218 Commits (7200f0da7eb8d1a64f939a9681fd809f47b1ea51)

Author SHA1 Message Date
Alibek Omarov d3c3c26618 ref: gl: vgl_shim: fix -Wmissing-prototypes 11 months ago
Alibek Omarov 7152393089 ref: soft: fix -Wmissing-prototypes 11 months ago
Alibek Omarov 661e60720d ref: gl: fix -Wmissing-prototypes 11 months ago
Alibek Omarov 901b35d4b1 ref: soft: rework @SNMetamorph's fix for avoiding crash when no world is set (like Customize menu with enabled 3D view) 11 months ago
Alibek Omarov eaafd0ff13 ref: gl: rework @SNMetamorph's fix for avoiding crash when no world is set (like Customize menu with enabled 3D view) 11 months ago
Alibek Omarov 963d9b8f2a ref: soft: remove useless R_CountDynamicLights function 11 months ago
Alibek Omarov 5696c9c96a ref: gl: remove useless R_CountDynamicLights function 11 months ago
Alibek Omarov 482aa840e7 ref: soft: add PARM_TEX_FILTERING handler (stub) 11 months ago
Alibek Omarov 4599983c8e ref: gl: add PARM_TEX_FILTERING handler 11 months ago
mittorn 5f31417bae ref_gl: fix missing vboarray split transition on some maps 11 months ago
Alibek Omarov 150d98bd15 ref: gl: fix stuck single lightmap texture object when using VBO after updating lightmap 11 months ago
Alibek Omarov f162fbd806 ref: gl: fix fog with enabled overbrights and no vbo 11 months ago
Alibek Omarov 7d8ea61ac2 ref: gl: move glBegin/glEnd outside of the loop in CL_DrawTracers 11 months ago
Alibek Omarov 00b2ca7f5a ref: gl: remove duplicates from gl_export.h 12 months ago
Alibek Omarov a8cc68f6b9 ref: gl: fix ripple water is being blurry with gl_texture_nearest after startup 12 months ago
Alibek Omarov c9d29b3955 ref: gl: fix overbrights with VBO 12 months ago
Alibek Omarov cf7a79bff3 ref: gl: particles aren't supposed to care about gamma 12 months ago
Alibek Omarov 55dfa1bf44 ref: soft: reorder applying light gamma 12 months ago
Alibek Omarov 519c8a032a ref: soft: adapt studio renderer to new gamma implementation 12 months ago
Alibek Omarov c15822f375 ref: soft: don't depend on light gamma in recursive light point 12 months ago
Alibek Omarov 0e91deec19 ref: soft: remove unused scale (remnants of r_lightmap_modulate), use integer values for non-interpolated lightstyles 12 months ago
Alibek Omarov 87b204c661 ref: gl: remove unused scale (remnants of r_lightmap_modulate), use integer values for non-interpolated lightstyles 12 months ago
Alibek Omarov caefa0b7b9 engine: remove cvar r_lighting_modulate, it's some unindentifiable legacy 12 months ago
Alibek Omarov ee4cb39f3e ref: gl: adapt alias renderer to new gamma implementation (untested) 12 months ago
Alibek Omarov 18436a70eb ref: gl: support overbrights, change the gamma applying order closer to the original renderer 12 months ago
Alibek Omarov 8298053e6a ref: gl: don't depend on lightgamma in recursive light point 12 months ago
Alibek Omarov 9304a0041d ref: gl: support kRenderFxLightMultiplier 12 months ago
Alibek Omarov 64f92003fa ref: gl: adapt studio lightning to new gamma 12 months ago
Alibek Omarov a0c31120d9 ref: add R_GammaChanged function that engine calls on every gamma change 12 months ago
Alibek Omarov c0757bd84c ref: gl: remove vid_gamma/vid_brightness changed cvar value check 12 months ago
Alibek Omarov 9fa32a9cf4 ref: soft: remove vid_gamma/vid_brightness changed cvar value check 12 months ago
Alibek Omarov 5ac8f63741 ref: soft: replace skin texture num bound by a proper check, fixes wrong skin on flags in Adrenaline Gamer 12 months ago
Alibek Omarov 9d3949a948 ref: gl: replace skin texture num bound by a proper check, fixes wrong skin on flags in Adrenaline Gamer 12 months ago
Alibek Omarov 6862b14e59 ref: soft: only draw MOVETYPE_FOLLOW studio model if it's parent is visible 12 months ago
Alibek Omarov dc1d65f621 ref: gl: only draw MOVETYPE_FOLLOW studio model if it's parent is visible 12 months ago
Alibek Omarov fba3a2b67f ref: soft: return NULL in GetEntityByIndex and ModelHandle 12 months ago
Alibek Omarov b946c8455d ref: gl: return NULL in GetEntityByIndex and ModelHandle just in case 12 months ago
Alibek Omarov 0132eb6e44 ref: gl: restore usage of FWORLD_CUSTOM_SKYBOX flag, do direct checks instead of PARM check, remove unused tr.fCustomSkybox 1 year ago
Alibek Omarov f12df54226 ref: soft: remove unused tr.fCustomSkybox 1 year ago
Alibek Omarov d971055927 engine: move PARM_SKY_SPHERE handling out of engine to renderer, after all renderers might or might not support sky spheres 1 year ago
Alibek Omarov 6059538d77 ref: gl: use direct host.features instead of PARM_FEATURES 1 year ago
Alibek Omarov 17deba0606 ref: gl: use direct cl.paused instead of PARM_GAMEPAUSED 1 year ago
Alibek Omarov 82a2d272ad ref: gl: use direct host.features instead of PARM_FEATURES 1 year ago
Alibek Omarov 59ddfb787f ref: soft: remove GetPredictedOrigin() call 1 year ago
Alibek Omarov acdf1da995 ref: soft: remove GetMoveVars() call 1 year ago
Alibek Omarov f1cdab91eb ref: soft: remove usage of PARM_VIEWENT_INDEX and PARM_PLAYER_INDEX 1 year ago
Alibek Omarov 05d5abe4db ref: soft: remove usage of PARM_MAX_CLIENTS 1 year ago
Alibek Omarov 44e017a410 ref: soft: convert to usage of ref_host_t to get real engine time 1 year ago
Alibek Omarov 64f3884f23 ref: soft: convert to usage of ref_client_t to get client time 1 year ago
Alibek Omarov 6386782674 ref: soft: acquire engine pointers 1 year ago