat message 2 years ago
Alibek Omarov 42740149ac engine: client: fix mouse cursor being hidden in background map 2 years ago
Alibek Omarov 7b74015c4d engine: server: check if player can hear other before sending voicedata 2 years ago
Alibek Omarov c2a24fbbce engine: client: put internal vgui shutdown AFTER HUD_Shutdown, to simulate default, external behavior 2 years ago
SNMetamorph ae94a6aeba engine: client: fixed client VGUI API shutdown 2 years ago
Alibek Omarov e9da43666c engine: client: fix loading internal vgui (thx @SNMetamorph) 2 years ago
Alibek Omarov d27dd68072 engine: client: vgui: rework loading VGUI and probing client for internal vgui support API 2 years ago
SNMetamorph 32372654c2 engine: server: sv_client: fixed working ent_create command on XashXT/PrimeXT 2 years ago
Alibek Omarov 17d0b19f9e engine: use generic S_USAGE macro everywhere 2 years ago
Alibek Omarov d13f7f06e4 engine: fix framerate being capped to 60FPS with vsync, remove vid_displayfrequency cvar. Never sleep with vsync or timedemo, for accuracy 2 years ago
Alibek Omarov f469b56b93 engine: host: only sleep once between frames 2 years ago
Alibek Omarov 616cbdb1eb engine: client: change cl_cmdrate and cl_smoothtime default values to match GoldSrc 2 years ago
Alibek Omarov 0a49e69818 engine: introduce Sys_DebugBreak function to raise an exception for debugger 2 years ago
SNMetamorph 5d73c6cb84 engine: server: backported enttools from old engine 2 years ago
SNMetamorph afa1d429fe engine: client: backported enttool from old engine 2 years ago
SNMetamorph d1309c3aeb engine: common: backported "set" command from old engine 2 years ago
SNMetamorph b35cf6e30c engine: platform: update VGUI cursor state in Platform_SetCursorType 2 years ago
SNMetamorph 8cbe0e5b30 engine: client: vgui: added VGui_UpdateInternalCursorState function 2 years ago
Andrey Akhmichin d237114962 engine: common: imagelib: img_png.c: unroll loops. 2 years ago
SNMetamorph 44a43c2c09 engine: client: cl_parse: minor code fix in CL_ParseLegacyServerData 2 years ago
SNMetamorph ee8098839e engine: common: pm_trace: fixed non portable code in PM_ConvertTrace 2 years ago
Alibek Omarov 305b2579eb engine: client: voice: fix crackling voice file input on low FPS 2 years ago
Alibek Omarov 1a09d297ee engine: minimize SetCursorType calls count 2 years ago
Alibek Omarov d45e6e0ad1 engine: platform: sdl: SetCursorType shouldn't know about current game state 2 years ago
Alibek Omarov 2d2523df4a engine: client: touch: generalise touch emulation code 2 years ago
Alibek Omarov 4a009c1c2c engine: client: touch: move copypasted code from export & writeconfig into separate function 2 years ago
Alibek Omarov 360dc4f7ed engine: try to make hashpaks more compatible between 32-bit and 64-bit platforms 2 years ago
Alibek Omarov 5bae2f06ad engine: platform: sdl: do not lock audio device, for some reason it sometimes causes problems although it shouldn't 2 years ago
Alibek Omarov 69b0954007 engine: change RenderAPI's RenderGetParm return type to intptr_t to insure compatibility with 64-bit 2 years ago