123 Commits (71b06801efd68fea18c8030c0b95900268299617)

Author SHA1 Message Date
Alibek Omarov e481e1d73e ref: gl: enable GL waves with r_ripple 1 year ago
Alibek Omarov 6c0eed1b2b ref: gl: allow viewing water textures in their full glory with enabled r_ripple 2 1 year ago
Alibek Omarov a6c67fdf9f ref: gl: upload only part of texture we're using, i.e. 64x64 for 64x64, 128x128 for 128x128 1 year ago
Alibek Omarov 46889ed453 ref: gl: libc rand() does better job at randomizing 1 year ago
Alibek Omarov 882fcc152c ref: gl: always scale down texture to 64x64, like sw.dll does 1 year ago
Alibek Omarov a6af32dafd ref: gl: connect ripply water to others parts of renderer (init, reset, animation and rendering) 1 year ago
Alibek Omarov d6dfb83be7 ref: gl: ripply water implementation (bugfixed version from my Quake-2 patches) 1 year ago
mittorn f2c080e736 gl2shim: fix broken matrix update when fog attribute enabled (32 bit shift overflow) 1 year ago
Alibek Omarov ea55e78855 ref: _inline -> static 1 year ago
Alibek Omarov 30d1492b93 engine: remove Set/GetCurrentLoadingModel from RefAPI 1 year ago
mittorn bf5fd40d64 gl2shim: workaround empty rgb5/rgb8 textures 1 year ago
mittorn 6bc613bdb4 ref_gl: force gles2 on non-nanogl until we support gles1 directly 1 year ago
mittorn a982562658 ref_gl: Fix missing DebugOutput functions on GLES 1 year ago
Alibek Omarov 34d7664342 ref: gl: disable TGA flip for detail textures, GoldSrc ignores it, so we will too 1 year ago
Alibek Omarov b0a79df86f ref: change r_traceglow to 0, as GoldSrc does 1 year ago
Alibek Omarov 3251b68df5 ref: gl: more simple search of GL func with alternative name (EXT, OES suffixes or no suffix) 1 year ago
mittorn c1d1aa6787 ref_gl: rewrite ARB workaround to check EXT/OES names, notify user that function found with different name 1 year ago
Alibek Omarov b76a75d6b4 ref: gl: respect gl_texture_nearest value for skyboxes 1 year ago
Ivan Avdeev a251600c8a
engine: common: imagelib: add KTX2 support (#1455) 1 year ago
mittorn a2b992d865 ref_gl: fix codestyle 1 year ago
mittorn ddf3f2ffdb gl2shim: Allow drawing huge QUADS sequences by splitting drawcalls on overflow 1 year ago
Alibek Omarov 2454e87509 ref_gl: gl2shim: refactoring, add missing spaces in parentheses and ternary ops, remove singleline multiple assignments, use bitset macros 1 year ago
mittorn 0dc44249a2 ref_gl: fix XASH_GL_STATIC build 1 year ago
mittorn 150cbfa4de ref_gl: do not trust REFAPI context version, get it from OpenGL anyway 1 year ago
mittorn c0b068d81b ref_gl: add workarounds for detecting extensions correctly on gles1/gles2 without wrapper (swiftshader works now) 1 year ago
mittorn fbc312b6cf gl2shim: remove float suffix in shaders, that makes glsl100 work in swiftshader 1 year ago
mittorn 342e0d3e2e gl2shim: add glsl100 support 1 year ago
mittorn 202b228691 gl2shim: correct allocation/cleanup 1 year ago
mittorn c9c1286803 ref_gl: fix typo 1 year ago
mittorn eab98b0eda gl2shim: dynamic extension checking and autoconfiguration 1 year ago
mittorn 35be80fc21 ref_gl: request gl1.1 if compatibility profile unavailiable, this fixes launching with GL <= 2.0, improve old version extension detection 1 year ago
mittorn c7dd9d6437 ref_gl: init r_temppool before InitExtensions, fix extension string allocation 1 year ago
mittorn d378878c91 gl2shim: try fix getting program link log 1 year ago
mittorn 4a2f8cafcd gl2shim: try fix errors in ViZual ZtudiO 1 year ago
mittorn d254bac16b ref_gl: integrate gl2shim extensions 1 year ago
mittorn e23b632ce5 ref_gl: add missing non-arb shader functions 1 year ago
mittorn 2f321b1471 ref_gl: implement minimum inclusion version for GL extensions, implement quering extensions on core profile 1 year ago
mittorn 0265e88d8f gl2shim: fix wrong color vertex 1 year ago
mittorn 4114d2f24d gl2shim: more refactoring 1 year ago
mittorn 8124035763 ref_gl: try fix psvita 1 year ago
mittorn 96127c6eb0 gl2shim: make shaders code more portable 1 year ago
mittorn cf65a39b83 gl2shim: refactoring 1 year ago
mittorn 0341f96b70 gl2shim: use IBO for quads 1 year ago
mittorn c95d91cfe3 gl2shim: limit begin-end chain length, cycle incremental buffers 1 year ago
mittorn cbd10c6279 gl2shim: improve shader version handling, fix particle issues 1 year ago
mittorn 5df9e57743 gl2shim: support incremental non-persistent buffers for arrays 1 year ago
mittorn c178022fb5 gl2shim: persistent incremental streaming buffers, buffer cycling support 1 year ago
mittorn 724c29d711 gl2shim: implement fallback vbo, glDrawRangeElements with non-vbo buffer works now on core contexts 1 year ago
mittorn 74a2dbeb91 gl2shim: batcher experiments (UGLY, DO NOT USE), fix bad shader bindings, Draw QUADS with TRIFAN when possible 1 year ago
mittorn 5d20d24ebc gl2shim: simple matrix invalidation, do not calculate MVP every drawcall 1 year ago