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ref: gl: vgl_shim: remove normal support, it's not necessary

pull/2/head
fgsfds 1 year ago committed by Alibek Omarov
parent
commit
fad506ef03
  1. 24
      ref/gl/vgl_shim/vgl_shim.c

24
ref/gl/vgl_shim/vgl_shim.c

@ -39,7 +39,8 @@ GNU General Public License for more details. @@ -39,7 +39,8 @@ GNU General Public License for more details.
#include "vgl_shim.h"
#define MAX_SHADERLEN 4096
#define MAX_PROGS 64 // hopefully this is enough
// increase this when adding more attributes
#define MAX_PROGS 32
extern ref_api_t gEngfuncs;
@ -49,15 +50,14 @@ enum vgl_attrib_e @@ -49,15 +50,14 @@ enum vgl_attrib_e
VGL_ATTR_COLOR = 1, // 2
VGL_ATTR_TEXCOORD0 = 2, // 4
VGL_ATTR_TEXCOORD1 = 3, // 8
VGL_ATTR_NORMAL = 4, // 16
VGL_ATTR_MAX
};
// continuation of previous enum
enum vgl_flag_e
{
VGL_FLAG_ALPHA_TEST = VGL_ATTR_MAX, // 32
VGL_FLAG_FOG, // 64
VGL_FLAG_ALPHA_TEST = VGL_ATTR_MAX, // 16
VGL_FLAG_FOG, // 32
VGL_FLAG_MAX
};
@ -98,7 +98,7 @@ static struct @@ -98,7 +98,7 @@ static struct
GLboolean uchanged;
} vgl;
static const int vgl_attr_size[VGL_ATTR_MAX] = { 3, 4, 2, 2, 3 };
static const int vgl_attr_size[VGL_ATTR_MAX] = { 3, 4, 2, 2 };
static const char *vgl_flag_name[VGL_FLAG_MAX] =
{
@ -106,7 +106,6 @@ static const char *vgl_flag_name[VGL_FLAG_MAX] = @@ -106,7 +106,6 @@ static const char *vgl_flag_name[VGL_FLAG_MAX] =
"ATTR_COLOR",
"ATTR_TEXCOORD0",
"ATTR_TEXCOORD1",
"ATTR_NORMAL",
"FEAT_ALPHA_TEST",
"FEAT_FOG",
};
@ -117,7 +116,6 @@ static const char *vgl_attr_name[VGL_ATTR_MAX] = @@ -117,7 +116,6 @@ static const char *vgl_attr_name[VGL_ATTR_MAX] =
"inColor",
"inTexCoord0",
"inTexCoord1",
"inNormal",
};
// HACK: borrow alpha test and fog flags from internal vitaGL state
@ -291,11 +289,11 @@ int VGL_ShimInit( void ) @@ -291,11 +289,11 @@ int VGL_ShimInit( void )
0x0001, // out = ucolor
0x0005, // out = tex0 * ucolor
0x0007, // out = tex0 * vcolor
0x0025, // out = tex0 * ucolor + FEAT_ALPHA_TEST
0x0041, // out = ucolor + FEAT_FOG
0x0045, // out = tex0 * ucolor + FEAT_FOG
0x0047, // out = tex0 * vcolor + FEAT_FOG
0x0065, // out = tex0 * ucolor + FEAT_ALPHA_TEST + FEAT_FOG
0x0015, // out = tex0 * ucolor + FEAT_ALPHA_TEST
0x0021, // out = ucolor + FEAT_FOG
0x0025, // out = tex0 * ucolor + FEAT_FOG
0x0027, // out = tex0 * vcolor + FEAT_FOG
0x0035, // out = tex0 * ucolor + FEAT_ALPHA_TEST + FEAT_FOG
};
if ( vgl_init )
@ -497,7 +495,7 @@ void VGL_MultiTexCoord2f( GLenum tex, GLfloat u, GLfloat v ) @@ -497,7 +495,7 @@ void VGL_MultiTexCoord2f( GLenum tex, GLfloat u, GLfloat v )
void VGL_Normal3fv( const GLfloat *v )
{
/* not sure if we actually need these */
/* this does not seem to be necessary */
}
void VGL_ShadeModel( GLenum unused )

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