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engine: psvita: implement Sys_NewInstance

pull/2/head
fgsfds 2 years ago committed by Alibek Omarov
parent
commit
287688d985
  1. 15
      engine/common/system.c

15
engine/common/system.c

@ -591,7 +591,20 @@ qboolean Sys_NewInstance( const char *gamedir ) @@ -591,7 +591,20 @@ qboolean Sys_NewInstance( const char *gamedir )
envSetNextLoad( exe, newargs );
exit( 0 );
#elif XASH_PSVITA
fprintf( stderr, "Sys_NewInstance( %s ): not implemented yet\n", gamedir );
const char *exe = "app0:/eboot.bin";
char newgamedir[256];
char *newargv[4];
int newargc = 0;
// make a copy of the gamedir name just in case
Q_strncpy( newgamedir, gamedir, sizeof( newgamedir ) );
// TODO: carry over the old args
newargv[newargc++] = host.argv[0]; // this is not usually the executable path
newargv[newargc++] = (char *)"-game";
newargv[newargc++] = newgamedir;
newargv[newargc] = NULL;
// just restart the entire thing
Host_Shutdown( );
sceAppMgrLoadExec( exe, newargv, NULL );
exit( 0 );
#else
int i = 0;

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