mittorn
14c7a84482
engine/client: always save touch config if it was resetted manually (helps after writing broken/empty config)
1 year ago
mittorn
bee81e9723
engine: Make SDL_GetBasePath error not fatal
1 year ago
mittorn
1bfb6c560a
platform/sdl: add check for missing hint defines
1 year ago
mittorn
24d6f1788a
platform/sdl: workaround ubuntu SDL2 bug preventing resolving any extensions on EGL
1 year ago
mittorn
fb95cc9a97
engine/client: respect m_ignore in mouse client code as grabbing window breaks touch input
1 year ago
mittorn
b949da291e
engine: fix strict aliasing issues found by an old armv7hf compiler
1 year ago
Alibek Omarov
2ecbe5b67e
engine: add testing master server at mentality.rip:27011
1 year ago
Alibek Omarov
7d61b5317c
engine: client: add random key to the query, so we can validate master server response
1 year ago
Alibek Omarov
201258dc9e
engine: client: allow passing additional filter through internetservers command arguments
1 year ago
Alibek Omarov
0330569537
engine: client: remove master server queries from NetAPI, they are never used by mods
1 year ago
Alibek Omarov
2d79f3ef7a
engine: common: sys_con: enable writing build commit, os and arch to the engine.log
1 year ago
Ivan Avdeev
a251600c8a
engine: common: imagelib: add KTX2 support ( #1455 )
...
* engine: common: imagelib: add KTX2 support
Adds basic KTX2 support for a few compressed formats. KTX2 essentially
is a Vulkan-centric texture format that supports literally hundreds of
pixel formats.
For now only support for these is added:
- `VK_FORMAT_BC4_UNORM_BLOCK`
- `VK_FORMAT_BC4_SNORM_BLOCK`
- `VK_FORMAT_BC5_UNORM_BLOCK`
- `VK_FORMAT_BC5_SNORM_BLOCK`
- `VK_FORMAT_BC6H_UFLOAT_BLOCK`
- `VK_FORMAT_BC6H_SFLOAT_BLOCK`
- `VK_FORMAT_BC7_UNORM_BLOCK`
- `VK_FORMAT_BC7_SRGB_BLOCK`
Adding more formats is relatively straightforward:
- Copy format definition from `VkFormat` enum in `vulkan_core.h`
- Add a new definition into `pixformat_t` enum.
- Add format size calculation into `Image_ComputeSize()`
While we're at it, also adds a few new formats to DDS:
- BC4_UNORM -- PF_BC4_UNSIGNED
- BC4_SNORM -- PF_BC4_SIGNED
- BC5_UNORM -- PF_BC5_UNSIGNED
- BC5_SNORM -- PF_BC5_SIGNED
- BC7 is expanded into BC7_UNORM and BC7_SRGB
ref_gl and ref_soft code is updated where it made sense. But not tested
really. Support for these formats has been tested with ref_vk.
