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https://github.com/YGGverse/xash3d-fwgs.git
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engine: convert Cvar_Get with va to Cvar_Getf
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@ -1173,10 +1173,10 @@ int EXPORT Host_Main( int argc, char **argv, const char *progname, int bChangeGa
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con_gamemaps = Cvar_Get( "con_mapfilter", "1", FCVAR_ARCHIVE, "when true show only maps in game folder" );
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Cvar_RegisterVariable( &sys_timescale );
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build = Cvar_Get( "buildnum", va( "%i", Q_buildnum_compat()), FCVAR_READ_ONLY, "returns a current build number" );
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ver = Cvar_Get( "ver", va( "%i/%s (hw build %i)", PROTOCOL_VERSION, XASH_COMPAT_VERSION, Q_buildnum_compat()), FCVAR_READ_ONLY, "shows an engine version" );
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Cvar_Get( "host_ver", va( "%i " XASH_VERSION " %s %s %s", Q_buildnum(), Q_buildos(), Q_buildarch(), Q_buildcommit() ), FCVAR_READ_ONLY, "detailed info about this build" );
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Cvar_Get( "host_lowmemorymode", va( "%i", XASH_LOW_MEMORY ), FCVAR_READ_ONLY, "indicates if engine compiled for low RAM consumption (0 - normal, 1 - low engine limits, 2 - low protocol limits)" );
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build = Cvar_Getf( "buildnum", FCVAR_READ_ONLY, "returns a current build number", "%i", Q_buildnum_compat());
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ver = Cvar_Getf( "ver", FCVAR_READ_ONLY, "shows an engine version", "%i/%s (hw build %i)", PROTOCOL_VERSION, XASH_COMPAT_VERSION, Q_buildnum_compat());
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Cvar_Getf( "host_ver", FCVAR_READ_ONLY, "detailed info about this build", "%i " XASH_VERSION " %s %s %s", Q_buildnum(), Q_buildos(), Q_buildarch(), Q_buildcommit());
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Cvar_Getf( "host_lowmemorymode", FCVAR_READ_ONLY, "indicates if engine compiled for low RAM consumption (0 - normal, 1 - low engine limits, 2 - low protocol limits)", "%i", XASH_LOW_MEMORY );
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Mod_Init();
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NET_Init();
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@ -251,7 +251,7 @@ void Netchan_Init( void )
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net_showpackets = Cvar_Get ("net_showpackets", "0", 0, "show network packets" );
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net_chokeloopback = Cvar_Get( "net_chokeloop", "0", 0, "apply bandwidth choke to loopback packets" );
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net_showdrop = Cvar_Get( "net_showdrop", "0", 0, "show packets that are dropped" );
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net_qport = Cvar_Get( "net_qport", va( "%i", port ), FCVAR_READ_ONLY, "current quake netport" );
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net_qport = Cvar_Getf( "net_qport", FCVAR_READ_ONLY, "current quake netport", "%i", port );
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net_mempool = Mem_AllocPool( "Network Pool" );
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@ -2166,9 +2166,9 @@ void NET_Init( void )
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net_address = Cvar_Get( "net_address", "0", FCVAR_PRIVILEGED|FCVAR_READ_ONLY, "contain local address of current client" );
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net_ipname = Cvar_Get( "ip", "localhost", FCVAR_PRIVILEGED, "network ip address" );
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net_iphostport = Cvar_Get( "ip_hostport", "0", FCVAR_READ_ONLY, "network ip host port" );
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net_hostport = Cvar_Get( "hostport", va( "%i", PORT_SERVER ), FCVAR_READ_ONLY, "network default host port" );
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net_hostport = Cvar_Getf( "hostport", FCVAR_READ_ONLY, "network default host port", "%i", PORT_SERVER );
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net_ipclientport = Cvar_Get( "ip_clientport", "0", FCVAR_READ_ONLY, "network ip client port" );
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net_clientport = Cvar_Get( "clientport", va( "%i", PORT_CLIENT ), FCVAR_READ_ONLY, "network default client port" );
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net_clientport = Cvar_Getf( "clientport", FCVAR_READ_ONLY, "network default client port", "%i", PORT_CLIENT );
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net_fakelag = Cvar_Get( "fakelag", "0", FCVAR_PRIVILEGED, "lag all incoming network data (including loopback) by xxx ms." );
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net_fakeloss = Cvar_Get( "fakeloss", "0", FCVAR_PRIVILEGED, "act like we dropped the packet this % of the time." );
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@ -874,7 +874,7 @@ void SV_Init( void )
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SV_InitHostCommands();
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Cvar_Get( "protocol", va( "%i", PROTOCOL_VERSION ), FCVAR_READ_ONLY, "displays server protocol version" );
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Cvar_Getf( "protocol", FCVAR_READ_ONLY, "displays server protocol version", "%i", PROTOCOL_VERSION );
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Cvar_Get( "suitvolume", "0.25", FCVAR_ARCHIVE, "HEV suit volume" );
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Cvar_Get( "sv_background", "0", FCVAR_READ_ONLY, "indicate what background map is running" );
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Cvar_Get( "gamedir", GI->gamefolder, FCVAR_READ_ONLY, "game folder" );
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