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https://github.com/YGGverse/xash3d-fwgs.git
synced 2025-01-29 08:14:15 +00:00
engine: common: remove unused IsBackgroundMap/Demo calls, remove unused gamma function
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@ -150,16 +150,6 @@ qboolean CL_DisableVisibility( void )
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return cls.envshot_disable_vis;
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}
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qboolean CL_IsBackgroundDemo( void )
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{
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return ( cls.demoplayback && cls.demonum != -1 );
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}
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qboolean CL_IsBackgroundMap( void )
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{
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return ( cl.background && !cls.demoplayback );
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}
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char *CL_Userinfo( void )
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{
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return cls.userinfo;
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@ -780,8 +780,6 @@ int SV_GetMaxClients( void );
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qboolean CL_IsRecordDemo( void );
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qboolean CL_IsTimeDemo( void );
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qboolean CL_IsPlaybackDemo( void );
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qboolean CL_IsBackgroundDemo( void );
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qboolean CL_IsBackgroundMap( void );
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qboolean SV_Initialized( void );
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qboolean CL_LoadProgs( const char *name );
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void CL_ProcessFile( qboolean successfully_received, const char *filename );
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@ -860,7 +858,6 @@ void S_StopAllSounds( qboolean ambient );
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// gamma routines
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void BuildGammaTable( float gamma, float brightness );
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byte LightToTexGamma( byte b );
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byte TextureToGamma( byte b );
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//
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// identification.c
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@ -70,16 +70,6 @@ qboolean CL_DisableVisibility( void )
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return false;
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}
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qboolean CL_IsBackgroundDemo( void )
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{
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return false;
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}
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qboolean CL_IsBackgroundMap( void )
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{
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return false;
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}
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void CL_Init( void )
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{
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@ -20,7 +20,6 @@ GNU General Public License for more details.
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//-----------------------------------------------------------------------------
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// Gamma conversion support
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//-----------------------------------------------------------------------------
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static byte texgammatable[256]; // palette is sent through this to convert to screen gamma
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static byte lightgammatable[256];
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static int lineargammatable[1024];
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static int screengammatable[1024];
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@ -60,13 +59,6 @@ void BuildGammaTable( float lightgamma, float brightness )
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lightgammatable[i] = bound( 0, inf, 255 );
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}
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for( i = 0; i < 256; i++ )
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{
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f = 255.0f * pow(( float )i / 255.0f, TEXGAMMA );
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inf = (int)(f + 0.5f);
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texgammatable[i] = bound( 0, inf, 255 );
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}
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for( i = 0; i < 1024; i++ )
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{
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// convert from screen gamma space to linear space
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@ -84,11 +76,3 @@ byte LightToTexGamma( byte b )
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else
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return lightgammatable[b];
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}
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byte TextureToGamma( byte b )
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{
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if( FBitSet( host.features, ENGINE_LINEAR_GAMMA_SPACE ))
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return b;
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else
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return texgammatable[b];
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}
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