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ref: gl: switch texture object allocation to GenTextures usage

This should fix most overlay programs but I only tested it on MangoHud
pull/2/head
Alibek Omarov 1 year ago
parent
commit
68ff265e8d
  1. 4
      ref/gl/gl_image.c

4
ref/gl/gl_image.c

@ -1418,9 +1418,11 @@ static gl_texture_t *GL_AllocTexture( const char *name, texFlags_t flags ) @@ -1418,9 +1418,11 @@ static gl_texture_t *GL_AllocTexture( const char *name, texFlags_t flags )
// copy initial params
Q_strncpy( tex->name, name, sizeof( tex->name ));
if( FBitSet( flags, TF_SKYSIDE ))
tex->texnum = tr.skyboxbasenum++;
else tex->texnum = i; // texnum is used for fast acess into gl_textures array too
else pglGenTextures( 1, &tex->texnum );
tex->flags = flags;
// add to hash table

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