Alibek Omarov
46889ed453
ref: gl: libc rand() does better job at randomizing
2023-10-31 21:52:00 +03:00
Alibek Omarov
882fcc152c
ref: gl: always scale down texture to 64x64, like sw.dll does
2023-10-31 21:52:00 +03:00
Alibek Omarov
a6af32dafd
ref: gl: connect ripply water to others parts of renderer (init, reset, animation and rendering)
2023-10-31 21:52:00 +03:00
Alibek Omarov
d6dfb83be7
ref: gl: ripply water implementation (bugfixed version from my Quake-2 patches)
2023-10-31 21:52:00 +03:00
mittorn
f2c080e736
gl2shim: fix broken matrix update when fog attribute enabled (32 bit shift overflow)
2023-10-30 22:34:34 +03:00
Alibek Omarov
ea55e78855
ref: _inline -> static
2023-10-29 23:38:43 +03:00
Alibek Omarov
30d1492b93
engine: remove Set/GetCurrentLoadingModel from RefAPI
2023-10-28 15:22:21 +03:00
mittorn
bf5fd40d64
gl2shim: workaround empty rgb5/rgb8 textures
2023-10-26 23:08:02 +03:00
mittorn
6bc613bdb4
ref_gl: force gles2 on non-nanogl until we support gles1 directly
2023-10-26 23:07:39 +03:00
mittorn
a982562658
ref_gl: Fix missing DebugOutput functions on GLES
2023-10-26 23:07:22 +03:00
Alibek Omarov
34d7664342
ref: gl: disable TGA flip for detail textures, GoldSrc ignores it, so we will too
2023-10-26 05:12:38 +03:00
Alibek Omarov
b0a79df86f
ref: change r_traceglow to 0, as GoldSrc does
2023-10-26 04:59:01 +03:00
Alibek Omarov
3251b68df5
ref: gl: more simple search of GL func with alternative name (EXT, OES suffixes or no suffix)
2023-10-22 20:02:14 +03:00
mittorn
c1d1aa6787
ref_gl: rewrite ARB workaround to check EXT/OES names, notify user that function found with different name
2023-10-22 20:02:14 +03:00
Alibek Omarov
b76a75d6b4
ref: gl: respect gl_texture_nearest value for skyboxes
2023-10-20 18:55:22 +03:00
Ivan Avdeev
a251600c8a
engine: common: imagelib: add KTX2 support ( #1455 )
...
* engine: common: imagelib: add KTX2 support
Adds basic KTX2 support for a few compressed formats. KTX2 essentially
is a Vulkan-centric texture format that supports literally hundreds of
pixel formats.
For now only support for these is added:
- `VK_FORMAT_BC4_UNORM_BLOCK`
- `VK_FORMAT_BC4_SNORM_BLOCK`
- `VK_FORMAT_BC5_UNORM_BLOCK`
- `VK_FORMAT_BC5_SNORM_BLOCK`
- `VK_FORMAT_BC6H_UFLOAT_BLOCK`
- `VK_FORMAT_BC6H_SFLOAT_BLOCK`
- `VK_FORMAT_BC7_UNORM_BLOCK`
- `VK_FORMAT_BC7_SRGB_BLOCK`
Adding more formats is relatively straightforward:
- Copy format definition from `VkFormat` enum in `vulkan_core.h`
- Add a new definition into `pixformat_t` enum.
- Add format size calculation into `Image_ComputeSize()`
While we're at it, also adds a few new formats to DDS:
- BC4_UNORM -- PF_BC4_UNSIGNED
- BC4_SNORM -- PF_BC4_SIGNED
- BC5_UNORM -- PF_BC5_UNSIGNED
- BC5_SNORM -- PF_BC5_SIGNED
- BC7 is expanded into BC7_UNORM and BC7_SRGB
ref_gl and ref_soft code is updated where it made sense. But not tested
really. Support for these formats has been tested with ref_vk.
