144 Commits (21c828ee40db268f2e26b80e1c949dee71a0230a)

Author SHA1 Message Date
Alibek Omarov b5f02324a6 engine: add basic sounds.lst implementation 6 months ago
Alibek Omarov 33da68b013 engine: client: move reseting gamma changed flag to the end of the frame for custom renderers 6 months ago
Alibek Omarov 8c61a2f021 engine: server: cleanup server.h header from unused functions prototypes 6 months ago
Alibek Omarov 2b6a550405 engine: clean up common.h header from unused function prototypes, or move them to appropriate header or C file 6 months ago
Alibek Omarov df6546d5b1 engine: client: add new gamma implementation 7 months ago
Alibek Omarov ce73838f1b engine: add a function that validates requested features bits 7 months ago
Alibek Omarov a3c9538d12 engine: client: add support for new PARMs 7 months ago
Alibek Omarov 96f7f5457d engine: print all supported and enabled features 7 months ago
Alibek Omarov 36c2f9e9f2 engine: refactor rcon redirect, don't make it depend on global object 7 months ago
Alibek Omarov 683c4874f8 common: add ALLOC_CHECK macro that enables attribute alloc_size on GCC that allows to prevent suspicious allocation sizes 8 months ago
Alibek Omarov 597429cf41 engine, filesystem: unify GetNativeObject between all the APIs. Allow getting filesystem APIs through GetNativeObject 9 months ago
Alibek Omarov d8b261370a engine: common: do not probe server to collect cvars for game.cfg (CHECK THIS) 9 months ago
Alibek Omarov aee99f6094 engine: don't release DLL that wasn't loaded during settings.scr parsing. This should be deleted as soon as possible! 12 months ago
Alibek Omarov 40e248aa63 engine: common: remove unused tentlist_t definition 1 year ago
Alibek Omarov 7e06d049f5 engine: common: static-ize common.c functions, set GAME_EXPORT to API functions 1 year ago
Alibek Omarov 6b223f1325 engine: server: static-ize functions in sv_game. Set GAME_EXPORT attribute to server GameAPI functions 1 year ago
Alibek Omarov 9e0d389d9e engine: server: moved server cvars to static allocation 1 year ago
Alibek Omarov 214fc7e827 engine: common: move host cvars to static allocation 1 year ago
Alibek Omarov 1ee01163b7 engine: client: move scrn cvars to static allocation 1 year ago
Alibek Omarov 5d7d5319fd engine: move ref cvars to static allocation 1 year ago
Alibek Omarov 19582cdf11 engine: simplify force version drawing logic 1 year ago
Alibek Omarov 4005ef831a engine: common: remove unused IsBackgroundMap/Demo calls, remove unused gamma function 1 year ago
Alibek Omarov 01e0542223 engine: server: move master announce logic to masterlist, keep unique heartbeat challenge and heartbeat timer for each master 1 year ago
SNMetamorph 714b4f45e4 engine: common: added COM_GetResourceTypeName function 1 year ago
SNMetamorph 68be8157ea engine: common: soundlib: added Sound_SupportedFileFormat function 1 year ago
Alibek Omarov b12b2aaf79 engine: common: cmd: add Cbuf_AddTextf wrapper 1 year ago
Alibek Omarov fb6e310eab public: move va() function back to engine, it's not recommended to use in shared modules 1 year ago
Andrey Akhmichin 3299999f3d engine: common: add printf-like version of Info_SetValueForKey function. 1 year ago
Alibek Omarov 0984368a31 engine: server: GoldSrc compliant pfnServerExecute(), don't execute config.cfg for server! 1 year ago
Alibek Omarov 0bec78a958 engine: client: make few function between pmove and client interface shared, remove unused CL_PointContents wrapper 2 years ago
Alibek Omarov 4cb109abe0 engine: make playermove funcs truly shared between client and server 2 years ago
Alibek Omarov a3ef6c955c engine: don't double register rcon_password cvar 2 years ago
Alibek Omarov 7d0d6b8e0d engine: common: host: implement adaptive sleeptime, log time to first time for debug purposes 2 years ago
Alibek Omarov d13f7f06e4 engine: fix framerate being capped to 60FPS with vsync, remove vid_displayfrequency cvar. Never sleep with vsync or timedemo, for accuracy 2 years ago
Alibek Omarov 1a09d297ee engine: minimize SetCursorType calls count 2 years ago
Alibek Omarov 01a3321d63 engine: client: only accept server list from master servers (thanks @tyabus for idea) 2 years ago
Alibek Omarov 6e864e4f8f engine: introduce bug compatibility levels 2 years ago
Alibek Omarov 314672d82c engine: client: fix invalid playerinfo being accessed by renderer 2 years ago
Alibek Omarov d6dfeaeba7 engine: fix searching filesystem_stdio on mobile platforms 2 years ago
Alibek Omarov 3d5aa7c20c engine: remove mistakingly placed NORETURN attributes 2 years ago
Alibek Omarov 5e4fc64430 filesystem: introduce new module, based on engine filesystem. 2 years ago
Alibek Omarov 12ea6dcfd7 public: move build.c from engine to public library, in preparation of filesystem_stdio merge 2 years ago
Alibek Omarov a41f8cb01b engine: move version strings to com_strings.h file, in preparation of filesystem_stdio branch merge 2 years ago
Alibek Omarov 86a777880f engine: common: mark AbortCurrentFrame as NORETURN, fix noreturn warnings 2 years ago
Alibek Omarov 924e895753 engine: common: set Host_Error and Sys_Error as NORETURN 2 years ago
Alibek Omarov 51526948c0 engine: server: make PEntityOfEntIndex bug-compatible with GoldSrc 2 years ago
Alibek Omarov 85f99c723a engine: add sys_timescale implementation 2 years ago
Alibek Omarov 203afda053 engine: add render_picbutton_text flag to use mainui_cpp font renderer for rendering WON buttons 2 years ago
Alibek Omarov e0efe0aa23 engine: remove emboss filter. There seems no real use for it. 3 years ago
Alibek Omarov 508eb7ab5f engine: restore command escaping 3 years ago