213 Commits (9cdce1ce69630aaed2ffb69ba50afb855c060486)

Author SHA1 Message Date
Alibek Omarov d8355a651f engine: add missing Sequence_Init and Sequence_OnLevelLoad calls 2 years ago
Alibek Omarov 597027277c engine: server: remove some totally unused functions 2 years ago
Alibek Omarov 01e0542223 engine: server: move master announce logic to masterlist, keep unique heartbeat challenge and heartbeat timer for each master 2 years ago
Alibek Omarov 892e5c59eb engine: server: convert public_server cvar to static allocation 2 years ago
SNMetamorph eac8c116a8 engine: server: sv_init: compiling error fix & minor cleanup 2 years ago
SNMetamorph a03019f5e4 engine: server: sv_init: enabled handling sound resources specifically 2 years ago
Alibek Omarov a81fa84321 engine: server: replace some obvious va uses to temp buffer and Q_snprintf 2 years ago
Alibek Omarov 5ef97ae99e engine: convert Info_SetValueForKey with va to Info_SetValueForKeyf 2 years ago
Alibek Omarov d667845777 engine: convert Cbuf_AddText with va to Cbuf_AddTextf 2 years ago
Alibek Omarov 6b62f9c1b9 engine: convert Cvar_Get with va to Cvar_Getf 2 years ago
Alibek Omarov ba1cf25314 engine: convert MSG_WriteString with va to MSG_WriteStringf 2 years ago
fgsfds 97a7de3377 engine: server: remove duplicate registration for sv_autosave 2 years ago
Alibek Omarov 48ca8f9a70 engine: server: fix call to non existent function, in this tree it's called IsMasterAdr 2 years ago
Alibek Omarov 474833a3bf engine: server: send heartbeats to master server if sv_nat is active, despite public cvar value 2 years ago
Alibek Omarov 602f23fbdf engine: server: check if we got info request from master server, that acts as a bridge for NAT servers 2 years ago
Alibek Omarov 375c06400c engine: server: avoid unaligned access in pfnMessageEnd 2 years ago
Alibek Omarov 0984368a31 engine: server: GoldSrc compliant pfnServerExecute(), don't execute config.cfg for server! 2 years ago
Alibek Omarov fccf044976 engine: initialize network buffers used on player connect and after 2 years ago
fgsfds 15ba932046 engine: server: add sv_autosave cvar 2 years ago
fgsfds 6557ac7fb4 server: add sv_autosave cvar 2 years ago
fgsfds 25a1cb8ce7 Nintendo Switch support (again) 2 years ago
Alibek Omarov f7d4e5a2ea engine: server: don't show GAMESAVED message in autosaves, small refactoring 2 years ago
Alibek Omarov 6df25392b8 engine: server: redirect special sounds, detected by leading asterisk, into CHAN_STREAM 2 years ago
Alibek Omarov de84df99f3 engine: fix functions returning void returning void value 2 years ago
Alibek Omarov 6ac3156a82 engine: fix discarded const pointer qualifier in PM_HullPointContents 2 years ago
Alibek Omarov 2479d28cd5 engine: remove useless pfnHullPointContents wrapper 2 years ago
Alibek Omarov 787d3bc5dd engine: share playermove ClearPhysEnts function 2 years ago
Alibek Omarov e305b81df0 engine: merge PM_TraceTexture into PM_TraceTexturePmove 2 years ago
Alibek Omarov 4cb109abe0 engine: make playermove funcs truly shared between client and server 2 years ago
Alibek Omarov df1c9a5029 engine: simplify blue shift swapped lump check, change TestBmodelLumps to avoid reading past mod buffer 2 years ago
Alibek Omarov aa3a0fa392 engine: server: increase infostring size in SV_Info allowing longer hostnames but try to cut off if it's even longer than that 2 years ago
Andrey Akhmichin 12bb0ca44b engine: server: Fix broken description for saves. 2 years ago
Andrey Akhmichin 9450c08eec engine: server: simplify strings operations. 2 years ago
Alibek Omarov cd813bbfbe engine: server: do not apply sound precache check for sentences, as they may start with 0 index 2 years ago
Alibek Omarov a3ef6c955c engine: don't double register rcon_password cvar 2 years ago
Alibek Omarov 60e7a7aa23 engine: server: set correct flags for rcon_ cvars on server 2 years ago
Alibek Omarov e1431e1040 engine: server: add rcon_enable cvar to control whether server should accept remote commands 2 years ago
Alibek Omarov e48133bf4b engine: server: fix sv_log output for enttools usage 2 years ago
Alibek Omarov 7469d6a248 engine: server: implement server-to-master challenge extension, to secure server from IP spoofing 2 years ago
Alibek Omarov 859f36afce engine: server: remove Master_Add call in ActivateServer, server will announce itself through heartbeat 2 years ago
Alibek Omarov 1d8acc16f1 engine: server: give master server a small time window to reply (by default 4000 ms, should be enough even when master server is overloaded) 2 years ago
Andrey Akhmichin 2454594a18 engine: server: simplify strings operations. 2 years ago
Alibek Omarov d9a245dcb5 engine: reset cheat cvars on remote games 2 years ago
Alibek Omarov b6bd4bc6f8 engine: server: precisely set client connected time after they were spawned 2 years ago
Alibek Omarov 3da736a1eb engine: server: try to solve issue when server dll has no voice mgr 2 years ago
Alibek Omarov dd881d3da9 engine: server: remove duplicate function 2 years ago
Alibek Omarov 7b74015c4d engine: server: check if player can hear other before sending voicedata 2 years ago
SNMetamorph 32372654c2 engine: server: sv_client: fixed working ent_create command on XashXT/PrimeXT 2 years ago
Alibek Omarov 17d0b19f9e engine: use generic S_USAGE macro everywhere 2 years ago
SNMetamorph 5d73c6cb84 engine: server: backported enttools from old engine 2 years ago