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Fix crowbar smack think time
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@ -335,7 +335,7 @@ int CCrowbar::Swing( int fFirst )
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m_pPlayer->m_iWeaponVolume = (int)( flVol * CROWBAR_WALLHIT_VOLUME );
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SetThink( &CCrowbar::Smack );
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pev->nextthink = UTIL_WeaponTimeBase() + 0.2f;
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pev->nextthink = gpGlobals->time + 0.2f;
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#endif
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#if CROWBAR_DELAY_FIX
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m_flNextPrimaryAttack = UTIL_WeaponTimeBase() + 0.25f;
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