Alibek Omarov
3c682507e7
engine: client: voice: notify client.dll about localplayer twice, through special loopback index and normal index
2 years ago
SNMetamorph
e9ae6d08b5
engine: client: enable interpolation of local player angles
2 years ago
SNMetamorph
9f9141823a
engine: added audio backend print to s_info command
2 years ago
Alibek Omarov
8630ef2c67
engine: client: voice: allow using inputfromfile when microphone isn't connected
2 years ago
Alibek Omarov
0b50678912
engine: client: voice: refactor, fix issues when missing mic disables voice chat, fix few possible crashes and memory leaks
2 years ago
SNMetamorph
8e48a98d48
engine: client: voice: codec quality levels changed
2 years ago
SNMetamorph
76dbefb9ec
engine: client: voice: fixed initialization checks
2 years ago
Alibek Omarov
327dcc0293
engine: client: voice: simplify code, simplify including voice.h, do not depend on opus headers globally
...
Autofix few code style mistakes
2 years ago
SNMetamorph
74707551ae
engine: client: voice: fixed hanging voice status
2 years ago
SNMetamorph
2f5f5ef0a6
engine: client: voice: fixed sound playback from file
2 years ago
SNMetamorph
f7dc9d8e72
engine: client: voice: frame size increased to 40 msec
2 years ago
SNMetamorph
a688bed79f
engine: client: cl_parse: moved buffer to stack in CL_ParseVoiceData
2 years ago
SNMetamorph
b0ff51d5a0
engine: client: voice: changed bitrate units to kbps in voice_codecinfo
2 years ago
SNMetamorph
0a6885e02d
engine: client: voice chat cvars set as privileged
2 years ago
SNMetamorph
aa5a509316
engine: client: voice: added GPL notice
2 years ago
SNMetamorph
97879430e9
engine: small code fixes related to voice chat
2 years ago
SNMetamorph
ae97eae42f
engine: client: voice: implemented automatic gain control
2 years ago
SNMetamorph
c5d7e3c783
engine: client: fixed players voice state changing
2 years ago
SNMetamorph
9bcd36cc24
engine: voice code minor refactoring
2 years ago
SNMetamorph
c6881a425f
engine: client: added support for variable voice chat quality
2 years ago
SNMetamorph
279894cfd4
engine: client: added console command voice_codecinfo
2 years ago
SNMetamorph
169ee14724
engine: client: disabled voice on legacy protocol servers
2 years ago
SNMetamorph
a254a342b1
engine: voice: minor code fixes
2 years ago
Alibek Omarov
69a9211fc9
engine: include voice.h globally
2 years ago
Velaron
9242a0a510
engine: update voice
2 years ago
Velaron
2b9e050f57
engine: voice support
2 years ago
Alibek Omarov
9d4fe707bb
engine: client: carefully check legacy server response, check info string before passing it to UI
2 years ago
Alibek Omarov
01a3321d63
engine: client: only accept server list from master servers (thanks @tyabus for idea)
2 years ago
Alibek Omarov
b8dc7494eb
engine: client: move timescale pitch apply to channel mixing
2 years ago
Alibek Omarov
314672d82c
engine: client: fix invalid playerinfo being accessed by renderer
2 years ago
Alibek Omarov
1d558b33d6
engine: client: don't let set unsupported con_charset
2 years ago
Alibek Omarov
911385d019
engine: client: fix memory leak on player disconnect
2 years ago
Alibek Omarov
3d5aa7c20c
engine: remove mistakingly placed NORETURN attributes
2 years ago
Alibek Omarov
5e4fc64430
filesystem: introduce new module, based on engine filesystem.
...
The goal is to share filesystem code between engine and
utilities and provide C++ VFileSystem interface in the future
2 years ago
Alibek Omarov
5350d88f57
public: crtlib: add quotation mark support for ParseFile, required for filesystem_stdio
2 years ago
Valery Klachkov
3ad60a0fa1
engine: fix uninitialized variable in demo parsing code, fix incorrect size counter in memory allocator
2 years ago
a1batross
ab43486ee0
engine: client: don't segfault when client wasn't loaded
2 years ago
SNMetamorph
ffe7114a47
engine: client: backported NAT bypass feature
2 years ago
SNMetamorph
8f91830997
engine: added changeport parameter for NET_Config
2 years ago
Alibek Omarov
786c408f6e
engine: client: fix sprites array size, it wasn't meant to be increased after previous commit
2 years ago
Alibek Omarov
6e031b518a
engine: client: increase limit of client sprites, lower part of it can be used only for HUD sprites
...
higher part used for client sprites
map overview sprites are loaded as normal models
thus we have equal internal engine and hud sprite indices and it fixes compatibility issues
for mods like Half-Rats Parasomnia
2 years ago
Alibek Omarov
64eb0a694d
engine: client: also drop loading plaque on toggleconsole, in case if it's stuck
2 years ago
Alibek Omarov
d46d62bf03
engine: client: drop loading plaque on second signon, remove servercount check
2 years ago
Alibek Omarov
af8febabd1
engine: client: make temp entity buffer larger in case of long textmessages
2 years ago
Alibek Omarov
85895c5311
engine: pmove: initialize trace argument in PM_TraceModel
2 years ago
SNMetamorph
afaabe26a6
engine: client: cl_netgraph: fixed netgraph position calculation in center mode
3 years ago
SNMetamorph
a68afcc672
engine: client: cl_netgraph: added kilobytes per seconds unit to in/out fields
3 years ago
SNMetamorph
d4bb5423ae
engine: client: cl_netgraph: set rendermode to transparent instead additive
3 years ago
SNMetamorph
ce8e5880e2
engine: client: cl_netgraph: added clamp for bars height
3 years ago
SNMetamorph
0cef18af86
engine: client: cl_netgraph: fixed uninitialized alpha in netcolors
3 years ago