* address spaces-vs-parentheses formatting where noticed
* parenthesize sizeofs
* move ktx2.h to imagelib as img_ktx2.h; massage it a bit
* use SetBits() instead of |=
* remove stale TODO comments
1 year ago
mittorn
6041bb0a43
platform/sdl: fix safegl
1 year ago
Alibek Omarov
5501ca927a
engine: client: respect cl_allow_download and cl_download_ingame for legacy servers
1 year ago
Alibek Omarov
33be1b7591
engine: client: let time flow in Xash demos
1 year ago
Alibek Omarov
4acd0e5304
engine: platform: sdl: grab input only in true fullscreen mode
1 year ago
Alibek Omarov
cb1063c305
engine: platform: sdl: fix qboolean to window_mode_t conversions
1 year ago
Alibek Omarov
59bfc8c32f
engine: platform: sdl: fix qboolean to window_mode_t conversions
1 year ago
Alibek Omarov
b58fbc0c94
engine: platform: linux: fix according to platform.h changes
1 year ago
Alibek Omarov
46f38c84b5
engine: platform: dos: fix according to platform.h changes
1 year ago
Alibek Omarov
99f290b622
engine: platform: sdl: support borderless mode, slight refactoring
1 year ago
Alibek Omarov
680ecfefab
engine: platform: pass desired window mode through R_ChangeDisplaySettings
1 year ago
Alibek Omarov
7222c74000
engine: host: expose new -borderless flag in command line help
1 year ago
Alibek Omarov
1e43cb734b
engine: client: add definitions for borderless fullscreen mode
1 year ago
Alibek Omarov
cb19fa2f6d
engine: client: restore window maximized state after engine restart
1 year ago
Alibek Omarov
73fcb84b62
engine: client: console: remove unneeded return from Con_DrawConsoleLen
1 year ago
Alibek Omarov
3584d3d1a6
engine: client: yet another BloodStream fix, normalize input velocity vector
1 year ago
Alibek Omarov
e95139af94
engine: client: avoid unneeded comparisons in CL_UpdateFlashlight
1 year ago
Alibek Omarov
962f88d31b
engine: client: use physents for flashlight tracing, as GoldSrc does
1 year ago
Alibek Omarov
34fa1b5ec8
engine: remove PORT_CLIENT, we should randomize client port by default, thus allowing easier connections from same IP address
1 year ago
Alibek Omarov
bee35a1873
engine: client: do not check screenshots in base directory to guess the name
1 year ago
Alibek Omarov
e4ae386964
engine: network: fix incorrect usage of qboolean, when it should be net_gai_state_t
1 year ago
Alibek Omarov
706ef65208
engine: client: make unprefixed important userinfo cvars filterable, so servers won't be able to change them, for security
1 year ago
Alibek Omarov
435b95fc5a
engine: client: don't write download notify outside of window
1 year ago
Alibek Omarov
aeece35291
engine: soundlib: mp3: fix check for Unicode in ID3v2.4 TXXX tag
1 year ago
Emil Tomczyk
abd7f3dca3
engine: crashhandler: changed register names for NetBSD x86 ( #1414 )
...
Probably also needs change for x86_64
1 year ago
Alibek Omarov
1c9f333420
engine: server: fix attempting to free pool instead of an allocated memory
1 year ago
Alibek Omarov
75e5da071c
engine: platform: win32: fix calculating RVAs for LLP64
1 year ago
Alibek Omarov
52bd923d9d
engine: server: use generic host pool for temporary string allocation in case of PhysicAPI
1 year ago
Alibek Omarov
ab5a9eec53
engine: soundlib: snd_mp3: fix extra-format-args
1 year ago
Alibek Omarov
88916fdac4
engine: ref_api: remove dead XASH_TEXTURE4 definition
1 year ago
Alibek Omarov
4ed562697b
engine: soundlib: fix sizeof parameter in previous commit, I'm an idiot
1 year ago
Alibek Omarov
64166c7d82
engine: soundlib: fix slashes in Sound_GetApproxWavePlayLen, as it can be called from game DLL
1 year ago
Alibek Omarov
0df89bddeb
engine: common: ipv6text: accept changes from upstream GameNetworkingSockets
1 year ago
Alibek Omarov
3168e5ccf0
wscript: add an option to request and accept any servers
1 year ago
Alibek Omarov
72fe214f49
engine: server: pre-process string before passing it to PhysicAPI AllocString, for compatibility with existing Xash3D games
1 year ago
Alibek Omarov
08a2d431da
engine: client: cl_qparse: refactor quake baseline parser, so we don't call memset for nothing
1 year ago
Alibek Omarov
9968b192c3
engine: server: fix buffer overflow in invalid Q_strncpy call
1 year ago
Alibek Omarov
79f2c69963
engine: soundlib: missing newline in warning message about truncated WAV file
1 year ago
Alibek Omarov
2067667c9c
engine: fix inverted check in DLL unloading in settings.scr parsing
...
Fixes: aee99f6094
1 year ago