1363 Commits (13bf607031c552ee81f0e78b7faca27db835990b)

Author SHA1 Message Date
Alibek Omarov 585ae28dd2 server: fix some int <> unsigned int conversions 4 years ago
Alibek Omarov a813be7d54 client: add cl_showpos 4 years ago
Alibek Omarov e77957bc81 client: decrease visibility of some cvars 4 years ago
Alibek Omarov ca84a1a10e engine: fix building with SDL older than 2.0.4 4 years ago
Alibek Omarov 58edfbc485 engine: move cvars that expected to exist by client.dll from render dll to engine 4 years ago
Alibek Omarov fa555c1f09 server: add hardcoded list of chapters for HL, BS and OF, same as GoldSrc 4 years ago
Andrey Akhmichin 75210b1ff6 engine: common: filesystem.c: add binary search for files from zip-archives. 4 years ago
Alibek Omarov b278751834 waf: upgrade to waifu 1.1.0 4 years ago
a1batross 3b192ca490 engine: sdl: don't free NULL vidmodes 4 years ago
SNMetamorph 56d5f08128 platform: win32: fixed crashes in COM_CheckLibraryDirectDependency 4 years ago
Alibek Omarov cf5ebd128c client: fix XASH_64BIT check 4 years ago
Ivan Avdeev 012d1fa8bd fix USE_MMAP usage 4 years ago
Ivan Avdeev 1b426b67e7 partially fix amd64 build on windows 4 years ago
SNMetamorph 8d50049db7 netgraph: fixed data usage graphs rendering 4 years ago
SNMetamorph cba9fb1a07 vid_common: added vid_mode cvar for proper working VideoModes menu in game settings 4 years ago
Alibek Omarov 8090db2e75 netgraph: change netgraph buffer size for low memory mode 4 years ago
Alibek Omarov d7b3c7b681 engine: proper order for XASH_LOW_MEMORY definitions 4 years ago
lewa_j 63c4b2748c platform: win32: sdl: Fix zombie processes after early Sys_Error on windows+sdl 4 years ago
Gleb Mazovetskiy c95e847890 Fix joystick trigger thresholds 4 years ago
Gleb Mazovetskiy 4daa7c23a0 SDL2 GameController: Map axes to engine explicitly 4 years ago
Gleb Mazovetskiy 3e8e751dc7 GameController: Add separate D-Pad bindings 4 years ago
Gleb Mazovetskiy 12b579bc34 Fix R_CollectRendererNames 4 years ago
Gleb Mazovetskiy 6d614e028a Fix COM_LibraryError newline handling 4 years ago
Gleb Mazovetskiy a234888d44 Remove DEFAULT_(ACCELERATED|SOFTWARE)_RENDERER 4 years ago
Gleb Mazovetskiy 5e0a0765ce Trim all trailing whitespace 4 years ago
Gleb Mazovetskiy 3af742f103 in_touch.c: Fix -Wpointer-to-int-cast 4 years ago
Gleb Mazovetskiy 9452a389a5 SDL GameController: Hotplug and multiple gamepads 4 years ago
Alibek Omarov 766ef84af4 engine: ref: try to bruteforce all available renderers if we're failed to load requested one 4 years ago
Alibek Omarov 61fe9fd1fe engine: fix some left shifts on signed integers 4 years ago
Gleb Mazovetskiy 33ba1f25f3 sys_linux.c: Increase buffer size for /proc/self/status 4 years ago
Gleb Mazovetskiy 2106eef4b2 system.c: Fix `Sys_Warn/Error` text buffer sizes 4 years ago
Andrey Akhmichin 1332381e2d engine: server: simplified strings operations. 4 years ago
Andrey Akhmichin 5aef09ce5d engine: client: simplified strings operations. 4 years ago
Gleb Mazovetskiy 69e15e9c7b gl4es: Fix `so` name and add to renderer collector 4 years ago
Gleb Mazovetskiy 5a36a26dd1 Fix SDL_GAMECONTROLLER handling 4 years ago
mittorn 7b127c23f5 client: fix vgui leaving text input move enabled (breaks CTRL in SDL2) 4 years ago
Andrey Akhmichin abd9778ef3 engine: common: simplified strings operations. 4 years ago
Andrey Akhmichin cdcd139171 engine: studio.h: rename unused fields as "unused". 4 years ago
Andrey Akhmichin 88e1780c68 engine: studio.h: use vec_t instead of float. 4 years ago
Andrey Akhmichin 68e10d7b53 engine: studio.h: use C99 types. 4 years ago
Andrey Akhmichin 378b655cd2 engine: studio.h: add Paranoia 2: The Savior structures and macros. 4 years ago
Andrey Akhmichin c53985c0bc engine: common: imagelib: img_tga.c: refactor Targa encoder. 4 years ago
Alibek Omarov 2aaa6c6e04 public: build: add ARMv8 32-bit support, in case of someone actually uses it 4 years ago
Alibek Omarov 80a5c53cb2 engine: client: move ref state updating into standalone function 4 years ago
Agent Agrimar e4a71afe63 engine: client: update the ref state before R_NewMap is called 4 years ago
Logan 5cdb35f508 Pass cl.viewentity into S_StartSound for pfnPlaySoundByNameAtLocation 4 years ago
Velaron 03668116d7 platform: win32: COM_CheckLibraryDirectDependency fixes 4 years ago
Velaron f3d8a2bcb0 client: vgui: don't fail if client path not given 4 years ago
Velaron 09ae961221 remove platform-specific macros 4 years ago
Velaron d015e97eae engine: client: m_rawinput support on windows 4 years ago