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possible crash fix for DeathNotice

hl_urbicide
nillerusr 4 years ago
parent
commit
b16001bc1a
  1. 16
      dlls/multiplay_gamerules.cpp

16
dlls/multiplay_gamerules.cpp

@ -709,12 +709,12 @@ void CHalfLifeMultiplay::DeathNotice( CBasePlayer *pVictim, entvars_t *pKiller, @@ -709,12 +709,12 @@ void CHalfLifeMultiplay::DeathNotice( CBasePlayer *pVictim, entvars_t *pKiller,
const char *tau = "tau_cannon";
const char *gluon = "gluon gun";
if( pKiller->flags & FL_CLIENT )
if( pevInflictor )
{
killer_index = ENTINDEX( ENT( pKiller ) );
if( pevInflictor )
if( pKiller->flags & FL_CLIENT )
{
killer_index = ENTINDEX( ENT( pKiller ) );
if( pevInflictor == pKiller )
{
// If the inflictor is the killer, then it must be their current weapon doing the damage
@ -730,10 +730,10 @@ void CHalfLifeMultiplay::DeathNotice( CBasePlayer *pVictim, entvars_t *pKiller, @@ -730,10 +730,10 @@ void CHalfLifeMultiplay::DeathNotice( CBasePlayer *pVictim, entvars_t *pKiller,
killer_weapon_name = STRING( pevInflictor->classname ); // it's just that easy
}
}
}
else
{
killer_weapon_name = STRING( pevInflictor->classname );
else
{
killer_weapon_name = STRING( pevInflictor->classname );
}
}
// strip the monster_* or weapon_* from the inflictor's classname

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