723 Commits (16cc0ca0fe19f0b424b562b11fafa684f4c3f9c7)

Author SHA1 Message Date
Alibek Omarov 0aa8a2891c engine: client: add gles3compat to renderers list 1 year ago
Alibek Omarov cfc7b35927 engine: client: don't leave the user without mouse cursor if they enabled m_ignore 1 year ago
Alibek Omarov e21fa4a910 engine: add cvar r_refdll_loaded to indicate currently loaded renderer (for menu options and etc) 1 year ago
Alibek Omarov 597429cf41 engine, filesystem: unify GetNativeObject between all the APIs. Allow getting filesystem APIs through GetNativeObject 1 year ago
Alibek Omarov 5ea074a1fd engine: fix build issues pointed by @Velaron 1 year ago
Alibek Omarov cff276db71 engine: client: mod_dbghulls: reduce dependency on global loadmodel pointer 1 year ago
Alibek Omarov 30d1492b93 engine: remove Set/GetCurrentLoadingModel from RefAPI 1 year ago
Alibek Omarov a2c9ac5b1f engine: client: disable server DLL probe for GameUI, check it's existence instead 1 year ago
Alibek Omarov 279cec5ae9 engine: rename cl/sv_allowdownload for GoldSrc compatibility 1 year ago
Alibek Omarov 6f6ddbce28 engine: add argument -timedemo that makes engine run timedemo and exit 1 year ago
Alibek Omarov 4cb425d2bb engine: console: do not draw console and do not draw notify in timedemo 1 year ago
Alibek Omarov 3ac8ad9484 engine: fixup endianness found by -Werror=strict-aliasing in old armv7hf compiler (d259421111289af3b49c055150e02213f39075a6) 1 year ago
mittorn dcb3da53b0 engine/client: fallback to defaults in touch_reloadconfig if config not exist 1 year ago
mittorn e68b19ed1a engine/client: handle touch config aspect ratio, try correctly handle touch aspect on resizeable windows 1 year ago
mittorn 14c7a84482 engine/client: always save touch config if it was resetted manually (helps after writing broken/empty config) 1 year ago
mittorn 1bfb6c560a platform/sdl: add check for missing hint defines 1 year ago
mittorn fb95cc9a97 engine/client: respect m_ignore in mouse client code as grabbing window breaks touch input 1 year ago
mittorn b949da291e engine: fix strict aliasing issues found by an old armv7hf compiler 1 year ago
Alibek Omarov 7d61b5317c engine: client: add random key to the query, so we can validate master server response 1 year ago
Alibek Omarov 201258dc9e engine: client: allow passing additional filter through internetservers command arguments 1 year ago
Alibek Omarov 0330569537 engine: client: remove master server queries from NetAPI, they are never used by mods 1 year ago
Alibek Omarov 5501ca927a engine: client: respect cl_allow_download and cl_download_ingame for legacy servers 1 year ago
Alibek Omarov 33be1b7591 engine: client: let time flow in Xash demos 1 year ago
Alibek Omarov 1e43cb734b engine: client: add definitions for borderless fullscreen mode 1 year ago
Alibek Omarov cb19fa2f6d engine: client: restore window maximized state after engine restart 1 year ago
Alibek Omarov 73fcb84b62 engine: client: console: remove unneeded return from Con_DrawConsoleLen 1 year ago
Alibek Omarov 3584d3d1a6 engine: client: yet another BloodStream fix, normalize input velocity vector 1 year ago
Alibek Omarov e95139af94 engine: client: avoid unneeded comparisons in CL_UpdateFlashlight 1 year ago
Alibek Omarov 962f88d31b engine: client: use physents for flashlight tracing, as GoldSrc does 1 year ago
Alibek Omarov bee35a1873 engine: client: do not check screenshots in base directory to guess the name 1 year ago
Alibek Omarov 706ef65208 engine: client: make unprefixed important userinfo cvars filterable, so servers won't be able to change them, for security 1 year ago
Alibek Omarov 435b95fc5a engine: client: don't write download notify outside of window 1 year ago
Alibek Omarov 3168e5ccf0 wscript: add an option to request and accept any servers 1 year ago
Alibek Omarov 08a2d431da engine: client: cl_qparse: refactor quake baseline parser, so we don't call memset for nothing 1 year ago
Alibek Omarov 87a56a5fa1 engine: client: initialize netadr_t structure in LAN games scan 1 year ago
Alibek Omarov e23580c1de engine: remove czeror sequence parser 1 year ago
Alibek Omarov a07f81820c engine: client: ref_common: fix missing newline in Host_Error 1 year ago
Alibek Omarov 6461fa5042 engine: client: make ref params static so client.dll can save address of it and don't trigger ASan 1 year ago
Alibek Omarov 36ff819daf engine: client: fix heap-buffer-overflow in remap when we switch model that have more remap textures than previous 1 year ago
Alibek Omarov a862446072 engine: client: restore cl_trace_events from old engine branch 1 year ago
Alibek Omarov 8d04ae8802 engine: client: fix appending extra .dem in record command 1 year ago
Alibek Omarov 0de0615eeb engine: client: implement map CRC32 checking on client side 1 year ago
Alibek Omarov ca134a85ee engine: client: make it more obvious that CL_InitEdicts depends on maxclients value 1 year ago
Alibek Omarov 00765f1ff2 engine: client: cl_parse_48: add a temporary hack to avoid the lag issues after changelevel on legacy servers 1 year ago
Alibek Omarov 547a862024 engine: client: split protocol 48 support to separate file 1 year ago
Alibek Omarov 7e06d049f5 engine: common: static-ize common.c functions, set GAME_EXPORT to API functions 1 year ago
Alibek Omarov 6b223f1325 engine: server: static-ize functions in sv_game. Set GAME_EXPORT attribute to server GameAPI functions 1 year ago
Alibek Omarov 450f77443d engine: client: ignore some out of band packets if we're not connecting to server 1 year ago
Alibek Omarov ef663a8790 engine: partially remove legacy Android port, in preparation of new port merge 1 year ago
Alibek Omarov 70b26a13c2 engine: allow ref dlls to use convar_t 1 year ago