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@ -28,9 +28,10 @@ GNU General Public License for more details.
@@ -28,9 +28,10 @@ GNU General Public License for more details.
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// increase this when adding more attributes
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#define MAX_PROGS 32 |
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#define MAX_BEGINEND_VERTS 8192 |
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void* APIENTRY (*_pglMapBufferRange)(GLenum target, GLsizei offset, GLsizei length, GLbitfield access); |
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void* APIENTRY (*_pglFlushMappedBufferRange)(GLenum target, GLsizei offset, GLsizei length); |
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void (*_pglBufferStorage)( GLenum target, |
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void* (APIENTRY* _pglMapBufferRange)(GLenum target, GLsizei offset, GLsizei length, GLbitfield access); |
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void* (APIENTRY* _pglFlushMappedBufferRange)(GLenum target, GLsizei offset, GLsizei length); |
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void* (APIENTRY* _pglDrawRangeElementsBaseVertex)( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLuint vertex ); |
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void (APIENTRY*_pglBufferStorage)( GLenum target, |
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GLsizei size, |
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const GLvoid * data, |
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GLbitfield flags); |
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@ -106,6 +107,7 @@ static struct
@@ -106,6 +107,7 @@ static struct
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gl2wrap_prog_t progs[MAX_PROGS]; |
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gl2wrap_prog_t *cur_prog; |
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GLboolean uchanged; |
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GLuint triquads_ibo[4]; |
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} gl2wrap; |
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static struct |
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@ -168,12 +170,12 @@ static GLboolean alpha_test_state;
@@ -168,12 +170,12 @@ static GLboolean alpha_test_state;
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static GLboolean fogging; |
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static void APIENTRY (*rpglEnable)(GLenum e); |
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static void APIENTRY (*rpglDisable)(GLenum e); |
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static void APIENTRY (*rpglDrawElements )( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices ); |
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static void APIENTRY (*rpglDrawArrays )(GLenum mode, GLint first, GLsizei count); |
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static void APIENTRY (*rpglDrawRangeElements )( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); |
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static void APIENTRY (*rpglBindBufferARB)( GLenum buf, GLuint obj); |
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static void (APIENTRY*rpglEnable)(GLenum e); |
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static void (APIENTRY*rpglDisable)(GLenum e); |
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static void (APIENTRY*rpglDrawElements )( GLenum mode, GLsizei count, GLenum type, const GLvoid *indices ); |
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static void (APIENTRY*rpglDrawArrays )(GLenum mode, GLint first, GLsizei count); |
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static void (APIENTRY*rpglDrawRangeElements )( GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices ); |
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static void (APIENTRY*rpglBindBufferARB)( GLenum buf, GLuint obj); |
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#ifdef QUAD_BATCH |
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void GL2_FlushPrims( void ); |
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static void APIENTRY (*rpglBindTexture)( GLenum tex, GLuint obj); |
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@ -421,12 +423,8 @@ static gl2wrap_prog_t *GL2_SetProg( const GLuint flags )
@@ -421,12 +423,8 @@ static gl2wrap_prog_t *GL2_SetProg( const GLuint flags )
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gl2wrap.cur_prog = prog; |
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return prog; |
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} |
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#if 1 //def QUAD_BATCH
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#define TRIQUADS_SIZE GL2_MAX_VERTS / 4 * 6 |
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#else |
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#define TRIQUADS_SIZE 256 |
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#endif |
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unsigned short triquads_array[4][ TRIQUADS_SIZE * 6 ]; |
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int GL2_ShimInit( void ) |
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{ |
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@ -464,19 +462,26 @@ int GL2_ShimInit( void )
@@ -464,19 +462,26 @@ int GL2_ShimInit( void )
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gl2wrap_config.cycle_buffers = 1; |
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memset( &gl2wrap, 0, sizeof( gl2wrap ) ); |
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GL2_ShimInstall(); |
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/// TODO: use IBO
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for( i = 0; i < 4; i++ ) |
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for( i = 0; i < (!!_pglDrawRangeElementsBaseVertex?1:4); i++ ) |
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{ |
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int j; |
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GLushort triquads_array[TRIQUADS_SIZE * 6]; |
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for( j = 0; j < TRIQUADS_SIZE; j++ ) |
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{ |
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triquads_array[i][j * 6] = j * 4 + i; |
