mittorn
|
70cddcb9ca
|
client: fix assert when sprite exist, but not loadable
|
5 years ago |
mittorn
|
2b90790071
|
network: add stub for systems without BSD sockets, WATTCP support
|
5 years ago |
mittorn
|
070272489d
|
library: fix saverestore offsets code from old engine
|
5 years ago |
mittorn
|
538d8a6fb4
|
network: fix NET_MAX_FRAGMENT limit
|
5 years ago |
mittorn
|
303a88730c
|
server: fix crash when sorting entities on watcom libc
|
5 years ago |
mittorn
|
26a1ba543f
|
client: add some useful keys to Key_ToUpper
|
5 years ago |
mittorn
|
2e2a716710
|
ref_api: fix remap code
|
5 years ago |
mittorn
|
dce35f453d
|
wscript: fix build without DLLEMU
|
5 years ago |
mittorn
|
3a416636f1
|
engine: mark GAME_EXPORT's
|
5 years ago |
mittorn
|
bbd033c254
|
lib: restore dll loader support
|
5 years ago |
AimlessWanderer
|
40c73719c0
|
engine: remove useless defines
|
5 years ago |
AimlessWanderer
|
022792709d
|
engine: fix build
|
5 years ago |
AimlessWanderer
|
b9ec7ac886
|
engine: fix dedicated server crash
|
5 years ago |
Alibek Omarov
|
5d8b770e6c
|
engine: client: declare CL_Quit_f as noreturn
|
5 years ago |
Alibek Omarov
|
0fe18ae6dc
|
engine: fix -Wmaybe-uninitialized
|
5 years ago |
Alibek Omarov
|
d0dbd185ad
|
engine: android: fix enum-conversion
|
5 years ago |
Alibek Omarov
|
e11a08064d
|
engine: fix implicit-fallthrough, uninitialized, enum-conversation compiler diagnostics
|
5 years ago |
Alibek Omarov
|
e424112020
|
engine: don't update screen when we're only in transition from STATE_RUNFRAME to something else
|
5 years ago |
Alibek Omarov
|
4a56dfcd00
|
engine: fix extra zeros in %0
|
5 years ago |
Alibek Omarov
|
dd1daa5bff
|
engine: correctly validate blueshift maps
|
5 years ago |
Alibek Omarov
|
154dd5c9ae
|
engine: console: temporarily disable updating screen when something is printed to console, because it can mess up with textures
|
5 years ago |
Alibek Omarov
|
3da10f28c4
|
engine: restored BShift maps support
|
5 years ago |
Alibek Omarov
|
612e7560ae
|
engine: client: fix r_showtextures
|
5 years ago |
Alibek Omarov
|
8399107826
|
engine: platform: android: remake video backend to use EGL through Java code
|
5 years ago |
Alibek Omarov
|
077bc7323c
|
engine: host: fix crash
|
5 years ago |
Andrey Akhmichin
|
6f2b559c5a
|
engine: common: cfgscript.c: change wrong variable type to fix compilation.
|
5 years ago |
Alibek Omarov
|
fec0a6baf6
|
engine: platform: android: change package name
|
5 years ago |
Alibek Omarov
|
0991255534
|
engine: dedicated: fix dedicated build
|
5 years ago |
Alibek Omarov
|
c07109e69c
|
engine: fix -Wincompatible-pointer-types, add it to Werror list
|
5 years ago |
Alibek Omarov
|
08e7bb1bf4
|
engine: common: enable our own build number counter, move legacy to Q_buildnum_compat
|
5 years ago |
Alibek Omarov
|
d0010cf9cb
|
engine: don't call SCR_VidInit too soon
|
5 years ago |
Alibek Omarov
|
ecd675926a
|
engine: cvar: add null checks as these functions are passed to user's DLL
|
5 years ago |
Alibek Omarov
|
0c3be639c5
|
engine: reliably tell client.dll about vid mode changes
|
5 years ago |
Alibek Omarov
|
3a9801853d
|
engine: client: detailed message if menu failed to load
|
5 years ago |
Alibek Omarov
|
9421457b3a
|
engine: big refactoring commit, instead of using platform-specific platform-specific macros, use appropriate macros set by public/build.h
|
5 years ago |
Alibek Omarov
|
ac4a14ef6c
|
engine: host: support DEFAULT_DEV macro
|
5 years ago |
Alibek Omarov
|
c613118199
|
defaults: refactoring, remove XASH_FBDEV macro, remove dead macros(DEFAULT_CON_MAXFRAC and DEFAULT_SV_FORCESIMULATING)
|
5 years ago |
Alibek Omarov
|
f56887bde9
|
engine: fix rodir, now it always creates gamefolder in rwdir. Fixes #87
|
5 years ago |
Alibek Omarov
|
23fe1c0985
|
engine: use appropriate path array length
|
5 years ago |
Alibek Omarov
|
744f75d4a3
|
engine: linux: simplify Platform_DoubleTime
|
5 years ago |
mittorn
|
37435365e2
|
platform/posix: fix _GNU_SOURCE define in lib_posix
|
5 years ago |
mittorn
|
94fc0febc7
|
fix some comments
|
5 years ago |
mittorn
|
177f8ed653
|
platform: introduce lib backends, add static linking, wscript: add optional projects support, add static linking support, scripts: add xshlib for advanced linking options
|
5 years ago |
Alibek Omarov
|
7afee98f99
|
engine: ref: check if refdll was initialized before freeing texture
|
5 years ago |
Alibek Omarov
|
0636dc45bd
|
engine: sdl: fix resizing event handling
|
5 years ago |
Alibek Omarov
|
db39f0cc88
|
engine: client: combine loading or paused icon drawing
|
5 years ago |
Alibek Omarov
|
3f48bce7da
|
engine: client: fix #79
|
5 years ago |
Alibek Omarov
|
936b491248
|
engine: dedicated: remove unused stub
|
5 years ago |
Alibek Omarov
|
428e8ef427
|
engine: server: simplify game saving code, hide GL_FreeImage under XASH_DEDICATED macro
|
5 years ago |
tyabus
|
934dffd273
|
engine: common: fix message formating
|
5 years ago |