Xash3D FWGS engine.
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Alibek Omarov 13bf607031 engine: client: call VidInit early in svc_serverdata parsing, GoldSrc compatibility 2 years ago
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client engine: client: call VidInit early in svc_serverdata parsing, GoldSrc compatibility 2 years ago
common engine: client: consolidate modern and legacy protocol parsing functions, if possible 2 years ago
platform engine: platform: sdl: sanitize buttons/axes from SDL, add ABXY->BAYX swap for NSwitch 2 years ago
server engine: initialize network buffers used on player connect and after 2 years ago
alias.h
anorms.h
cdll_exp.h
cdll_int.h
cursor_type.h
custom.h
customentity.h
edict.h
eiface.h
key_modifiers.h
keydefs.h engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header 2 years ago
menu_int.h
mobility_int.h
physint.h
progdefs.h
ref_api.h engine: ref: remove direction vectors from Ref API, renderers calculate them from viewangles to local data anyway 2 years ago
sequence.h
shake.h
sprite.h
studio.h
vgui_api.h engine: vgui: add EnableTextInput to the API 2 years ago
warpsin.h
wscript scripts: wscript: nswitch: do the libstdc++ hack right before build to not pollute the environment 2 years ago