1885 Commits (a9bddaac646f85032e664918dff843901e7950a2)

Author SHA1 Message Date
Alibek Omarov 7051b844ff engine: network: set HTTP buffer to 8kb on all systems, without depending on random constant like BUFSIZ 1 year ago
Alibek Omarov 68377435c8 engine: server: remove legacy light -> light_level entity key rewrite 1 year ago
Henry Ford e7e1677786 engine: common: comply with C89 in OpenBSD wai_getExecutablePath 1 year ago
Henry Ford f330aac113 engine: common: dont inlcude ucontext.h on OpenBSD where it doesnt exist 1 year ago
Alibek Omarov 9fcd4baa87 engine: client: gameui: expose animated_title and hd_background flags to main menu API 1 year ago
SNMetamorph 5216cccef4 engine: server: added singleplayer check for userinfo update 1 year ago
SNMetamorph a87f399e68 engine: client: revert export for pfnSPR_Load and pfnSPR_Frames functions 1 year ago
Alibek Omarov 83d26ad233 engine: server: add sv_allow_autoaim cvar 1 year ago
Alibek Omarov 0aa8a2891c engine: client: add gles3compat to renderers list 1 year ago
Velaron 5c90e716cb engine: platform: android: refactoring 1 year ago
Alibek Omarov 71b06801ef engine: platform: android: remove dead code 1 year ago
Alibek Omarov cfc7b35927 engine: client: don't leave the user without mouse cursor if they enabled m_ignore 1 year ago
Alibek Omarov 76564958d1 engine: host: hide -nativeegl for Android SDL builds 1 year ago
Alibek Omarov e21fa4a910 engine: add cvar r_refdll_loaded to indicate currently loaded renderer (for menu options and etc) 1 year ago
Alibek Omarov a41902bd46 engine: mod_bmodel: detect water textures by texture name like LoadSurfaces does 1 year ago
Alibek Omarov 597429cf41 engine, filesystem: unify GetNativeObject between all the APIs. Allow getting filesystem APIs through GetNativeObject 1 year ago
Alibek Omarov 5ea074a1fd engine: fix build issues pointed by @Velaron 1 year ago
Alibek Omarov a62a9429c9 engine: launcher: remove Windows code from single binary launcher, as Windows completely supports running from external launcher and don't need dedicated builds 1 year ago
Alibek Omarov f7c536b81c engine: server: allow loading maps from subdirectories as this is used by some Half-Life mods 1 year ago
Alibek Omarov 4d7d592918 engine: mod_bmodel: completely get rid of global loadmodel pointer 1 year ago
Alibek Omarov c5e91f299b engine: mod_studio: reduce dependency on global loadmodel pointer, make it private for brush model loader 1 year ago
Alibek Omarov cff276db71 engine: client: mod_dbghulls: reduce dependency on global loadmodel pointer 1 year ago
Alibek Omarov 30d1492b93 engine: remove Set/GetCurrentLoadingModel from RefAPI 1 year ago
Alibek Omarov f07eea5073 engine: server: allow server unloading for Win32 targets until we figure out the issues with MetaMod 1 year ago
Alibek Omarov 78bc177e05 engine: server: remove unused host struct field 1 year ago
Alibek Omarov 8fb908e3d4 engine: server: disable SV_UnloadProgs, only call it when shutting down engine 1 year ago
Alibek Omarov d8b261370a engine: common: do not probe server to collect cvars for game.cfg (CHECK THIS) 1 year ago
Alibek Omarov a2c9ac5b1f engine: client: disable server DLL probe for GameUI, check it's existence instead 1 year ago
Alibek Omarov 7f9025e178 engine: server: sv_pmove: use model name for physent name to avoid crash when classname isn't initialized yet 1 year ago
Alibek Omarov 8647110a10 Revert "engine: wscript: move libasound uselib under linux condition, as the ALSA interface is only relevant for Linux" 1 year ago
Alibek Omarov 48e44f0057 engine: wscript: move libasound uselib under linux condition, as the ALSA interface is only relevant for Linux 1 year ago
Alibek Omarov a5ee631191 engine: server: sv_game: disable searching closer to server library memory region for Android 1 year ago
Alibek Omarov ce39255ef0 engine: host: set rootdir on Android SDL port 1 year ago
Alibek Omarov 061b50404d engine: server: register dummy cvar sv_allow_dlfile for GoldSrc compatibility 1 year ago
Alibek Omarov 279cec5ae9 engine: rename cl/sv_allowdownload for GoldSrc compatibility 1 year ago
Alibek Omarov 6f6ddbce28 engine: add argument -timedemo that makes engine run timedemo and exit 1 year ago
Alibek Omarov 4cb425d2bb engine: console: do not draw console and do not draw notify in timedemo 1 year ago
Alibek Omarov 96a9172e36 engine: platform: sdl: check that we're handling SDL errors according to it's documentation 1 year ago
Alibek Omarov 9e107e900c engine: network: fix async NS resolve 1 year ago
Alibek Omarov 8f819a2fde
engine: platform: sdl: fix forgotten icon setup call 1 year ago
Alibek Omarov 3ac8ad9484 engine: fixup endianness found by -Werror=strict-aliasing in old armv7hf compiler (d259421111289af3b49c055150e02213f39075a6) 1 year ago
Alibek Omarov b9ca0d4563 engine: common: network: more simple IP address copying from sockaddr to netadr_t and back 1 year ago
mittorn dcb3da53b0 engine/client: fallback to defaults in touch_reloadconfig if config not exist 1 year ago
mittorn e68b19ed1a engine/client: handle touch config aspect ratio, try correctly handle touch aspect on resizeable windows 1 year ago
mittorn 14c7a84482 engine/client: always save touch config if it was resetted manually (helps after writing broken/empty config) 1 year ago
mittorn bee81e9723 engine: Make SDL_GetBasePath error not fatal 1 year ago
mittorn 1bfb6c560a platform/sdl: add check for missing hint defines 1 year ago
mittorn 24d6f1788a platform/sdl: workaround ubuntu SDL2 bug preventing resolving any extensions on EGL 1 year ago
mittorn fb95cc9a97 engine/client: respect m_ignore in mouse client code as grabbing window breaks touch input 1 year ago
mittorn b949da291e engine: fix strict aliasing issues found by an old armv7hf compiler 1 year ago