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@ -3063,7 +3063,7 @@ static int R_StudioDrawPlayer( int flags, entity_state_t *pplayer )
@@ -3063,7 +3063,7 @@ static int R_StudioDrawPlayer( int flags, entity_state_t *pplayer )
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m_nPlayerIndex = pplayer->number - 1; |
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if( m_nPlayerIndex < 0 || m_nPlayerIndex >= ENGINE_GET_PARM( PARM_MAX_CLIENTS ) ) |
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if( m_nPlayerIndex < 0 || m_nPlayerIndex >= gp_cl->maxclients ) |
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return 0; |
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RI.currentmodel = R_StudioSetupPlayerModel( m_nPlayerIndex ); |
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@ -3145,7 +3145,7 @@ static int R_StudioDrawPlayer( int flags, entity_state_t *pplayer )
@@ -3145,7 +3145,7 @@ static int R_StudioDrawPlayer( int flags, entity_state_t *pplayer )
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RI.currententity->curstate.body = 255; |
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} |
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if( !( !gpGlobals->developer && ENGINE_GET_PARM( PARM_MAX_CLIENTS ) == 1 ) && ( RI.currentmodel == RI.currententity->model )) |
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if( !( !gpGlobals->developer && gp_cl->maxclients == 1 ) && ( RI.currentmodel == RI.currententity->model )) |
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RI.currententity->curstate.body = 1; // force helmet
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lighting.plightvec = dir; |
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@ -3208,7 +3208,7 @@ static int R_StudioDrawModel( int flags )
@@ -3208,7 +3208,7 @@ static int R_StudioDrawModel( int flags )
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int result; |
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if( RI.currententity->curstate.renderamt <= 0 || |
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RI.currententity->curstate.renderamt > ENGINE_GET_PARM( PARM_MAX_CLIENTS ) ) |
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RI.currententity->curstate.renderamt > gp_cl->maxclients ) |
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return 0; |
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// get copy of player
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