Alibek Omarov
|
fb87d7c0b3
|
readme: wording, add icon, add donate.md link [skip ci]
|
1 year ago |
Alibek Omarov
|
a69fc87940
|
Documentation: donate: add sponsorship information
|
1 year ago |
Alibek Omarov
|
e481e1d73e
|
ref: gl: enable GL waves with r_ripple
|
1 year ago |
Alibek Omarov
|
6c0eed1b2b
|
ref: gl: allow viewing water textures in their full glory with enabled r_ripple 2
|
1 year ago |
Alibek Omarov
|
a6c67fdf9f
|
ref: gl: upload only part of texture we're using, i.e. 64x64 for 64x64, 128x128 for 128x128
|
1 year ago |
Alibek Omarov
|
03f838e37e
|
mainui: update
|
1 year ago |
Alibek Omarov
|
e21fa4a910
|
engine: add cvar r_refdll_loaded to indicate currently loaded renderer (for menu options and etc)
|
1 year ago |
Alibek Omarov
|
46889ed453
|
ref: gl: libc rand() does better job at randomizing
|
1 year ago |
Alibek Omarov
|
882fcc152c
|
ref: gl: always scale down texture to 64x64, like sw.dll does
|
1 year ago |
Alibek Omarov
|
a41902bd46
|
engine: mod_bmodel: detect water textures by texture name like LoadSurfaces does
|
1 year ago |
Alibek Omarov
|
a6af32dafd
|
ref: gl: connect ripply water to others parts of renderer (init, reset, animation and rendering)
|
1 year ago |
Alibek Omarov
|
d6dfb83be7
|
ref: gl: ripply water implementation (bugfixed version from my Quake-2 patches)
|
1 year ago |
Alibek Omarov
|
597429cf41
|
engine, filesystem: unify GetNativeObject between all the APIs. Allow getting filesystem APIs through GetNativeObject
|
1 year ago |
Alibek Omarov
|
5ea074a1fd
|
engine: fix build issues pointed by @Velaron
|
1 year ago |
Alibek Omarov
|
29c9393da3
|
wscript: enable faster builds with gccdeps/msvcdeps
|
1 year ago |
Alibek Omarov
|
bf6829189e
|
wscript: move XASH_BUILD_COMMIT definition to libpublic, as this is the only place where it's used, for faster builds
|
1 year ago |
Alibek Omarov
|
a62a9429c9
|
engine: launcher: remove Windows code from single binary launcher, as Windows completely supports running from external launcher and don't need dedicated builds
|
1 year ago |
mittorn
|
f2c080e736
|
gl2shim: fix broken matrix update when fog attribute enabled (32 bit shift overflow)
|
1 year ago |
Alibek Omarov
|
ea55e78855
|
ref: _inline -> static
|
1 year ago |
Alibek Omarov
|
f7c536b81c
|
engine: server: allow loading maps from subdirectories as this is used by some Half-Life mods
|
1 year ago |
Alibek Omarov
|
6c40104c66
|
public: better fix for ExtractFilePath
|
1 year ago |
Alibek Omarov
|
4d7d592918
|
engine: mod_bmodel: completely get rid of global loadmodel pointer
|
1 year ago |
Alibek Omarov
|
c5e91f299b
|
engine: mod_studio: reduce dependency on global loadmodel pointer, make it private for brush model loader
|
1 year ago |
Alibek Omarov
|
cff276db71
|
engine: client: mod_dbghulls: reduce dependency on global loadmodel pointer
|
1 year ago |
Alibek Omarov
|
30d1492b93
|
engine: remove Set/GetCurrentLoadingModel from RefAPI
|
1 year ago |
Alibek Omarov
|
f07eea5073
|
engine: server: allow server unloading for Win32 targets until we figure out the issues with MetaMod
|
1 year ago |
Alibek Omarov
|
fe407fbe00
|
public: workaround when empty string is passed to COM_ExtractFilePath (should make safe COM_ExtractFilePath)
|
1 year ago |
Alibek Omarov
|
78bc177e05
|
engine: server: remove unused host struct field
|
1 year ago |
Alibek Omarov
|
8fb908e3d4
|
engine: server: disable SV_UnloadProgs, only call it when shutting down engine
|
1 year ago |
Alibek Omarov
|
d8b261370a
|
engine: common: do not probe server to collect cvars for game.cfg (CHECK THIS)
|
1 year ago |
Alibek Omarov
|
a2c9ac5b1f
|
engine: client: disable server DLL probe for GameUI, check it's existence instead
|
1 year ago |
Alibek Omarov
|
7f9025e178
|
engine: server: sv_pmove: use model name for physent name to avoid crash when classname isn't initialized yet
|
1 year ago |
Alibek Omarov
|
8647110a10
|
Revert "engine: wscript: move libasound uselib under linux condition, as the ALSA interface is only relevant for Linux"
This reverts commit 48e44f0057 .
|
1 year ago |
Alibek Omarov
|
48e44f0057
|
engine: wscript: move libasound uselib under linux condition, as the ALSA interface is only relevant for Linux
|
1 year ago |
Alibek Omarov
|
e3934af7d1
|
wscript: always load cmakelists generation tool
|
1 year ago |
Alibek Omarov
|
a5ee631191
|
engine: server: sv_game: disable searching closer to server library memory region for Android
|
1 year ago |
Alibek Omarov
|
ce39255ef0
|
engine: host: set rootdir on Android SDL port
|
1 year ago |
Alibek Omarov
|
5aac5d2a52
|
filesystem: VFileSystem009: add pathid support to RemoveFile method
|
1 year ago |
Alibek Omarov
|
061b50404d
|
engine: server: register dummy cvar sv_allow_dlfile for GoldSrc compatibility
|
1 year ago |
Alibek Omarov
|
279cec5ae9
|
engine: rename cl/sv_allowdownload for GoldSrc compatibility
|
1 year ago |
Alibek Omarov
|
83a5648335
|
filesystem: only allow setting true or false for boolean type keys in gameinfo/liblist.gam
|
1 year ago |
Alibek Omarov
|
a8fc9a4c5a
|
waf: update to latest waifu
|
1 year ago |
Alibek Omarov
|
6f6ddbce28
|
engine: add argument -timedemo that makes engine run timedemo and exit
|
1 year ago |
Alibek Omarov
|
4cb425d2bb
|
engine: console: do not draw console and do not draw notify in timedemo
|
1 year ago |
mittorn
|
bf5fd40d64
|
gl2shim: workaround empty rgb5/rgb8 textures
|
1 year ago |
mittorn
|
6bc613bdb4
|
ref_gl: force gles2 on non-nanogl until we support gles1 directly
|
1 year ago |
mittorn
|
a982562658
|
ref_gl: Fix missing DebugOutput functions on GLES
|
1 year ago |
Alibek Omarov
|
96a9172e36
|
engine: platform: sdl: check that we're handling SDL errors according to it's documentation
|
1 year ago |
Alibek Omarov
|
34d7664342
|
ref: gl: disable TGA flip for detail textures, GoldSrc ignores it, so we will too
|
1 year ago |
Alibek Omarov
|
b0a79df86f
|
ref: change r_traceglow to 0, as GoldSrc does
|
1 year ago |