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triquads_array[i][j * 6 + 1] = j * 4 + 1 + i; |
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triquads_array[i][j * 6 + 2] = j * 4 + 2 + i; |
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triquads_array[i][j * 6 + 3] = j * 4 + i; |
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triquads_array[i][j * 6 + 4] = j * 4 + 2 + i; |
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triquads_array[i][j * 6 + 5] = j * 4 + 3 + i; |
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triquads_array[j * 6] = j * 4 + i; |
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triquads_array[j * 6 + 1] = j * 4 + 1 + i; |
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triquads_array[j * 6 + 2] = j * 4 + 2 + i; |
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triquads_array[j * 6 + 3] = j * 4 + i; |
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triquads_array[j * 6 + 4] = j * 4 + 2 + i; |
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triquads_array[j * 6 + 5] = j * 4 + 3 + i; |
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} |
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pglGenBuffersARB( 1, &gl2wrap.triquads_ibo[i] ); |
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rpglBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, gl2wrap.triquads_ibo[i] ); |
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pglBufferDataARB( GL_ELEMENT_ARRAY_BUFFER_ARB, sizeof(triquads_array), triquads_array, GL_STATIC_DRAW_ARB ); |
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} |
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gl2wrap.color[0] = 1.f; |
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@ -485,7 +490,6 @@ int GL2_ShimInit( void )
@@ -485,7 +490,6 @@ int GL2_ShimInit( void )
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gl2wrap.color[3] = 1.f; |
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gl2wrap.uchanged = GL_TRUE; |
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GL2_ShimInstall(); |
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total = 0; |
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for ( i = 0; i < GL2_ATTR_MAX; ++i ) |
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@ -555,6 +559,8 @@ int GL2_ShimInit( void )
@@ -555,6 +559,8 @@ int GL2_ShimInit( void )
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} |
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if( gl2wrap_config.vao_mandatory ) |
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pglBindVertexArray(0); |
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rpglBindBufferARB( GL_ARRAY_BUFFER_ARB, 0 ); |
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rpglBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 ); |
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@ -831,11 +837,24 @@ void GL2_FlushPrims( void )
@@ -831,11 +837,24 @@ void GL2_FlushPrims( void )
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{ |
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if(count == 4) |
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rpglDrawArrays( GL_TRIANGLE_FAN, startindex, count ); |
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/// TODO: use DrawRangeElementsBaseVertex when supported
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else if(_pglDrawRangeElementsBaseVertex) |
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{ |
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pglBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, gl2wrap.triquads_ibo[0] ); |
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_pglDrawRangeElementsBaseVertex( GL_TRIANGLES, startindex, startindex + count, Q_min(count / 4 * 6,TRIQUADS_SIZE * 6 - startindex), GL_UNSIGNED_SHORT, (void*)(size_t)(startindex / 4 * 6 * 2), startindex % 4 ); |
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pglBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, 0); |
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} |
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else if(rpglDrawRangeElements) |
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rpglDrawRangeElements( GL_TRIANGLES, startindex, startindex + count, Q_min(count / 4 * 6,sizeof(triquads_array)/2 - startindex), GL_UNSIGNED_SHORT, &triquads_array[startindex % 4][0] + (startindex / 4 * 6) ); |
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{ |
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pglBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, gl2wrap.triquads_ibo[startindex % 4] ); |
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rpglDrawRangeElements( GL_TRIANGLES, startindex, startindex + count, Q_min(count / 4 * 6,TRIQUADS_SIZE * 6 - startindex), GL_UNSIGNED_SHORT, (void*)(size_t)(startindex / 4 * 6 * 2) ); |
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pglBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 ); |
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} |
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else |
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rpglDrawElements( GL_TRIANGLES, Q_min(count / 4 * 6,sizeof(triquads_array)/2), GL_UNSIGNED_SHORT, &triquads_array[startindex % 4][0] + (startindex / 4 * 6) ); |
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{ |
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pglBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, gl2wrap.triquads_ibo[startindex % 4] ); |
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rpglDrawElements( GL_TRIANGLES, Q_min(count / 4 * 6,TRIQUADS_SIZE * 6 - startindex), GL_UNSIGNED_SHORT, (void*)(size_t)(startindex / 4 * 6 * 2) ); |
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pglBindBufferARB( GL_ELEMENT_ARRAY_BUFFER_ARB, 0 ); |
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} |
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} |
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else if( gl2wrap.prim == GL_POLYGON ) |
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rpglDrawArrays( GL_TRIANGLE_FAN, startindex, count ); |
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@ -876,7 +895,7 @@ static void APIENTRY GL2_End( void )
@@ -876,7 +895,7 @@ static void APIENTRY GL2_End( void )
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GL2_FlushPrims(); |
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} |
