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gl2shim: remove float suffix in shaders, that makes glsl100 work in swiftshader
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@ -63,7 +63,7 @@
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"#endif\n"
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"#if FEAT_FOG\n"
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"float fogDist = gl_FragCoord.z / gl_FragCoord.w;\n"
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"float fogRate = clamp(exp(-uFog.w * fogDist), 0.f, 1.f);\n"
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"float fogRate = clamp(exp(-uFog.w * fogDist), 0.0, 1.0);\n"
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"c.rgb = mix(uFog.rgb, c.rgb, fogRate);\n"
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"#endif\n"
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"oFragColor = c;\n"
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@ -37,7 +37,7 @@
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"\n"
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"void main()\n"
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"{\n"
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"gl_Position = uMVP * vec4(inPosition,1.0f);\n"
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"gl_Position = uMVP * vec4(inPosition,1.0);\n"
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"#if ATTR_COLOR\n"
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"vColor = inColor;\n"
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"#endif\n"
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