mittorn
0e2fc277c8
gl2shim: bind dummy VAO on DrawElements implementation on glcore, this generates GL Errors, but renders fine on mesa
1 year ago
mittorn
1505740b73
ref_gl: fix enabling multitexturing on GLES
1 year ago
mittorn
6bad07b39d
gl2shim: support low (<130) shaders
1 year ago
mittorn
f85437dfc5
gl2shim: implement client arrays (not in glcore/vao mode), make studio/world array render work
1 year ago
mittorn
c765261db6
ref_gl: fix late studio cvars registration, enable DrawRangeElements in GLES contexts
1 year ago
mittorn
73087ead2d
ref_gl: fix build with XASH_GL_STATIC, avoid using ARB shader extension on core context
1 year ago
mittorn
8c88e82709
gl2shim: support more GLSL versions
1 year ago
mittorn
40dd6e0234
gl2shim: Cleanup warnings, use APIENTRY declarations, stub unsupported functions
1 year ago
mittorn
eb23b226cc
Workaround core context issues
1 year ago
mittorn
676526a518
ref_gl: fix creating core context, support core in gl2shim by creating dumb array object
1 year ago
mittorn
7e0bd86b65
ref_gl: allow enabling XASH_GLES without wrapper, add ref_gles3compat, wrap gles functions in gl2wrap when XASH_GLES enabled
1 year ago
mittorn
97489635af
gl2shim: limited matrix support
1 year ago
mittorn
a9ea3976a7
ref_gl: introduce gl2_shim based on vgl_shim for future limited core/gles context support (SLOW, still needs ffp for matrix operations)
1 year ago
Alibek Omarov
de19d78571
ref: fix late registration of studio cvars (thanks, @mittorn )
1 year ago
mittorn
287381d5ca
ref_gl: remove complete useless macro, enable VBO under option
1 year ago
Alibek Omarov
a738b2a50b
ref: restore missing PARM_TEX_MEMORY RenderAPI parameter
1 year ago
Alibek Omarov
8eef212726
ref: gl: fix compile
1 year ago
Velaron
1589defda1
ref: gl: don't create cl_righthand cvar
1 year ago
Velaron
df921d8664
some cleaner code
1 year ago
Velaron
f3949474b9
ref: gl: fix cl_righthand behaviour
1 year ago
Alibek Omarov
22f60d50ac
ref: gl: only enable/disable texture units in fixed-function pipeline rendering, in our case, low TMUs
1 year ago
fgsfds
f79aaf93f8
ref: gl: psvita: disable NPOT textures, they're broken again
2 years ago
Alibek Omarov
21b47dff32
ref: gl: static-ize globals and functions in gl_warp
2 years ago
Alibek Omarov
16595bf2c0
ref: gl: fix r_showhull check
2 years ago
Alibek Omarov
d994c6df9a
ref: a bit more verbosity if UserTracer color exceed limit
2 years ago
Alibek Omarov
3a57f26351
ref: gl: move ref_gl cvars to static allocation
2 years ago
Alibek Omarov
5d7d5319fd
engine: move ref cvars to static allocation
2 years ago
Velaron
bb1b9dad23
ref: gl: Goldsrc compatible fog implementation
2 years ago
Alibek Omarov
7333ddc1d9
engine: client: move some RenderAPI GetParm queries to engine
2 years ago
Alibek Omarov
1d965d7543
ref: gl: ignore GenTextures objects that fall into reserved space for skyboxes
2 years ago
Alibek Omarov
1d62df0e2d
ref: gl: turn magic skybox numbers into defined macros
2 years ago
Alibek Omarov
277bead9b7
ref: remove SetCullState function from StudioAPI. It does nothing on GoldSrc.
2 years ago
Alibek Omarov
68ff265e8d
ref: gl: switch texture object allocation to GenTextures usage
...
This should fix most overlay programs but I only tested it on MangoHud
2 years ago
Alibek Omarov
a3ab04e0cb
ref: gl: track current bound texture index in gl_textures array in separate glState field
2 years ago
Alibek Omarov
cb3b16e2ec
engine: client: implement v_dark in engine, instead of making it ref-specific
2 years ago
Alibek Omarov
27aad9f4a0
ref: gl: add size argument to COM_Default/ReplaceExtension calls
2 years ago
Alibek Omarov
8b96e7ca87
ref: add size argument to COM_FileBase calls
2 years ago
Alibek Omarov
8f207362a5
public: remove Q_sprintf, and patch all code that used it to use Q_snprintf instead
2 years ago
Alibek Omarov
096ee34f67
public: remove Q_vsprintf, replace by proper Q_vsnprintf proper calls
...
Fixes weird off by one error caused by glibc updates? I didn't tracked
what causes it exactly but replacing it seems to work. Anyway, we should
remove all 99999 hacks in libpublic.
2 years ago
Alibek Omarov
f55ef63e26
ref: optimize R_LightLambert function
...
* Quick exit if no local lights
* Try to minimize Q_min() checks by apply it on temp variables
* Cap final light values only once, after all local lights are calculated
2 years ago
Alibek Omarov
79624fa400
ref: gl: cleanup unused functions
2 years ago
Alibek Omarov
550ced9c36
ref: gl: cleanup unused functions in frustum
2 years ago
Alibek Omarov
55bf0e8a53
ref: gl: adapt to RefAPI 4 changes
2 years ago
Alibek Omarov
8bb5ec5e26
ref: remove renderer description export, it's unused now
2 years ago
Alibek Omarov
d085c5a843
ref: gl: gl_cull: remove thirdperson check, as it handled in client instead
2 years ago
Alibek Omarov
ef0b227967
ref: gl: alias: fix strict aliasing by converting it to use float_bits_t union
2 years ago
Andrey Akhmichin
9040c34f48
ref: gl: replace va function calls.
2 years ago
fgsfds
70a73e47a7
psvita: use crtlib where possible
2 years ago
fgsfds
0d04c20578
ref: gl: psvita: skip deleting the shaders since glDeleteProgram can block for a long time
2 years ago
fgsfds
fad506ef03
ref: gl: vgl_shim: remove normal support, it's not necessary
2 years ago