Alibek Omarov
eb7eb4acbc
engine: client: cl_scrn: minor refactoring
2 years ago
Alibek Omarov
e5b32fe8ac
engine: client: force nearest filter for HUD textures and sprites to avoid artifacts with hud_scale
2 years ago
Alibek Omarov
52061621ac
engine: client: do not let client.dll overwrite usercmd that's was read from demo
2 years ago
Andrey Akhmichin
f4fb8b4ac2
engine: client: simplify strings operation.
2 years ago
Andrey Akhmichin
0d5cd89144
engine: client: Fix access to uninitialized variable.
2 years ago
Alibek Omarov
a3ef6c955c
engine: don't double register rcon_password cvar
2 years ago
Alibek Omarov
9e54ddfd55
engine: client: treat dem_unknown as no-op, until we find real cause of empty holes in demoheader
2 years ago
Alibek Omarov
fe9ed0ac9b
engine: client: gameui: add new NET_CompareAdrSort function to menu API
2 years ago
SNMetamorph
b1d910a3a5
engine: client: fixed connection hang when all resources downloaded ( fix #829 )
2 years ago
Alibek Omarov
436a788ac8
engine: client: disable FPS counter by default
2 years ago
Velaron
5098e24806
engine: client: touch: fix empty list when opening touch buttons menu for the first time
2 years ago
SNMetamorph
a19270a0dc
engine: client: max fragment size test retries increased to 3
2 years ago
SNMetamorph
c34ce2d9e1
engine: client: fixed max fragment size wrong calculation
2 years ago
Andrey Akhmichin
3287501f97
engine: client: simplify strings operations.
2 years ago
Alibek Omarov
cbe3e608b6
engine: client: add cl_logoext cvar that's used by mainui to tell the engine which logo must be packed
2 years ago
Alibek Omarov
1ba117a8e9
engine: client: netgraph: fix few global-buffer-overflow errors
2 years ago
Alibek Omarov
d9a245dcb5
engine: reset cheat cvars on remote games
2 years ago
Alibek Omarov
9cbf5ab6a6
engine: client: streamline constructing master server scan request through common function
2 years ago
Alibek Omarov
c9e4e62474
engine: client: allow IPv6 in NetAPI
2 years ago
Alibek Omarov
aa6a1db0a9
engine: remove duplicate svc_strings definition
2 years ago
Alibek Omarov
7013d447ca
engine: client: get rid of s_registration_sequence, it was incorrect way to look for unused sounds. We're trying to rely on cl.servercount here
2 years ago
Alibek Omarov
93b2f535e2
engine: client: tune max commands/max backup commands values for legacy protocol
2 years ago
SNMetamorph
3ab749cc2e
engine: client: cl_tent: fixed incorrect players spray textures update
2 years ago
Andrey Akhmichin
809d5f1aa8
engine: client: in_touch.c: add spray button.
2 years ago
SNMetamorph
e204f05726
engine: client: fixed players spray textures not being updated
2 years ago
Alibek Omarov
a894ca60c6
engine: client: vgui: fix vgui viewport height being limited at 480 pixels
2 years ago
Alibek Omarov
023f6712f9
engine: client: always toggle mouse on when in console, menu or typing chat message
2 years ago
Alibek Omarov
42740149ac
engine: client: fix mouse cursor being hidden in background map
2 years ago
Alibek Omarov
c2a24fbbce
engine: client: put internal vgui shutdown AFTER HUD_Shutdown, to simulate default, external behavior
2 years ago
SNMetamorph
ae94a6aeba
engine: client: fixed client VGUI API shutdown
2 years ago
Alibek Omarov
e9da43666c
engine: client: fix loading internal vgui (thx @SNMetamorph )
2 years ago
Alibek Omarov
d27dd68072
engine: client: vgui: rework loading VGUI and probing client for internal vgui support API
2 years ago
Alibek Omarov
17d0b19f9e
engine: use generic S_USAGE macro everywhere
2 years ago
Alibek Omarov
d13f7f06e4
engine: fix framerate being capped to 60FPS with vsync, remove vid_displayfrequency cvar. Never sleep with vsync or timedemo, for accuracy
2 years ago
Alibek Omarov
616cbdb1eb
engine: client: change cl_cmdrate and cl_smoothtime default values to match GoldSrc
2 years ago
SNMetamorph
afa1d429fe
engine: client: backported enttool from old engine
2 years ago
SNMetamorph
8cbe0e5b30
engine: client: vgui: added VGui_UpdateInternalCursorState function
2 years ago
SNMetamorph
44a43c2c09
engine: client: cl_parse: minor code fix in CL_ParseLegacyServerData
2 years ago
Alibek Omarov
305b2579eb
engine: client: voice: fix crackling voice file input on low FPS
2 years ago
Alibek Omarov
1a09d297ee
engine: minimize SetCursorType calls count
2 years ago
Alibek Omarov
2d2523df4a
engine: client: touch: generalise touch emulation code
...
* fix doubleclicks and wheels in VGUI
2 years ago
Alibek Omarov
4a009c1c2c
engine: client: touch: move copypasted code from export & writeconfig into separate function
2 years ago
Alibek Omarov
69b0954007
engine: change RenderAPI's RenderGetParm return type to intptr_t to insure compatibility with 64-bit
2 years ago
Alibek Omarov
0c50e43663
engine: client: enable sound for TE_TAREXPLOSION, use same sound parameters as GoldSrc
2 years ago
Alibek Omarov
7a2ac4a9c0
engine: client: use generic particles code for blob particles (from tempentity code) only if Quake compatibility was enabled
2 years ago
Andrey Akhmichin
e6bb9d980d
engine: client: in_touch.c: make touch buttons extention-independent.
2 years ago
Alibek Omarov
4be4870982
engine: client: remove voice_codecinfo command, as Opus Custom don't give any encoder info, possibly an Opus bug
2 years ago
Alibek Omarov
19c2061831
wscript: define CUSTOM_MODES and try to link with export that only exists when CUSTOM_MODES was defined in build-time
2 years ago
Alibek Omarov
82ab06efdd
engine: client: voice: new version, move to Opus Custom codec
...
* Despite Opus Custom have strict requirements, it's more barebones, allowing us to use maximum
frame size and custom sample rate, without resampling
* Encode each frame size to network buffer, allowing smooth voice chat even in 10 FPS
* Fix possible buffer overruns, underruns and races with platform side
* Revise all usages of offset variables, samples vs bytes
2 years ago
Alibek Omarov
4b05cf4399
engine: client: better fix for notify debug messages, rely on host.allow_console variable to don't allow uninitialized console usage
2 years ago