* address spaces-vs-parentheses formatting where noticed
* parenthesize sizeofs
* move ktx2.h to imagelib as img_ktx2.h; massage it a bit
* use SetBits() instead of |=
* remove stale TODO comments
2023-10-18 10:31:40 +03:00
mittorn
a2b992d865
ref_gl: fix codestyle
2023-10-16 06:47:55 +03:00
mittorn
ddf3f2ffdb
gl2shim: Allow drawing huge QUADS sequences by splitting drawcalls on overflow
2023-10-16 06:47:55 +03:00
Alibek Omarov
2454e87509
ref_gl: gl2shim: refactoring, add missing spaces in parentheses and ternary ops, remove singleline multiple assignments, use bitset macros
2023-10-16 06:47:55 +03:00
mittorn
0dc44249a2
ref_gl: fix XASH_GL_STATIC build
2023-10-16 06:47:55 +03:00
mittorn
150cbfa4de
ref_gl: do not trust REFAPI context version, get it from OpenGL anyway
2023-10-16 06:47:55 +03:00
mittorn
c0b068d81b
ref_gl: add workarounds for detecting extensions correctly on gles1/gles2 without wrapper (swiftshader works now)
2023-10-16 06:47:55 +03:00
mittorn
fbc312b6cf
gl2shim: remove float suffix in shaders, that makes glsl100 work in swiftshader
2023-10-16 06:47:55 +03:00
mittorn
342e0d3e2e
gl2shim: add glsl100 support
2023-10-16 06:47:55 +03:00
mittorn
202b228691
gl2shim: correct allocation/cleanup
2023-10-16 06:47:55 +03:00
mittorn
c9c1286803
ref_gl: fix typo
2023-10-16 06:47:55 +03:00
mittorn
eab98b0eda
gl2shim: dynamic extension checking and autoconfiguration
2023-10-16 06:47:55 +03:00
mittorn
35be80fc21
ref_gl: request gl1.1 if compatibility profile unavailiable, this fixes launching with GL <= 2.0, improve old version extension detection
2023-10-16 06:47:55 +03:00
mittorn
c7dd9d6437
ref_gl: init r_temppool before InitExtensions, fix extension string allocation
2023-10-16 06:47:55 +03:00
mittorn
d378878c91
gl2shim: try fix getting program link log
2023-10-16 06:47:55 +03:00
mittorn
4a2f8cafcd
gl2shim: try fix errors in ViZual ZtudiO
2023-10-16 06:47:55 +03:00
mittorn
d254bac16b
ref_gl: integrate gl2shim extensions
2023-10-16 06:47:55 +03:00
mittorn
e23b632ce5
ref_gl: add missing non-arb shader functions
2023-10-16 06:47:55 +03:00
mittorn
2f321b1471
ref_gl: implement minimum inclusion version for GL extensions, implement quering extensions on core profile
2023-10-16 06:47:55 +03:00
mittorn
0265e88d8f
gl2shim: fix wrong color vertex
2023-10-16 06:47:55 +03:00
mittorn
4114d2f24d
gl2shim: more refactoring
2023-10-16 06:47:55 +03:00
mittorn
8124035763
ref_gl: try fix psvita
2023-10-16 06:47:55 +03:00
mittorn
96127c6eb0
gl2shim: make shaders code more portable
2023-10-16 06:47:55 +03:00
mittorn
cf65a39b83
gl2shim: refactoring
2023-10-16 06:47:55 +03:00
mittorn
0341f96b70
gl2shim: use IBO for quads
2023-10-16 06:47:55 +03:00
mittorn
c95d91cfe3
gl2shim: limit begin-end chain length, cycle incremental buffers
2023-10-16 06:47:55 +03:00
mittorn
cbd10c6279
gl2shim: improve shader version handling, fix particle issues
2023-10-16 06:47:55 +03:00
mittorn
5df9e57743
gl2shim: support incremental non-persistent buffers for arrays
2023-10-16 06:47:55 +03:00
mittorn
c178022fb5
gl2shim: persistent incremental streaming buffers, buffer cycling support
2023-10-16 06:47:55 +03:00
mittorn
724c29d711
gl2shim: implement fallback vbo, glDrawRangeElements with non-vbo buffer works now on core contexts
2023-10-16 06:47:55 +03:00
mittorn
74a2dbeb91
gl2shim: batcher experiments (UGLY, DO NOT USE), fix bad shader bindings, Draw QUADS with TRIFAN when possible
2023-10-16 06:47:55 +03:00
mittorn
5d20d24ebc
gl2shim: simple matrix invalidation, do not calculate MVP every drawcall
2023-10-16 06:47:55 +03:00
mittorn
0e2fc277c8
gl2shim: bind dummy VAO on DrawElements implementation on glcore, this generates GL Errors, but renders fine on mesa
2023-10-16 06:47:55 +03:00
mittorn
1505740b73
ref_gl: fix enabling multitexturing on GLES
2023-10-16 06:47:55 +03:00
mittorn
6bad07b39d
gl2shim: support low (<130) shaders
2023-10-16 06:47:55 +03:00