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Restore Hornetgun fire phase. (#238)
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@ -1637,6 +1637,7 @@ IMPLEMENT_SAVERESTORE( CEgon, CBasePlayerWeapon )
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TYPEDESCRIPTION CHgun::m_SaveData[] =
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{
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DEFINE_FIELD( CHgun, m_flRechargeTime, FIELD_TIME ),
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DEFINE_FIELD( CHgun, m_iFirePhase, FIELD_INTEGER ),
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};
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IMPLEMENT_SAVERESTORE( CHgun, CBasePlayerWeapon )
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@ -870,7 +870,7 @@ public:
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float m_flRechargeTime;
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int m_iFirePhase;// don't save me.
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int m_iFirePhase;
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virtual BOOL UseDecrement( void )
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{
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