From fad506ef038601339b614d9cc74f595790a5bcdd Mon Sep 17 00:00:00 2001 From: fgsfds Date: Sun, 26 Feb 2023 21:07:25 +0100 Subject: [PATCH] ref: gl: vgl_shim: remove normal support, it's not necessary --- ref/gl/vgl_shim/vgl_shim.c | 24 +++++++++++------------- 1 file changed, 11 insertions(+), 13 deletions(-) diff --git a/ref/gl/vgl_shim/vgl_shim.c b/ref/gl/vgl_shim/vgl_shim.c index d82c98d0..fb74c6fa 100644 --- a/ref/gl/vgl_shim/vgl_shim.c +++ b/ref/gl/vgl_shim/vgl_shim.c @@ -39,7 +39,8 @@ GNU General Public License for more details. #include "vgl_shim.h" #define MAX_SHADERLEN 4096 -#define MAX_PROGS 64 // hopefully this is enough +// increase this when adding more attributes +#define MAX_PROGS 32 extern ref_api_t gEngfuncs; @@ -49,15 +50,14 @@ enum vgl_attrib_e VGL_ATTR_COLOR = 1, // 2 VGL_ATTR_TEXCOORD0 = 2, // 4 VGL_ATTR_TEXCOORD1 = 3, // 8 - VGL_ATTR_NORMAL = 4, // 16 VGL_ATTR_MAX }; // continuation of previous enum enum vgl_flag_e { - VGL_FLAG_ALPHA_TEST = VGL_ATTR_MAX, // 32 - VGL_FLAG_FOG, // 64 + VGL_FLAG_ALPHA_TEST = VGL_ATTR_MAX, // 16 + VGL_FLAG_FOG, // 32 VGL_FLAG_MAX }; @@ -98,7 +98,7 @@ static struct GLboolean uchanged; } vgl; -static const int vgl_attr_size[VGL_ATTR_MAX] = { 3, 4, 2, 2, 3 }; +static const int vgl_attr_size[VGL_ATTR_MAX] = { 3, 4, 2, 2 }; static const char *vgl_flag_name[VGL_FLAG_MAX] = { @@ -106,7 +106,6 @@ static const char *vgl_flag_name[VGL_FLAG_MAX] = "ATTR_COLOR", "ATTR_TEXCOORD0", "ATTR_TEXCOORD1", - "ATTR_NORMAL", "FEAT_ALPHA_TEST", "FEAT_FOG", }; @@ -117,7 +116,6 @@ static const char *vgl_attr_name[VGL_ATTR_MAX] = "inColor", "inTexCoord0", "inTexCoord1", - "inNormal", }; // HACK: borrow alpha test and fog flags from internal vitaGL state @@ -291,11 +289,11 @@ int VGL_ShimInit( void ) 0x0001, // out = ucolor 0x0005, // out = tex0 * ucolor 0x0007, // out = tex0 * vcolor - 0x0025, // out = tex0 * ucolor + FEAT_ALPHA_TEST - 0x0041, // out = ucolor + FEAT_FOG - 0x0045, // out = tex0 * ucolor + FEAT_FOG - 0x0047, // out = tex0 * vcolor + FEAT_FOG - 0x0065, // out = tex0 * ucolor + FEAT_ALPHA_TEST + FEAT_FOG + 0x0015, // out = tex0 * ucolor + FEAT_ALPHA_TEST + 0x0021, // out = ucolor + FEAT_FOG + 0x0025, // out = tex0 * ucolor + FEAT_FOG + 0x0027, // out = tex0 * vcolor + FEAT_FOG + 0x0035, // out = tex0 * ucolor + FEAT_ALPHA_TEST + FEAT_FOG }; if ( vgl_init ) @@ -497,7 +495,7 @@ void VGL_MultiTexCoord2f( GLenum tex, GLfloat u, GLfloat v ) void VGL_Normal3fv( const GLfloat *v ) { - /* not sure if we actually need these */ + /* this does not seem to be necessary */ } void VGL_ShadeModel( GLenum unused )