@ -292,8 +292,8 @@ void BuildTris( void )
t = (t + 0.5f) / m_pAliasHeader->skinheight;
// Carmack use floats and Valve use shorts here...
*(float *)&g_commands[g_numcommands++] = s;
*(float *)&g_commands[g_numcommands++] = t;
g_commands[g_numcommands++] = FloatAsInt( s );
g_commands[g_numcommands++] = FloatAsInt( t );
}