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gl2shim: fix wrong color vertex

pull/2/head
mittorn 9 months ago committed by Alibek Omarov
parent
commit
0265e88d8f
  1. 3
      ref/gl/gl2_shim/gl2_shim.c

3
ref/gl/gl2_shim/gl2_shim.c

@ -1008,7 +1008,7 @@ static void APIENTRY GL2_Vertex3f( GLfloat x, GLfloat y, GLfloat z ) @@ -1008,7 +1008,7 @@ static void APIENTRY GL2_Vertex3f( GLfloat x, GLfloat y, GLfloat z )
*p++ = x;
*p++ = y;
*p++ = z;
++gl2wrap.end;
if(gl2wrap.cur_flags & 1 << GL2_ATTR_COLOR)
{
GLfloat *p = gl2wrap.attrbuf[GL2_ATTR_COLOR] + gl2wrap.end * 4;
@ -1018,6 +1018,7 @@ static void APIENTRY GL2_Vertex3f( GLfloat x, GLfloat y, GLfloat z ) @@ -1018,6 +1018,7 @@ static void APIENTRY GL2_Vertex3f( GLfloat x, GLfloat y, GLfloat z )
*p++ = gl2wrap.color[2];
*p++ = gl2wrap.color[3];
}
++gl2wrap.end;
if ( gl2wrap.end - gl2wrap.begin >= MAX_BEGINEND_VERTS )
{
GLenum prim = gl2wrap.prim;

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