362 Commits (eb09ed4fff6d99337f7f0fb76c34854143768266)

Author SHA1 Message Date
Andrey Akhmichin 5e06370a95 Revert breaking changes. 4 years ago
Andrey Akhmichin da5efc7146 Get rid of project files for MSVC 98. 4 years ago
Andrey Akhmichin 72b7471b89 Get rid of hl.def. 4 years ago
Andrey Akhmichin 6055d3d3eb Avoid .def-file usage. 4 years ago
Andrey Akhmichin 0557b2dfe3 Fix compilation. 4 years ago
Andrey Akhmichin 6d8e1c5d0c Got rid "defined". 4 years ago
Andrey Akhmichin 8366cb170c Fix compilation. 4 years ago
Andrey Akhmichin 0dd90846fe #ifdef->#if 4 years ago
Andrey Akhmichin 06dd8a63cd Double promotion fix. 4 years ago
Roman Chistokhodov b4502f7133 Fix removing squad member 4 years ago
Roman Chistokhodov 59508d66da Allow special beam color for houndeye squad of size 5 4 years ago
Roman Chistokhodov 7a999bf987 Check before SetEnemy in squad monster 4 years ago
Andrey Akhmichin 2c9cb0c645 Revert "Merge 33413807d0" 4 years ago
Andrey Akhmichin 593c9185aa Do not override IsUseable for mp5. Merge a9b1d9cda8. 4 years ago
Andrey Akhmichin 464a678b33 Remove WeaponTick and override ItemPostFrame instead. 4 years ago
Roman Chistokhodov 9fecfb50f3 Merge 2ca64e11b0 4 years ago
Andrey Akhmichin ea9eb82646 Set monsteryawspeedfix cvar to 1 by default. 4 years ago
Andrey Akhmichin 6274c601fe Fix trigger_camera fps dependency. Same as https://github.com/ValveSoftware/halflife/issues/2924. 4 years ago
Andrey Akhmichin 8c45ae9bb2 Fix underwater breathing sounds when player not fully in the water. Same as https://github.com/ValveSoftware/halflife/issues/3110. 4 years ago
Andrey Akhmichin 2de4e7ab00 Fix scientist's sound mask. Same as https://github.com/ValveSoftware/halflife/issues/2982. 4 years ago
nillerusr b16001bc1a possible crash fix for DeathNotice 4 years ago
Andrey Akhmichin 936a303813 Revert "Do not precache sounds for xash3d-only builds." 4 years ago
Andrey Akhmichin 9a6ef538b6 Do not precache sounds for xash3d-only builds. 4 years ago
Andrey Akhmichin a07acb3d14 Restore global time on Save/Restore. 4 years ago
Andrey Akhmichin 4ba54bdcdc Fix target check. 4 years ago
Andrey Akhmichin 08f5c265ce Clamp gravity. 4 years ago
Andrey Akhmichin c0720d3cfc Precache missing sounds for sentry gun. 4 years ago
Roman Chistokhodov 2a1867bedf Fix crowbar smack think time 4 years ago
Roman Chistokhodov c710978549 Fix a bug with extracting ammo from mp5 when argrenades are full 4 years ago
Roman Chistokhodov 0e251e6f09 Fix attack times 4 years ago
Roman Chistokhodov 9fc712da01
Fix checking for gag spawnflag (#143) 4 years ago
Andrey Akhmichin 2a264d2c9a Add the latest steam changes for cl_autowepswitch cvar. 4 years ago
Andrey Akhmichin 2de2509094 server: remove "mp_" prefix for non-multiplayer cvars. 4 years ago
Andrey Akhmichin 47c13ef873 server: Use separate cvar instead of macro for monster yaw speed fix. 4 years ago
Logan 4be53d8527
server: fix monster yaw speed (#137) 4 years ago
Andrey Akhmichin 8e4ded4017 wscript: update yet again. 4 years ago
Andrey Akhmichin f20b7259f3 wscript: reorder sources list. 4 years ago
Andrey Akhmichin e239f3e1a5 Set EF_BRIGHTFIELD flag for monsters which stuck in the wall only in developer mode. 4 years ago
Andrey Akhmichin 1d1c99af9f Merge e98a18a980 4 years ago
Roman Chistokhodov c2064d88ed Remove redundant casts to float when retrieving model frames 4 years ago
Roman Chistokhodov 54181adc8e Fix bigmomma node wait 4 years ago
Andrey Akhmichin 895e7b7503 Move "build" cvar pointer check to GameDLLInit function. 5 years ago
Andrey Akhmichin 6cc78b593d Fix compilation. 5 years ago
Andrey Akhmichin a758e80f71 Remove physics interface. 5 years ago
Roman Chistokhodov 3e1e8961bf Stop gauss pulse sound on overcharge 5 years ago
Andrey Akhmichin fa50aeeb0c Fix wrong quotes. 5 years ago
Andrey Akhmichin 9f93606b50 Fix possible null pointer dereference. 5 years ago
Roman Chistokhodov 18127ef848 Fix VectorCopy to work correctly with pointers again 5 years ago
mittorn c6d793231c wscript: do not set install_path on dos target, set build task names to "server" and "client" 5 years ago
mittorn 9a08968453 fix undefined symbols and conflicts on OpenWatcom 5 years ago