1550 Commits (275cd73ade289c7a323ef4577844c2e6d2b1fd23)

Author SHA1 Message Date
fgsfds 70a73e47a7 psvita: use crtlib where possible 2 years ago
fgsfds fe3f15ad33 engine: input: psvita: reimplement OSK manually 2 years ago
fgsfds 66f625f840 engine: psvita: use a macro for ioctlsocket like on all other platforms 2 years ago
fgsfds 3e1833722f engine: psvita: check req in ioctlsocket() 2 years ago
fgsfds 4b8e11f561 engine: remove stray #if XASH_PSVITA 2 years ago
fgsfds 41c819f3d3 engine: psvita: keep old arguments in Sys_NewInstance 2 years ago
fgsfds 957154f097 scripts: psvita: move TITLEID and APPNAME to engine elf build arguments 2 years ago
fgsfds 47a6be86b1 engine: psvita: export stpcpy 2 years ago
fgsfds 287688d985 engine: psvita: implement Sys_NewInstance 2 years ago
fgsfds 610d528042 engine: psvita: implement Sys_GetCurrentUser 2 years ago
fgsfds 5a3e3b3977 ref: gl: add immediate mode shim for psvita 2 years ago
fgsfds 5c56b51044 engine: client: don't pop up OSK during loading screens on the PSVita either 2 years ago
fgsfds 5beed5ab29 engine: psvita: rebalance memory pools a bit 2 years ago
fgsfds 6304b51f32 psvita: fno-short-enums, make ref_gl function somewhat 2 years ago
fgsfds 97a7de3377 engine: server: remove duplicate registration for sv_autosave 2 years ago
fgsfds 7424b29e56 engine: initial psvita build support 2 years ago
Alibek Omarov 1274fa13c8 engine: common: cmd: slightly simplify apropos taking all arguments and checking for filtering symbols 2 years ago
SNMetamorph e37c07f44f engine: crashhandler: added support for minidumps generation 2 years ago
SNMetamorph 214a3cce73 engine: host: added -minidumps startup parameter for win32 platform 2 years ago
Alibek Omarov 48ca8f9a70 engine: server: fix call to non existent function, in this tree it's called IsMasterAdr 2 years ago
Alibek Omarov 474833a3bf engine: server: send heartbeats to master server if sv_nat is active, despite public cvar value 2 years ago
Alibek Omarov 602f23fbdf engine: server: check if we got info request from master server, that acts as a bridge for NAT servers 2 years ago
Alibek Omarov 7e9d46689c engine: client: fix multiline CenterPrint 2 years ago
Alibek Omarov b6347d17c9 engine: client: sound: don't print sound/ twice in soundlist command 2 years ago
Alibek Omarov 8293bc91d4 engine: client: sound: fix PickDynamicChannel to correctly find channel with minimum time left 2 years ago
Alibek Omarov fb0f184d6b engine: common: lib_common: fix offset by one UB 2 years ago
Alibek Omarov 58e95c7d6f engine: client: console: elinimate unneeded Sys_DoubleTime call in Con_DrawDebug 2 years ago
Alibek Omarov 7a5381e658 engine: common: mod_studio: fix uninitialized adj array 2 years ago
Alibek Omarov 375c06400c engine: server: avoid unaligned access in pfnMessageEnd 2 years ago
Alibek Omarov e481c86ba2 engine: client: console: fix NXPrintf newlines, small refactoring 2 years ago
Alibek Omarov 21b9f07323 engine: platform: sdl: remove legacy XASH_NANOGL macro from vid code, it's only relevant for ref_gl 2 years ago
Alibek Omarov 0bff62e696 engine: sprite: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2 years ago
Alibek Omarov 858597832d engine: alias: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2 years ago
Alibek Omarov f4069de7f2 engine: move SlerpBones, CalcBonePosition/Quaternion from engine to libpublic 2 years ago
Alibek Omarov 0984368a31 engine: server: GoldSrc compliant pfnServerExecute(), don't execute config.cfg for server! 2 years ago
Alibek Omarov f4961d9da7 engine: client: return empty string in pfnGetLevelName if no map is loaded yet 2 years ago
Alibek Omarov f42a174482 engine: client: empty current map name in CL_ClearState 2 years ago
Alibek Omarov 13bf607031 engine: client: call VidInit early in svc_serverdata parsing, GoldSrc compatibility 2 years ago
Alibek Omarov 3cfdb1213b engine: client: consolidate modern and legacy protocol parsing functions, if possible 2 years ago
Alibek Omarov fccf044976 engine: initialize network buffers used on player connect and after 2 years ago
Alibek Omarov c23396f533 engine: client: keys: hardcode K_START_BUTTON as escape button, cancelselect doesn't exist anymore and many games seems to use this button for menu access, and back for pause 2 years ago
Alibek Omarov 33c9f7118b engine: platform: sdl: sanitize buttons/axes from SDL, add ABXY->BAYX swap for NSwitch 2 years ago
Alibek Omarov c741ec223f engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header 2 years ago
Alibek Omarov d6d98bd297 engine: platform: sdl: minor style changes 2 years ago
Alibek Omarov 5e1b5d89f7 engine: client: console: allow opening OSK and existing console with gamepads for all platforms 2 years ago
Alibek Omarov a0edfd28b2 engine: common: host: use DEFAULT_ALLOWCONSOLE macro to set default console state 2 years ago
Alibek Omarov b5b6b8b785 engine: network: fix some unitialized sockaddr_storage's 2 years ago
fgsfds b2cc96cf0d scripts: wscript: nswitch: do the libstdc++ hack right before build to not pollute the environment 2 years ago
fgsfds 69607d7890 nswitch: do not link libstdc++ into dynamic libraries 2 years ago
Alibek Omarov 5ba2449d10 engine: common: static-ify functions in mod_studio.c 2 years ago