226 Commits (131ad9c79028853774bedf2c9cdc7d57384df3c7)

Author SHA1 Message Date
Alibek Omarov 82a2d272ad ref: gl: use direct host.features instead of PARM_FEATURES 11 months ago
Alibek Omarov 59ddfb787f ref: soft: remove GetPredictedOrigin() call 11 months ago
Alibek Omarov acdf1da995 ref: soft: remove GetMoveVars() call 11 months ago
Alibek Omarov f1cdab91eb ref: soft: remove usage of PARM_VIEWENT_INDEX and PARM_PLAYER_INDEX 11 months ago
Alibek Omarov 05d5abe4db ref: soft: remove usage of PARM_MAX_CLIENTS 11 months ago
Alibek Omarov 44e017a410 ref: soft: convert to usage of ref_host_t to get real engine time 11 months ago
Alibek Omarov 64f3884f23 ref: soft: convert to usage of ref_client_t to get client time 11 months ago
Alibek Omarov 6386782674 ref: soft: acquire engine pointers 11 months ago
Alibek Omarov 8084687e50 ref: gl: remove GetPredictedOrigin call 11 months ago
Alibek Omarov 6c16de55c0 ref: gl: remove GetMoveVars() call 11 months ago
Alibek Omarov 537237ef62 ref: gl: remove usage of PARM_VIEWENT_INDEX and PARM_PLAYER_INDEX 11 months ago
Alibek Omarov 4dfc3f34cb ref: gl: remove usage of PARM_MAX_CLIENTS 11 months ago
Alibek Omarov d22bbb4213 ref: gl: remove usage of PARM_WORLD_VERSION 11 months ago
Alibek Omarov 0e3b14e9a5 ref: gl: remove usage of PARM_NUMMODELS 11 months ago
Alibek Omarov afb0540aa3 ref: gl: convert to usage of ref_host_t to get real engine time 11 months ago
Alibek Omarov 4d802d8901 ref: gl: convert to usage of ref_client_t to get client time 11 months ago
Alibek Omarov 6a4bf4965f ref: gl: acquire engine pointers 11 months ago
mittorn a488f79852 ref_gl: workaround freezes on adreno with vbo on dlighted decals 11 months ago
Alibek Omarov b290046503 ref: gl: remove hidden parm -gl-allow-vbo-dontuse needed to activate VBO renderer 11 months ago
Dmitry Toroshchin e8409cee8b ref_gl: vbo: do not do zero-length drawcalls (fix glError on vivante) 11 months ago
mittorn 1d4d355b38 ref_gl: vbo: fix binding garbade texture after changelevel, fix wpoly counter 11 months ago
mittorn dfe12535a5 ref_gl: vbo: disable R_TextureRandomTiling implementation until will be fixed 11 months ago
mittorn 74946100f1 ref_gl: fix not restoring static lightmap after decals 11 months ago
mittorn 9a1717915c ref_gl: vbo: apply a1batross's patch for uint index switch 11 months ago
mittorn 3691eb6e48 ref_gl: vbo: fix incorrect lightmap index, optimize loading maps with very big lightmap count, fix clouds drawing after VBO 11 months ago
mittorn 3bb7471fd3 ref_gl: vbo: fix lightmap0 processing, remove ilightmap 11 months ago
mittorn 74e09ddb12 ref_gl: change state management in vbo renderer 11 months ago
mittorn 6b73d056b2 ref_gl: vbo dlights refactiring 11 months ago
mittorn 3e7847551a ref_gl: add ability to skip uploading unused data (disabled) 11 months ago
mittorn 91d92935fa ref_gl: try avoid gpu locking on dlights in vbo renderer 11 months ago
mittorn eff033298a ref_gl: disable singlepass detail renderer, use correct fog color multipliers in VBO 11 months ago
mittorn 3a8f4961bc ref_gl: fix rarely broken texturechain on some big maps 11 months ago
mittorn b81f94518a ref_gl: fix out-by-one when all lightstyles are used. Also fix broken in this case in vbo after previous fix 11 months ago
Alibek Omarov a7e84230c3 ref: gl: use world version to enable large lightmaps for BSP2 automatically 11 months ago
Alibek Omarov 21797f9ac8 ref: gl: fix solor to color 12 months ago
mittorn c800b34cd4 ref_api: add R_Flush method 12 months ago
Alibek Omarov 26d229c8ca engine, ref: RefAPI 5. Simplify remap calls 12 months ago
Alibek Omarov 9c66e86be1 engine, ref: RefAPI 5. Remove unused calls 12 months ago
Alibek Omarov 7e9f87de2d engine, ref: eliminate calls to global arrays, instead store array pointers at renderer side 12 months ago
Alibek Omarov 255773b4de ref: gl: remove useless calls to glGetString if we're running under GL4ES 12 months ago
Alibek Omarov 5b73a788da ref: gl: disable unused variable warning for GL functions defintions 12 months ago
Alibek Omarov 08dbfc45d3 ref: gl: refactor getting edge position, texture and lightmap coords 12 months ago
Andrey Akhmichin 16cc0ca0fe ref: gl: gl2_shim: replace "malloc.h" header with ALLOCA_H macro. 1 year ago
Alibek Omarov e481e1d73e ref: gl: enable GL waves with r_ripple 1 year ago
Alibek Omarov 6c0eed1b2b ref: gl: allow viewing water textures in their full glory with enabled r_ripple 2 1 year ago
Alibek Omarov a6c67fdf9f ref: gl: upload only part of texture we're using, i.e. 64x64 for 64x64, 128x128 for 128x128 1 year ago
Alibek Omarov 46889ed453 ref: gl: libc rand() does better job at randomizing 1 year ago
Alibek Omarov 882fcc152c ref: gl: always scale down texture to 64x64, like sw.dll does 1 year ago
Alibek Omarov a6af32dafd ref: gl: connect ripply water to others parts of renderer (init, reset, animation and rendering) 1 year ago
Alibek Omarov d6dfb83be7 ref: gl: ripply water implementation (bugfixed version from my Quake-2 patches) 1 year ago