362 Commits (eb09ed4fff6d99337f7f0fb76c34854143768266)

Author SHA1 Message Date
Roman Chistokhodov e12d1aa743
Replace usage of m_ForceSendAnimations with entvars to avoid changing the class data layout (#306) 2 years ago
Roman Chistokhodov ae4d65439c
Don't play tripmine draw animation after placing the last tripmine (#300) 2 years ago
Roman Chistokhodov 4053dca7a9
Fix deploy animations sometimes not playing on weapon pickup (#299) 2 years ago
Roman Chistokhodov abf08e4520
Fix client tripmine body and weapon bodies passed to EV_WeaponAnimation (#298) 2 years ago
Roman Chistokhodov 8d91e9b4c0
Use MAX_WEAPONS constant instead of magic numbers (#294) 2 years ago
Roman Chistokhodov b69d37e30e
Fix scientist's voice pitch selection (#292) 2 years ago
Roman Chistokhodov 3b0046cb3d
Fix func_button's sparks origin when func_button has origin brush (#291) 2 years ago
Roman Chistokhodov ed676a5413
Fix deploy animations on fast weapon switching (#289) 2 years ago
Roman Chistokhodov 25ba2b4e5f
Fix ServerActivate check for clients (#288) 2 years ago
Roman Chistokhodov 6648265594
compile.bat in release mode. Remove BOM from tripmine.cpp (#284) 2 years ago
Roman Chistokhodov e51878c45b
Fix alien controllers facing in idle state (#282) 2 years ago
Roman Chistokhodov 74f3ec7f61 Fix crowbar idle animation time regardless of WEAPONS_ANIMATION_TIMES_FIX macro 2 years ago
Roman Chistokhodov 058626fc18 Remove redundant assignment to m_flTimeWeaponIdle in CSatchel::Deploy 2 years ago
Roman Chistokhodov 12a2aeb3c1 Add WEAPONS_ANIMATION_TIMES_FIX macros for fixing some weapons animation times 2 years ago
Roman Chistokhodov 763af29054
Add HANDGRENADE_DEPLOY_FIX macros for fixing the handgrenade deploy animation after finishing a throw (#275) 2 years ago
Roman Chistokhodov 5a68ce08bc
Add TRIPMINE_BEAM_DUPLICATION_FIX macros for fixing beam duplication on level transition (#272) 2 years ago
Roman Chistokhodov c01f154873
Fix tripmine viewmodel having wrong body on first pickup (#262) 2 years ago
Andrey Akhmichin 987ea07ce1
cmake: add more options and show more diagnostic messages. 2 years ago
Andrey Akhmichin d8b05d12d5
cmake: better tgmath.h check. 2 years ago
Roman Chistokhodov ab38461c33
Implement 'corpsephysics' cvar. Issue #190 (#255) 3 years ago
Roman Chistokhodov 8d844a1764
Fix Gauss sound not stopping when players are not in the PAS. https://github.com/ValveSoftware/halflife/issues/3233 (#254) 3 years ago
Roman Chistokhodov 3dc739547c
Play smoke effect on the correct osprey wing. Related issue: https://github.com/ValveSoftware/halflife/issues/3263 (#253) 3 years ago
Roman Chistokhodov 4e13400c61
Add 'explosionfix' cvar to control explosions going through walls sometimes. Related issue: https://github.com/ValveSoftware/halflife/issues/3244 (#252) 3 years ago
Andrey Akhmichin 630217f0b1
cmake: fix wrong library naming scheme 3 years ago
Marc-Antoine Lortie 1f23bff236
Restore Hornetgun fire phase. (#238) 3 years ago
Marc-Antoine Lortie 8768594509
Decrement rocket count only if it was successfully created. (#234) 3 years ago
Marc-Antoine Lortie db95d4a1cc
Removed duplicate field in CShotgun save data table. (#233) 3 years ago
Marc-Antoine Lortie f0ed7d1bc1
Fixed wrong base class specified. (#225) 3 years ago
Marc-Antoine Lortie a5344eb4cc
Fixed wrong base class specified. (#226) 3 years ago
Marc-Antoine Lortie 0df2d289bb
Fixed wrong base class specified. (#223) 3 years ago
Marc-Antoine Lortie ccfe0c659e
Fixed wrong base class specified. (#224) 3 years ago
Marc-Antoine Lortie 59fe501254
Fixed wrong base class specified. (#222) 3 years ago
Marc-Antoine Lortie 9aff6c088d
Fixed wrong base class specified. (#220) 3 years ago
Marc-Antoine Lortie dcb83a6856
Fixed wrong base class specified. (#221) 3 years ago
Marc-Antoine Lortie 9d65397325
Fixed incorrect field types. (#219) 3 years ago
Marc-Antoine Lortie f7fa565c3f
Removed unused variables in ev_hldm.cpp (#218) 3 years ago
Marc-Antoine Lortie 0a0952e186
Use sound array macros. (#215) 3 years ago
Marc-Antoine Lortie 7f8f73c679
Remove unused source files (#212) 3 years ago
Roman Chistokhodov 3e2808de62
Fix possible bug with talkmonster facing during the script (#213) 3 years ago
Marc-Antoine Lortie ec2826a96a
Fixed crossbow fire on empty sequence not playing. (#207) 3 years ago
Marc-Antoine Lortie 74b5543c83
Fixed beam attachment invalidated on restore. (#208) 3 years ago
Roman Chistokhodov 0c46e1b5bd
Fix graphs directory being created with strange permissions (#205) 3 years ago
Vale the Violet Mote 302e2d7a2a
Realtime cheats (#197) 3 years ago
Roman Chistokhodov 136ee78cfd
Make msvc builds in release mode with static runtime (#185) 3 years ago
Roman Chistokhodov d86b0bf480 Change ideal monster state in MonsterUse only if monster is idle 3 years ago
Roman Chistokhodov 201206ccfd Fix potential conflict of monster states in scripted_sequence 3 years ago
Andrey Akhmichin a541a9699c #ifdef->#if. 3 years ago
Bohdan Shulyar fd6f48175f
Comment unused variables (#184) 3 years ago
Bohdan Shulyar 662af50306
Bump minimum CMake version (lower versions are deprecated) (#182) 3 years ago
Roman Chistokhodov b34b6a0778
Fix windows build (#179) 3 years ago