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static void (* APIENTRY rpglTexImage2D)( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); |
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static void (APIENTRY* rpglTexImage2D)( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ); |
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static void APIENTRY GL2_TexImage2D( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) |
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{ |
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void *data = (void*)pixels; |
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@ -906,7 +925,7 @@ static void APIENTRY GL2_TexImage2D( GLenum target, GLint level, GLint internalf
@@ -906,7 +925,7 @@ static void APIENTRY GL2_TexImage2D( GLenum target, GLint level, GLint internalf
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if( data != pixels ) |
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free(data); |
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} |
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static void (* APIENTRY rpglTexParameteri)( GLenum target, GLenum pname, GLint param ); |
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static void (APIENTRY* rpglTexParameteri)( GLenum target, GLenum pname, GLint param ); |
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static void APIENTRY GL2_TexParameteri( GLenum target, GLenum pname, GLint param ) |
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{ |
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if ( pname == GL_TEXTURE_BORDER_COLOR ) |
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@ -924,7 +943,7 @@ static void APIENTRY GL2_TexParameteri( GLenum target, GLenum pname, GLint param
@@ -924,7 +943,7 @@ static void APIENTRY GL2_TexParameteri( GLenum target, GLenum pname, GLint param
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} |
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GLboolean (* APIENTRY rpglIsEnabled)(GLenum e); |
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GLboolean (APIENTRY* rpglIsEnabled)(GLenum e); |
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static GLboolean APIENTRY GL2_IsEnabled(GLenum e) |
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{ |
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if(e == GL_FOG) |
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@ -1247,17 +1266,17 @@ static void GL2_SetPointer( int idx, GLint size, GLenum type, GLsizei stride, co
@@ -1247,17 +1266,17 @@ static void GL2_SetPointer( int idx, GLint size, GLenum type, GLsizei stride, co
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// gl2wrap_arrays.vbo_flags &= ~(1 << idx);
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} |
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void GL2_VertexPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) |
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static void APIENTRY GL2_VertexPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) |
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{ |
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GL2_SetPointer( GL2_ATTR_POS, size, type, stride, pointer ); |
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} |
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void GL2_ColorPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) |
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static void APIENTRY GL2_ColorPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) |
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{ |
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GL2_SetPointer( GL2_ATTR_COLOR, size, type, stride, pointer ); |
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} |
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void GL2_TexCoordPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) |
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static void APIENTRY GL2_TexCoordPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) |
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{ |
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GL2_SetPointer( GL2_ATTR_TEXCOORD0 + gl2wrap_arrays.texture, size, type, stride, pointer ); |
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} |
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@ -1277,13 +1296,13 @@ static unsigned int GL2_GetArrIdx( GLenum array )
@@ -1277,13 +1296,13 @@ static unsigned int GL2_GetArrIdx( GLenum array )
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} |
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} |
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void GL2_EnableClientState( GLenum array ) |
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static void APIENTRY GL2_EnableClientState( GLenum array ) |
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{ |
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int idx = GL2_GetArrIdx(array); |
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gl2wrap_arrays.flags |= 1 << idx; |
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} |
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void GL2_DisableClientState( GLenum array ) |
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static void APIENTRY GL2_DisableClientState( GLenum array ) |
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{ |
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unsigned int idx = GL2_GetArrIdx(array); |
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gl2wrap_arrays.flags &= ~(1 << idx); |
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@ -1587,6 +1606,7 @@ void GL2_ShimInstall( void )
@@ -1587,6 +1606,7 @@ void GL2_ShimInstall( void )
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_pglWaitSync = gEngfuncs.GL_GetProcAddress("glWaitSync"); |
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_pglClientWaitSync = gEngfuncs.GL_GetProcAddress("glClientWaitSync"); |
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_pglDeleteSync = gEngfuncs.GL_GetProcAddress("glDeleteSync"); |
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_pglDrawRangeElementsBaseVertex = gEngfuncs.GL_GetProcAddress("glDrawRangeElementsBaseVertex"); |
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#ifdef QUAD_BATCH |
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GL2_OVERRIDE_PTR_B( BindTexture ) |
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