Xash3D FWGS engine.
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Alibek Omarov 1274fa13c8 engine: common: cmd: slightly simplify apropos taking all arguments and checking for filtering symbols 2 years ago
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client engine: client: fix multiline CenterPrint 2 years ago
common engine: common: cmd: slightly simplify apropos taking all arguments and checking for filtering symbols 2 years ago
platform engine: platform: sdl: remove legacy XASH_NANOGL macro from vid code, it's only relevant for ref_gl 2 years ago
server engine: server: fix call to non existent function, in this tree it's called IsMasterAdr 2 years ago
alias.h engine: alias: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2 years ago
anorms.h
cdll_exp.h
cdll_int.h
cursor_type.h engine: client: extended VGUI API interface 3 years ago
custom.h
customentity.h
edict.h
eiface.h engine: server: make PEntityOfEntIndex bug-compatible with GoldSrc 3 years ago
key_modifiers.h engine: platform: added Platform_GetKeyModifiers 3 years ago
keydefs.h engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header 2 years ago
menu_int.h engine: client: gameui: add new NET_CompareAdrSort function to menu API 2 years ago
mobility_int.h engine: add safe ParseFile to client MobilityAPI 3 years ago
physint.h engine: use GCC provided offsetof implementation 3 years ago
progdefs.h
ref_api.h engine: move SlerpBones, CalcBonePosition/Quaternion from engine to libpublic 2 years ago
sequence.h
shake.h
sprite.h engine: sprite: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks 2 years ago
studio.h
vgui_api.h engine: vgui: add EnableTextInput to the API 2 years ago
warpsin.h
wscript scripts: wscript: nswitch: do the libstdc++ hack right before build to not pollute the environment 2 years ago