Alibek Omarov
|
4c3c3529e9
|
engine: network: rename length variable to something that makes sense. Add usage line to http_addcustomserver
|
11 months ago |
Alibek Omarov
|
7051b844ff
|
engine: network: set HTTP buffer to 8kb on all systems, without depending on random constant like BUFSIZ
|
11 months ago |
Alibek Omarov
|
68377435c8
|
engine: server: remove legacy light -> light_level entity key rewrite
|
11 months ago |
Henry Ford
|
e7e1677786
|
engine: common: comply with C89 in OpenBSD wai_getExecutablePath
|
11 months ago |
Henry Ford
|
f330aac113
|
engine: common: dont inlcude ucontext.h on OpenBSD where it doesnt exist
|
11 months ago |
Alibek Omarov
|
9fcd4baa87
|
engine: client: gameui: expose animated_title and hd_background flags to main menu API
|
12 months ago |
SNMetamorph
|
5216cccef4
|
engine: server: added singleplayer check for userinfo update
|
12 months ago |
SNMetamorph
|
a87f399e68
|
engine: client: revert export for pfnSPR_Load and pfnSPR_Frames functions
This needed for native support GoldSrc Monitor utility.
|
12 months ago |
Alibek Omarov
|
83d26ad233
|
engine: server: add sv_allow_autoaim cvar
|
12 months ago |
Alibek Omarov
|
0aa8a2891c
|
engine: client: add gles3compat to renderers list
|
1 year ago |
Velaron
|
5c90e716cb
|
engine: platform: android: refactoring
|
1 year ago |
Alibek Omarov
|
71b06801ef
|
engine: platform: android: remove dead code
|
1 year ago |
Alibek Omarov
|
cfc7b35927
|
engine: client: don't leave the user without mouse cursor if they enabled m_ignore
|
1 year ago |
Alibek Omarov
|
76564958d1
|
engine: host: hide -nativeegl for Android SDL builds
|
1 year ago |
Alibek Omarov
|
e21fa4a910
|
engine: add cvar r_refdll_loaded to indicate currently loaded renderer (for menu options and etc)
|
1 year ago |
Alibek Omarov
|
a41902bd46
|
engine: mod_bmodel: detect water textures by texture name like LoadSurfaces does
|
1 year ago |
Alibek Omarov
|
597429cf41
|
engine, filesystem: unify GetNativeObject between all the APIs. Allow getting filesystem APIs through GetNativeObject
|
1 year ago |
Alibek Omarov
|
5ea074a1fd
|
engine: fix build issues pointed by @Velaron
|
1 year ago |
Alibek Omarov
|
a62a9429c9
|
engine: launcher: remove Windows code from single binary launcher, as Windows completely supports running from external launcher and don't need dedicated builds
|
1 year ago |
Alibek Omarov
|
f7c536b81c
|
engine: server: allow loading maps from subdirectories as this is used by some Half-Life mods
|
1 year ago |
Alibek Omarov
|
4d7d592918
|
engine: mod_bmodel: completely get rid of global loadmodel pointer
|
1 year ago |
Alibek Omarov
|
c5e91f299b
|
engine: mod_studio: reduce dependency on global loadmodel pointer, make it private for brush model loader
|
1 year ago |
Alibek Omarov
|
cff276db71
|
engine: client: mod_dbghulls: reduce dependency on global loadmodel pointer
|
1 year ago |
Alibek Omarov
|
30d1492b93
|
engine: remove Set/GetCurrentLoadingModel from RefAPI
|
1 year ago |
Alibek Omarov
|
f07eea5073
|
engine: server: allow server unloading for Win32 targets until we figure out the issues with MetaMod
|
1 year ago |
Alibek Omarov
|
78bc177e05
|
engine: server: remove unused host struct field
|
1 year ago |
Alibek Omarov
|
8fb908e3d4
|
engine: server: disable SV_UnloadProgs, only call it when shutting down engine
|
1 year ago |
Alibek Omarov
|
d8b261370a
|
engine: common: do not probe server to collect cvars for game.cfg (CHECK THIS)
|
1 year ago |
Alibek Omarov
|
a2c9ac5b1f
|
engine: client: disable server DLL probe for GameUI, check it's existence instead
|
1 year ago |
Alibek Omarov
|
7f9025e178
|
engine: server: sv_pmove: use model name for physent name to avoid crash when classname isn't initialized yet
|
1 year ago |
Alibek Omarov
|
8647110a10
|
Revert "engine: wscript: move libasound uselib under linux condition, as the ALSA interface is only relevant for Linux"
This reverts commit 48e44f0057 .
|
1 year ago |
Alibek Omarov
|
48e44f0057
|
engine: wscript: move libasound uselib under linux condition, as the ALSA interface is only relevant for Linux
|
1 year ago |
Alibek Omarov
|
a5ee631191
|
engine: server: sv_game: disable searching closer to server library memory region for Android
|
1 year ago |
Alibek Omarov
|
ce39255ef0
|
engine: host: set rootdir on Android SDL port
|
1 year ago |
Alibek Omarov
|
061b50404d
|
engine: server: register dummy cvar sv_allow_dlfile for GoldSrc compatibility
|
1 year ago |
Alibek Omarov
|
279cec5ae9
|
engine: rename cl/sv_allowdownload for GoldSrc compatibility
|
1 year ago |
Alibek Omarov
|
6f6ddbce28
|
engine: add argument -timedemo that makes engine run timedemo and exit
|
1 year ago |
Alibek Omarov
|
4cb425d2bb
|
engine: console: do not draw console and do not draw notify in timedemo
|
1 year ago |
Alibek Omarov
|
96a9172e36
|
engine: platform: sdl: check that we're handling SDL errors according to it's documentation
|
1 year ago |
Alibek Omarov
|
9e107e900c
|
engine: network: fix async NS resolve
If we're currently running NS resolving thread, any request would block.
Co-Authored-by: mittorn <mittorn@sibmail.com>
|
1 year ago |
Alibek Omarov
|
8f819a2fde
|
engine: platform: sdl: fix forgotten icon setup call
|
1 year ago |
Alibek Omarov
|
3ac8ad9484
|
engine: fixup endianness found by -Werror=strict-aliasing in old armv7hf compiler (d259421111289af3b49c055150e02213f39075a6)
|
1 year ago |
Alibek Omarov
|
b9ca0d4563
|
engine: common: network: more simple IP address copying from sockaddr to netadr_t and back
|
1 year ago |
mittorn
|
dcb3da53b0
|
engine/client: fallback to defaults in touch_reloadconfig if config not exist
|
1 year ago |
mittorn
|
e68b19ed1a
|
engine/client: handle touch config aspect ratio, try correctly handle touch aspect on resizeable windows
|
1 year ago |
mittorn
|
14c7a84482
|
engine/client: always save touch config if it was resetted manually (helps after writing broken/empty config)
|
1 year ago |
mittorn
|
bee81e9723
|
engine: Make SDL_GetBasePath error not fatal
|
1 year ago |
mittorn
|
1bfb6c560a
|
platform/sdl: add check for missing hint defines
|
1 year ago |
mittorn
|
24d6f1788a
|
platform/sdl: workaround ubuntu SDL2 bug preventing resolving any extensions on EGL
|
1 year ago |
mittorn
|
fb95cc9a97
|
engine/client: respect m_ignore in mouse client code as grabbing window breaks touch input
|
1 year ago |