3381 Commits (132c9de1423ec062ea576f0169ebbce737ebd2eb)
 

Author SHA1 Message Date
Alibek Omarov bd969f3594 wscript: fix system opus detection, it didn't compile due to nonnull argument 1 year ago
Alibek Omarov fb87d7c0b3 readme: wording, add icon, add donate.md link [skip ci] 1 year ago
Alibek Omarov a69fc87940 Documentation: donate: add sponsorship information 1 year ago
Alibek Omarov e481e1d73e ref: gl: enable GL waves with r_ripple 1 year ago
Alibek Omarov 6c0eed1b2b ref: gl: allow viewing water textures in their full glory with enabled r_ripple 2 1 year ago
Alibek Omarov a6c67fdf9f ref: gl: upload only part of texture we're using, i.e. 64x64 for 64x64, 128x128 for 128x128 1 year ago
Alibek Omarov 03f838e37e mainui: update 1 year ago
Alibek Omarov e21fa4a910 engine: add cvar r_refdll_loaded to indicate currently loaded renderer (for menu options and etc) 1 year ago
Alibek Omarov 46889ed453 ref: gl: libc rand() does better job at randomizing 1 year ago
Alibek Omarov 882fcc152c ref: gl: always scale down texture to 64x64, like sw.dll does 1 year ago
Alibek Omarov a41902bd46 engine: mod_bmodel: detect water textures by texture name like LoadSurfaces does 1 year ago
Alibek Omarov a6af32dafd ref: gl: connect ripply water to others parts of renderer (init, reset, animation and rendering) 1 year ago
Alibek Omarov d6dfb83be7 ref: gl: ripply water implementation (bugfixed version from my Quake-2 patches) 1 year ago
Alibek Omarov 597429cf41 engine, filesystem: unify GetNativeObject between all the APIs. Allow getting filesystem APIs through GetNativeObject 1 year ago
Alibek Omarov 5ea074a1fd engine: fix build issues pointed by @Velaron 1 year ago
Alibek Omarov 29c9393da3 wscript: enable faster builds with gccdeps/msvcdeps 1 year ago
Alibek Omarov bf6829189e wscript: move XASH_BUILD_COMMIT definition to libpublic, as this is the only place where it's used, for faster builds 1 year ago
Alibek Omarov a62a9429c9 engine: launcher: remove Windows code from single binary launcher, as Windows completely supports running from external launcher and don't need dedicated builds 1 year ago
mittorn f2c080e736 gl2shim: fix broken matrix update when fog attribute enabled (32 bit shift overflow) 1 year ago
Alibek Omarov ea55e78855 ref: _inline -> static 1 year ago
Alibek Omarov f7c536b81c engine: server: allow loading maps from subdirectories as this is used by some Half-Life mods 1 year ago
Alibek Omarov 6c40104c66 public: better fix for ExtractFilePath 1 year ago
Alibek Omarov 4d7d592918 engine: mod_bmodel: completely get rid of global loadmodel pointer 1 year ago
Alibek Omarov c5e91f299b engine: mod_studio: reduce dependency on global loadmodel pointer, make it private for brush model loader 1 year ago
Alibek Omarov cff276db71 engine: client: mod_dbghulls: reduce dependency on global loadmodel pointer 1 year ago
Alibek Omarov 30d1492b93 engine: remove Set/GetCurrentLoadingModel from RefAPI 1 year ago
Alibek Omarov f07eea5073 engine: server: allow server unloading for Win32 targets until we figure out the issues with MetaMod 1 year ago
Alibek Omarov fe407fbe00 public: workaround when empty string is passed to COM_ExtractFilePath (should make safe COM_ExtractFilePath) 1 year ago
Alibek Omarov 78bc177e05 engine: server: remove unused host struct field 1 year ago
Alibek Omarov 8fb908e3d4 engine: server: disable SV_UnloadProgs, only call it when shutting down engine 1 year ago
Alibek Omarov d8b261370a engine: common: do not probe server to collect cvars for game.cfg (CHECK THIS) 1 year ago
Alibek Omarov a2c9ac5b1f engine: client: disable server DLL probe for GameUI, check it's existence instead 1 year ago
Alibek Omarov 7f9025e178 engine: server: sv_pmove: use model name for physent name to avoid crash when classname isn't initialized yet 1 year ago
Alibek Omarov 8647110a10 Revert "engine: wscript: move libasound uselib under linux condition, as the ALSA interface is only relevant for Linux" 1 year ago
Alibek Omarov 48e44f0057 engine: wscript: move libasound uselib under linux condition, as the ALSA interface is only relevant for Linux 1 year ago
Alibek Omarov e3934af7d1 wscript: always load cmakelists generation tool 1 year ago
Alibek Omarov a5ee631191 engine: server: sv_game: disable searching closer to server library memory region for Android 1 year ago
Alibek Omarov ce39255ef0 engine: host: set rootdir on Android SDL port 1 year ago
Alibek Omarov 5aac5d2a52 filesystem: VFileSystem009: add pathid support to RemoveFile method 1 year ago
Alibek Omarov 061b50404d engine: server: register dummy cvar sv_allow_dlfile for GoldSrc compatibility 1 year ago
Alibek Omarov 279cec5ae9 engine: rename cl/sv_allowdownload for GoldSrc compatibility 1 year ago
Alibek Omarov 83a5648335 filesystem: only allow setting true or false for boolean type keys in gameinfo/liblist.gam 1 year ago
Alibek Omarov a8fc9a4c5a waf: update to latest waifu 1 year ago
Alibek Omarov 6f6ddbce28 engine: add argument -timedemo that makes engine run timedemo and exit 1 year ago
Alibek Omarov 4cb425d2bb engine: console: do not draw console and do not draw notify in timedemo 1 year ago
mittorn bf5fd40d64 gl2shim: workaround empty rgb5/rgb8 textures 1 year ago
mittorn 6bc613bdb4 ref_gl: force gles2 on non-nanogl until we support gles1 directly 1 year ago
mittorn a982562658 ref_gl: Fix missing DebugOutput functions on GLES 1 year ago
Alibek Omarov 96a9172e36 engine: platform: sdl: check that we're handling SDL errors according to it's documentation 1 year ago
Alibek Omarov 34d7664342 ref: gl: disable TGA flip for detail textures, GoldSrc ignores it, so we will too 1 year ago