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ref: soft: remove usage of PARM_MAX_CLIENTS

pull/2/head
Alibek Omarov 6 months ago
parent
commit
05d5abe4db
  1. 6
      ref/soft/r_studio.c

6
ref/soft/r_studio.c

@ -3063,7 +3063,7 @@ static int R_StudioDrawPlayer( int flags, entity_state_t *pplayer ) @@ -3063,7 +3063,7 @@ static int R_StudioDrawPlayer( int flags, entity_state_t *pplayer )
m_nPlayerIndex = pplayer->number - 1;
if( m_nPlayerIndex < 0 || m_nPlayerIndex >= ENGINE_GET_PARM( PARM_MAX_CLIENTS ) )
if( m_nPlayerIndex < 0 || m_nPlayerIndex >= gp_cl->maxclients )
return 0;
RI.currentmodel = R_StudioSetupPlayerModel( m_nPlayerIndex );
@ -3145,7 +3145,7 @@ static int R_StudioDrawPlayer( int flags, entity_state_t *pplayer ) @@ -3145,7 +3145,7 @@ static int R_StudioDrawPlayer( int flags, entity_state_t *pplayer )
RI.currententity->curstate.body = 255;
}
if( !( !gpGlobals->developer && ENGINE_GET_PARM( PARM_MAX_CLIENTS ) == 1 ) && ( RI.currentmodel == RI.currententity->model ))
if( !( !gpGlobals->developer && gp_cl->maxclients == 1 ) && ( RI.currentmodel == RI.currententity->model ))
RI.currententity->curstate.body = 1; // force helmet
lighting.plightvec = dir;
@ -3208,7 +3208,7 @@ static int R_StudioDrawModel( int flags ) @@ -3208,7 +3208,7 @@ static int R_StudioDrawModel( int flags )
int result;
if( RI.currententity->curstate.renderamt <= 0 ||
RI.currententity->curstate.renderamt > ENGINE_GET_PARM( PARM_MAX_CLIENTS ) )
RI.currententity->curstate.renderamt > gp_cl->maxclients )
return 0;
// get copy of player

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