Xash3D FWGS engine.
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Alibek Omarov 4cb109abe0 engine: make playermove funcs truly shared between client and server 2 years ago
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server.h engine: don't double register rcon_password cvar 2 years ago
sv_client.c engine: server: increase infostring size in SV_Info allowing longer hostnames but try to cut off if it's even longer than that 2 years ago
sv_cmds.c engine: use generic S_USAGE macro everywhere 2 years ago
sv_custom.c engine: server: fix possible array overruns 3 years ago
sv_filter.c Merge master to ipv6 2 years ago
sv_frame.c engine: decrease instanced baseline index by minus one to avoid zero offset which interpreted as no baseline at all 4 years ago
sv_game.c engine: simplify blue shift swapped lump check, change TestBmodelLumps to avoid reading past mod buffer 2 years ago
sv_init.c engine: server: remove Master_Add call in ActivateServer, server will announce itself through heartbeat 2 years ago
sv_log.c engine: server: simplify strings operations. 2 years ago
sv_main.c engine: server: set correct flags for rcon_ cvars on server 2 years ago
sv_move.c engine, public: fix float precision issues in mathlib and monster navigation code 2 years ago
sv_phys.c Trim all trailing whitespace 4 years ago
sv_pmove.c engine: make playermove funcs truly shared between client and server 2 years ago
sv_save.c engine: server: Fix broken description for saves. 2 years ago
sv_world.c engine: common: add generic trace_t initialize function 3 years ago