3198 Commits (f705a7cd2698f6ca0206d44aaa649981418e2fcf)
 

Author SHA1 Message Date
Andrey Akhmichin 16cc0ca0fe ref: gl: gl2_shim: replace "malloc.h" header with ALLOCA_H macro. 1 year ago
Alibek Omarov 83d26ad233 engine: server: add sv_allow_autoaim cvar 1 year ago
Alibek Omarov d1f9a8f2db mainui: updates for HL25 1 year ago
Alibek Omarov a2e1071808 game_launch: force link libm on Linux to workaround HL25 bug 1 year ago
Alibek Omarov 0aa8a2891c engine: client: add gles3compat to renderers list 1 year ago
Alibek Omarov c0ceab7513 wscript: enable ref_gles3compat for Android 1 year ago
Velaron 5c90e716cb engine: platform: android: refactoring 1 year ago
Velaron 0073225549 scripts: gha: Android deps and build scripts 1 year ago
Alibek Omarov d03a64602b wscript: change defaults for Android 1 year ago
Alibek Omarov d67a4234cc filesystem: android: simplify code, get getAssets method only once, remove unneeded casts and memsets (where Mem_Calloc is used) 1 year ago
Alibek Omarov 0d37244490 filesystem: add missing const to 2nd argument of stringlistappend 1 year ago
Velaron 6426919cb5 filesystem: add Android assets support 1 year ago
Alibek Omarov 0a0d63663a filesystem: link with libandroid 1 year ago
Alibek Omarov 71b06801ef engine: platform: android: remove dead code 1 year ago
Alibek Omarov cfc7b35927 engine: client: don't leave the user without mouse cursor if they enabled m_ignore 1 year ago
Alibek Omarov 76564958d1 engine: host: hide -nativeegl for Android SDL builds 1 year ago
Alibek Omarov a464c3dd66 scripts: waifulib: compiler_optimizations: rename release build type to humanrights with kept compatibility 1 year ago
Alibek Omarov bd969f3594 wscript: fix system opus detection, it didn't compile due to nonnull argument 1 year ago
Alibek Omarov fb87d7c0b3 readme: wording, add icon, add donate.md link [skip ci] 1 year ago
Alibek Omarov a69fc87940 Documentation: donate: add sponsorship information 1 year ago
Alibek Omarov e481e1d73e ref: gl: enable GL waves with r_ripple 1 year ago
Alibek Omarov 6c0eed1b2b ref: gl: allow viewing water textures in their full glory with enabled r_ripple 2 1 year ago
Alibek Omarov a6c67fdf9f ref: gl: upload only part of texture we're using, i.e. 64x64 for 64x64, 128x128 for 128x128 1 year ago
Alibek Omarov 03f838e37e mainui: update 1 year ago
Alibek Omarov e21fa4a910 engine: add cvar r_refdll_loaded to indicate currently loaded renderer (for menu options and etc) 1 year ago
Alibek Omarov 46889ed453 ref: gl: libc rand() does better job at randomizing 1 year ago
Alibek Omarov 882fcc152c ref: gl: always scale down texture to 64x64, like sw.dll does 1 year ago
Alibek Omarov a41902bd46 engine: mod_bmodel: detect water textures by texture name like LoadSurfaces does 1 year ago
Alibek Omarov a6af32dafd ref: gl: connect ripply water to others parts of renderer (init, reset, animation and rendering) 1 year ago
Alibek Omarov d6dfb83be7 ref: gl: ripply water implementation (bugfixed version from my Quake-2 patches) 1 year ago
Alibek Omarov 597429cf41 engine, filesystem: unify GetNativeObject between all the APIs. Allow getting filesystem APIs through GetNativeObject 1 year ago
Alibek Omarov 5ea074a1fd engine: fix build issues pointed by @Velaron 1 year ago
Alibek Omarov 29c9393da3 wscript: enable faster builds with gccdeps/msvcdeps 1 year ago
Alibek Omarov bf6829189e wscript: move XASH_BUILD_COMMIT definition to libpublic, as this is the only place where it's used, for faster builds 1 year ago
Alibek Omarov a62a9429c9 engine: launcher: remove Windows code from single binary launcher, as Windows completely supports running from external launcher and don't need dedicated builds 1 year ago
mittorn f2c080e736 gl2shim: fix broken matrix update when fog attribute enabled (32 bit shift overflow) 1 year ago
Alibek Omarov ea55e78855 ref: _inline -> static 1 year ago
Alibek Omarov f7c536b81c engine: server: allow loading maps from subdirectories as this is used by some Half-Life mods 1 year ago
Alibek Omarov 6c40104c66 public: better fix for ExtractFilePath 1 year ago
Alibek Omarov 4d7d592918 engine: mod_bmodel: completely get rid of global loadmodel pointer 1 year ago
Alibek Omarov c5e91f299b engine: mod_studio: reduce dependency on global loadmodel pointer, make it private for brush model loader 1 year ago
Alibek Omarov cff276db71 engine: client: mod_dbghulls: reduce dependency on global loadmodel pointer 1 year ago
Alibek Omarov 30d1492b93 engine: remove Set/GetCurrentLoadingModel from RefAPI 1 year ago
Alibek Omarov f07eea5073 engine: server: allow server unloading for Win32 targets until we figure out the issues with MetaMod 1 year ago
Alibek Omarov fe407fbe00 public: workaround when empty string is passed to COM_ExtractFilePath (should make safe COM_ExtractFilePath) 1 year ago
Alibek Omarov 78bc177e05 engine: server: remove unused host struct field 1 year ago
Alibek Omarov 8fb908e3d4 engine: server: disable SV_UnloadProgs, only call it when shutting down engine 1 year ago
Alibek Omarov d8b261370a engine: common: do not probe server to collect cvars for game.cfg (CHECK THIS) 1 year ago
Alibek Omarov a2c9ac5b1f engine: client: disable server DLL probe for GameUI, check it's existence instead 1 year ago
Alibek Omarov 7f9025e178 engine: server: sv_pmove: use model name for physent name to avoid crash when classname isn't initialized yet 1 year ago