Alibek Omarov
375c06400c
engine: server: avoid unaligned access in pfnMessageEnd
2 years ago
Alibek Omarov
e481c86ba2
engine: client: console: fix NXPrintf newlines, small refactoring
2 years ago
Alibek Omarov
21b9f07323
engine: platform: sdl: remove legacy XASH_NANOGL macro from vid code, it's only relevant for ref_gl
2 years ago
Alibek Omarov
0bff62e696
engine: sprite: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks
2 years ago
Alibek Omarov
858597832d
engine: alias: migrate header to stdint.h, remove usage of enums in data structs for portability, add static sizeof checks
2 years ago
Alibek Omarov
f4069de7f2
engine: move SlerpBones, CalcBonePosition/Quaternion from engine to libpublic
2 years ago
Alibek Omarov
0984368a31
engine: server: GoldSrc compliant pfnServerExecute(), don't execute config.cfg for server!
2 years ago
Alibek Omarov
f4961d9da7
engine: client: return empty string in pfnGetLevelName if no map is loaded yet
2 years ago
Alibek Omarov
f42a174482
engine: client: empty current map name in CL_ClearState
2 years ago
Alibek Omarov
13bf607031
engine: client: call VidInit early in svc_serverdata parsing, GoldSrc compatibility
2 years ago
Alibek Omarov
3cfdb1213b
engine: client: consolidate modern and legacy protocol parsing functions, if possible
2 years ago
Alibek Omarov
fccf044976
engine: initialize network buffers used on player connect and after
2 years ago
Alibek Omarov
c23396f533
engine: client: keys: hardcode K_START_BUTTON as escape button, cancelselect doesn't exist anymore and many games seems to use this button for menu access, and back for pause
2 years ago
Alibek Omarov
33c9f7118b
engine: platform: sdl: sanitize buttons/axes from SDL, add ABXY->BAYX swap for NSwitch
2 years ago
Alibek Omarov
c741ec223f
engine: client: keys: reserve some more buttons as gamepad buttons according to latest SDL2 GameController header
2 years ago
Alibek Omarov
d6d98bd297
engine: platform: sdl: minor style changes
2 years ago
Alibek Omarov
5e1b5d89f7
engine: client: console: allow opening OSK and existing console with gamepads for all platforms
2 years ago
Alibek Omarov
a0edfd28b2
engine: common: host: use DEFAULT_ALLOWCONSOLE macro to set default console state
2 years ago
Alibek Omarov
b5b6b8b785
engine: network: fix some unitialized sockaddr_storage's
2 years ago
fgsfds
b2cc96cf0d
scripts: wscript: nswitch: do the libstdc++ hack right before build to not pollute the environment
2 years ago
fgsfds
69607d7890
nswitch: do not link libstdc++ into dynamic libraries
...
instead only link it to the main executable with --whole-archive, letting the dynamic libs import anything they want from it
2 years ago
Alibek Omarov
5ba2449d10
engine: common: static-ify functions in mod_studio.c
2 years ago
Alibek Omarov
05016f8639
engine: vgui: add EnableTextInput to the API
2 years ago
Alibek Omarov
634574f249
engine: platform: sdl: don't enable text mode with cursor???
2 years ago
fgsfds
f782d444a8
engine: platform: posix: don't redefine _GNU_SOURCE
2 years ago
fgsfds
b68def2b9c
engine: touch: only pop up touch keyboard on FINGERDOWN events
2 years ago
fgsfds
d944301a60
engine: client: add barebones gamepad controls to input fields
2 years ago
fgsfds
15ba932046
engine: server: add sv_autosave cvar
...
* a1ba: added FCVAR_PRIVILEGED just in case
2 years ago
fgsfds
b73c16c216
engine: net_ws: pass correct sockaddr lengths where needed
2 years ago
fgsfds
0ba4ef678c
engine: net_ws: pass correct sockaddr lengths where needed
2 years ago
fgsfds
6557ac7fb4
server: add sv_autosave cvar
2 years ago
fgsfds
f3e50b5500
add barebones gamepad controls for input fields and console
2 years ago
fgsfds
705f252ed8
nswitch: don't automatically pop up OSK when opening console
2 years ago
fgsfds
cb28101732
touch: only pop up OSK on FINGERDOWN events
2 years ago
fgsfds
f87863b8bc
nswitch: always enable console
2 years ago
fgsfds
36e7856b9c
don't redefine _GNU_SOURCE
2 years ago
fgsfds
25a1cb8ce7
Nintendo Switch support (again)
2 years ago
Alibek Omarov
f910f4896c
engine: client: font: finally add support for tab character in engine
2 years ago
Alibek Omarov
6eae3471cf
engine: client: font: fix consecutive newlines skipped, add flag to reset color after a newline
2 years ago
Alibek Omarov
c0fa91bec9
engine: client: consolidate client and menu scissor functions
2 years ago
Alibek Omarov
ba6dd3c751
engine: client: font: fix another inverted check
2 years ago
Alibek Omarov
fd63018fb5
engine: client: make client string drawing functions ignore linefeeds
2 years ago
Alibek Omarov
2225915702
engine: client: font: fix CL_DrawStringLen
2 years ago
Alibek Omarov
d14e486721
engine: client: font: add special flag to ignore linefeeds when drawing strings
2 years ago
Alibek Omarov
bec0b36bb9
engine: client: font: fix colorcodes, don't reset Colo4ub, it will be reset by consequent draw calls anyway
2 years ago
Alibek Omarov
e2c2821191
engine: client: font: do not apply filtering hack when fonts aren't upscaled
2 years ago
Alibek Omarov
a19d34035d
engine: client: font: do not use OpenFile on WADs >_<
2 years ago
Alibek Omarov
77ea03a62c
engine: client: introduce bare-bones font manager and text drawing manager
...
* wire hud_fontscale so HUD font scaling can be used independently from
hud_scale
* allow small optimizatinons, like optional UTF-8 decoding, or not calling
SetRenderMode for each character
* even less copypasted code in text drawing between client code and console
* get rid of direct DrawCharacter calls when it can be just DrawString
* fix net_speeds, r_speeds with scaled console fonts
* try to fix MobilityAPI's pfnDrawCharacterScaled
* center keyboard keys in OSK code
2 years ago
Alibek Omarov
402a0f129d
engine: platform: sdl: use SDL joystick rumble for Platform_Vibrate
2 years ago
Alibek Omarov
d7116afc92
engine: client: add hud_fontscale cvar to control HUD font scaling (not wired to any logic yet)
2 years ago